The crumps in QMAP 1/2 are a array of possible game states, that are ordered in a matrix, like a chessboard.
This chess board is mapping important steps (or game states, or patterns) of the chess game that must be processed to alter reality into a better one.
So we can use this map to look, which steps are already processed, and which next steps ought to be taken. There may be several possibilities.
> How are patterns formed and isolated?
> What are data sets?
Perhaps not solved. We have to use time stamps and other markers to find the correct mapping of the beforementioned game states.