Anonymous ID: de21eb Dec. 31, 2019, 9:01 p.m. No.7680679   🗄️.is 🔗kun   >>0981

Project Looking Glass: Pearson, BO, Big Tech, Gates & UNESCO

 

“It's a poor sort of memory that only works backwards,' says the White Queen to Alice.” Lewis Carroll, Alice's Adventures in Wonderland & Through the Looking-Glass  

 

Knowing what we know now, let's look backwards & analyze all the open source data re: various facets of [their] 16 yr plan to destroy the US.

 

Q confirmed that BO gave Pearson a govt contract worth $350mm to create the Common Core curriculum.

 

Let's go through the looking glass & review data from Newsweek's propaganda push for BO, Eletronic Arts, & Pearson's Common Core initiative from 2015: 

 

"At our first-of-its-kind, Kids CoLab, we create learning tools at a peer-to-peer level with students… we helped launch SimCityEdu, which uses a game to better understand middle schoolers' motivations and their persistence in dealing with a simulated pollution problem. By understanding how students move through the game and overcome challenges, teachers can learn so much more than just a right/wrong final answer…The technology exists to improve testing. And the technology exists to give feedback about whether our students are on track to succeed in a GLOBAL workforce.   Kimberly O'Malley is Pearson's senior vice president for research and development." https://www.newsweek.com/why-pearson-agrees-obama-school-testing-395867

 

Note that Kids Co-Lab has been shuttered by Pearson.  SimCityEdu, the a partnership between Pearson and Electronic Arts Entertainment appears to have been shuttered. Kim O'Malley is no longer at Pearson, and Pearson's common core research division has been shuttered.  

 

Moar on Pearson/O'Malley from 2015:

"The potential to assess by means of “invisible, integrated assessment,” rather than giving a test…" https://www.pearsoned.com/changing-the-way-we-measure-student-progress/  

 

Now, on to how gaming & big tech factor into this edu partnership:

 

"SimCityEdu: SimCityEDU is the product of a $10.3 million, nine-month private-public collaboration between the Institute of Play, the nonprofit behind the game-focused New York City public school Quest to Learn, the Entertainment Software Association, Gates Foundation, MacArthur Foundation, Electronic Arts, Pearson, the largest educational publishing company in the world, and ETS, which makes the GREs… The game will be available to students through multiple channels: Houghton Mifflin Harcourt, SMS Tech Solutions, Edmodo, Learning.com, EA’s Origin platform, Amazon, and Google Games." https://www.fastcompany.com/3021180/simcityedu-a-video-game-that-tests-kids-while-killing-the-bubble-test  

 

As you can gather from article below, the kids play the edu version of SimCity and take on eco-challenges such as unsustainable/ non persistent energy access.

 

Looks like an attempt to condition children to environments characterized by disrupted energy supply and 'fake/forced climate change realities', while programming children to embrace the cabal's "smart-cities' (aka a feudal system meant to exert full spectrum dominance over every aspect of life for mass population control:

 

"Dammit, more brownouts! I am trying to cut pollution while maintaining my city’s energy supply. I’ve bulldozed the coal plant too soon, without realizing that the brand-new solar plant has a variable output. Industry, and therefore revenue, is being squeezed by the power cuts–meaning I don’t have the money to upgrade or add an additional wind plant… SimCityEDU: Pollution Challenge!, is the game I'm playing… But what makes SimCityEDU different from other video games, even other video games that have been modded for educational use, is that while middle school players are figuring out how to play this game, the game will be figuring them out right back… The creators, a multidisciplinary team known as Glasslab, have a wild ambition. They want to use game-based assessments like these to wean our education system off fill-in-the-bubble tests, which are optimized for gauging content knowledge"  

https://www.fastcompany.com/3021180/simcityedu-a-video-game-that-tests-kids-while-killing-the-bubble-test  

Note that Glasslab was also shuttered in 2018 as well: https://www.glasslabgames.org/games/SC

 

Finally, this is info on how UNESCO (i.e. Huxley) & Gates where key:

 

"The original visions of education reform that led to Common Core include those of Julian Huxley, the first director of the United Nations Educational, Scientific and Cultural Organization… Fifty-seven years later, multibillionaire chairman of Microsoft Bill Gates stepped forward, signing an alliance with UNESCO. Many of Huxley’s visions sound much like those of Common Core. " 

https://www.heraldonline.com/news/local/community/fort-mill-times/article11553188.html