ID: 75eead July 18, 2020, 12:54 p.m. No.10002091   🗄️.is 🔗kun

Media content is not an accidental byproduct of competition for popular attention, it is an engineered product shaped by tactical necessities of nonlinear, ‘unrestricted’ or Information War (IW) .

 

“Information Poisoning” is a form of psychological attack or “psyop” that damages our cognitive capacity over time. The primary purpose of MSM media news and entertainment content is not to amuse and inform but to influence social decision making and shape purchasing behavior.

 

Advertising /entertainment media content suggests we buy things, adopt a fashion, get a piercing. Hate this, love that or be left out. It has normalized medical atrocities and induced a wide range of paraphilias or sexual fetishes.

 

Can you think of self-destructive social behaviors trends promoted and propagated by MSM media since 1950?

 

We human beings are extremely suggestible and highly imitative; this fact is known, widely studied and exploited in engineered news content.

 

MSM media shills lie to protect child rapists, popular media content is generated for the purpose of social control, the management of consumer behavior and psycho-sexual demoralization of civilian population.

MSM media is part of the Mockingbird social control system built by the clowns, aka CIA following the second WW. Engineered news and entertainment content is used by the clowns to guide and constrain human consciousness, to manipulate individual and group purchasing behaviors, to limit what we understand and what we are capable of understanding.

 

MSM media has been used by satanist pedovores to create a distracted, obsessive hyper-sexualized consumer cargo culture.

 

legacy media is running 24/7 psyops targeting a naive civilian population.

 

DIG MEME PRAY

ID: 75eead July 18, 2020, 12:59 p.m. No.10002133   🗄️.is 🔗kun   >>2202

Ever been part of "the wave" at a sporting event? Stood up at a show or event and applauded because others were applauding without knowing much about who, or what the clapping was for?

 

It is trivial to exploit our human propensity for imitation to go along with the crowd and to propagate unconscious self-replicating social behaviors (fads, trends, crazes) in a culture for purposes of marketing or for social control.

It's common sense that such a phenomenon, ripe for exploitation, has used by cultist pedovores interested in controlling human behavior – especially the future evolution of social and economic systems.

 

Pop culture is not the organic phenomena it appears, but a cultivated artificial medium engineered to permit rapid introduction and transmission of contagious, conditioned behaviors like purchasing and to spread psychogenic illnesses, self-destructive sexual fetishes etc.

 

Cultures where commerce controls media content and where art is used to sell consumer goods also have the capacity to engineer psychological operations which induce delusions and powerful contagious mental illnesses or collective insanities. Historical incidents and known forms of contagious psychogenic illnesses are described in "Extraordinary Popular Delusions and the Madness of Crowds" by Charles Mackay.

 

https://www.gutenberg.org/ebooks/24518

 

In recent years, we have seen mysterious maladies proliferate. Recently, American and European psychologists have been tracking the blue whale game, the Momo challenge, which use guided visual imagery, occult symbols sigils and glyphs to persuade teenagers in pain to huff wasp spray. The evil clowns create both the pathology and the psyops which exploit it, constantly.

 

https://en.wikipedia.org/wiki/Blue_Whale_Challenge

 

Sanity can be induced and is also contagious. Be kind. Be Calm. Be Best. Be Q Research.

 

DIG MEME PRAY

ID: 75eead July 18, 2020, 1 p.m. No.10002137   🗄️.is 🔗kun   >>2261

Most of the information we receive today does not come to us directly through our senses. It still comes via the optic nerve to the brain, but the source is digital media displayed on a monitor or device screen.

 

Less that 10% of the average person's daily information input is direct sense experience of the natural world. What we imagine we know about the greater, outside world, our fellow humans and the universe is all acquired from TV "news" or "entertainment" programming - TV, movies, games VR and MR are how we form our understanding of greater surrounding social, economic and political reality.

 

We are entirely dependent on the integrity of MSM/legacy media for our understanding of the reality we share, and legacy media has betrayed us, engaging in massive deception and running 'psyops,' or 'Information Operations,' stories which use information in ways engineered to divide, confuse and terrify us.

 

Over 90% of all the information we take in about the world, about our reality, our fellow citizens, friends and neighbors, comes to us through a legacy media or big tech driven SCREEN.

 

*The average American household has only 2.75 people, but 3 TVs and 6 Internet devices.

 

*The average American family spends more money each month on media consumption than on groceries or electricity.

 

*The average American consumes 12-15 aggregate hours of digital media per day.

 

*The average American child consumes more than 10 hours of digital media per day.

 

*The average American smartphone is checked every 6-12 waking minutes.

 

With the emergence nonlinear networked communication it became possible to control individual and group information environments at all levels. Modern technologies have made "kinetic war" obsolete.

 

Information warfare destroys people and countries from within. By controlling the minds of citizens, by exploiting conditioned response with prepared information packages targeted individuals or nations can be (and have been) brought to take ANY specified action (including 'genocide') voluntarily.

 

Non-linear or Information war tactics involve turning enemy nations against themselves by infiltrating and subverting moral values and gradually degrading the whole information infrastructure, from popular entertainment to text books. Occult materials (eg. Catcher in the Rye) are introduced into high school required reading lists. False history and false flags arelegitimized, self-destructive behaviors are promoted as fashionable, mental illnesses and perversions like pedophilia are normalized by stages, while subversive 'educational' programs like "common core" are promoted to turn kids off learning.

 

Cultist media gradually, over decades, reduces the public vocabulary, promotes social division, emphasizing inequities, fanning the flames of old grievances, using false flag terrorism to foster or rekindle resentments, falsifying historical records to provide evidence for a shameful cult created US history that never happened. Destroying the story of a nation destroys that nation; the nation falls apart.

 

Mind war, non linear war, is a highly developed form of conflict, with tested doctrines and a protean tactical repertoire. We don't hear about IO, mind war and it's power and tactics because our entire information distribution infrastructure; the entertainment industry and social media/ tech companies are all controlled by a subversive confederacy of deep state criminals.

 

It is well to remember we have ALL been deceived. Some may learn sooner, some learn later; but whenever you do, remember fellow citizens still trapped in the matrix of lies and fears and taboos created by sophisticated IO operators for purposes of social control.

 

https://en.wikipedia.org/wiki/Hybrid_warfare

https://archive.org/details/AlgebraOfConscience

ID: 75eead July 18, 2020, 1:07 p.m. No.10002194   🗄️.is 🔗kun

> July 14, 2011 – while I was a Program Manager at the Defense Advanced Research Projects Agency (DARPA) – I published a Broad Agency Announcement (DARPA-BAA-11-64), a call for proposals, for a program I created called Social Media in Strategic Communication (SMISC). The BAA said the program would be funded in the amount of $42M and with additions of various types it ended up at about $50M by the time it basically concluded four years later. This was a remarkable program and, I believe, somewhat ahead of its time. I am extremely proud to have organized and managed SMISC. The real credit, of course, goes to the researchers who achieved the many fantastic results and made them available to the entire world. Over 200 papers were published and I am including, at least a partial, bibliography of these publications with this post. And there are many more results that I will describe in a future posting. No classified work of any kind was supported in connection with SMISC. Everything was completely public and out in the open.

 

https://information-professionals.org/the-darpa-social-media-in-strategic-communication-smisc-program/

 

>The general goal of the Social Media in Strategic Communication (SMISC) program is to develop a new science of social networks built on an emerging technology base. Through the program, DARPA seeks to develop tools to help identify misinformation or deception campaigns and counter them with truthful information, reducing adversaries' ability to manipulate events.

 

To accomplish this, SMISC will focus research on linguistic cues, patterns of information flow and detection of sentiment or opinion in information generated and spread through social media. Researchers will also attempt to track ideas and concepts to analyze patterns and cultural narratives. If successful, they should be able to model emergent communities and analyze narratives and their participants, as well as characterize generation of automated content, such as by bots, in social media and crowd sourcing.

 

SMISC researchers will create a closed and controlled environment where large amounts of data are collected, with experiments performed in support of development and testing. One example of such an environment might be a closed social media network of 2,000 to 5,000 people who have agreed to conduct social media-based activities in this network and agree to participate in required data collection and experiments. This network might be formed within a single organization, or span several. Another example might be a role-player game where use of social media is central to that game and where players have again agreed to participate in data collection and experiments.

 

Researchers will be required to certify that no personally identifiable information (PII) for U.S. participants was collected, stored or created in contravention to federal privacy laws, regulations or DoD policies. SMISC researchers will not be provided PII from any other government agency or outside source.

 

DARPA conducts its works within legal and ethical constraints and has taken a leadership role in the science and technology community to address privacy and ethical, legal and societal implications (ELSI).

 

https://www.darpa.mil/program/social-media-in-strategic-communication>>9036842

 

> Proposers submitting classified proposals or requiring access to

 

classified information during the lifecycle of the effort shall ensure all industrial,

 

personnel, and information system processing security requirements (e.g., facility

 

clearance (FCL), personnel security clearance (PCL), certification and accreditation (C&A))

 

are in place and at the appropriate level, and any foreign ownership control and influence

 

(FOCI) issues are mitigated prior to submission or access.

 

https://cryptome.org/dodi/dod-smisc.pdf

ID: 75eead July 18, 2020, 1:13 p.m. No.10002225   🗄️.is 🔗kun   >>2242

>>10001608 (PB)

 

The is subliminal and subsonic material - SEX and DEATH imagery embedded in all Disney media content.

 

Recognizing occult elements and understanding how they insinuate themselves into consciousness to become unconsidered, automatic repetitive, conditioned or ritual behaviors is part of what the "Awakening" is about.

 

Repeated exposure to satanic symbols, sigils, images and glyphs embedded in advertising and entertainment media content activates corresponding influences within us.

 

Hypersexualized, materialist culture is not an accident; it is not the product of creative competition – it is the product of occult rituals, ceremonies and sacrifices engineered to produce the illusory materialist environment in which we are, many of us, confined.

 

Pedovore cultists openly promote satanic “art” rituals in media content targeting children on You Tube.

 

Ritual ceremonies are disguised as “events;” as "art," theater, comedy or concerts.

 

These overt and covert occult influences accumulate and their combined effect over decades has produced and sustained a selfish, shallow and violent materialist consciousness, a culture where satan runs commerce and where trans dimensional entities may more easily manifest the hierarchical, slave society of pedovore criminality they prefer.

ID: 75eead July 18, 2020, 1:16 p.m. No.10002242   🗄️.is 🔗kun

>>10002225

No information obtained over anonymous insecure networks, built to intelligence agency specs, as the internet was, can be trusted.

The internet was designed to be irremediably insecure by intel agencies to facilitate illicit commerce and permit universal surveillance and psychospiritual control.

We've exposed gross lies propagated by legacy media, but less evident, more serious, damage is done silently, by subliminal embeds, subsonics and influence technologies which manipulate memory and perception by hypnotic induction and implanted suggestions – processes which mostly happen below the viewers’ threshold of conscious awareness.

Anyone can inject toxic self-replicating material into media content streams over anonymous insecure networks. Network user’s cognitive autonomy and physical security depend on the integrity of the network which serves to connect them and the integrity of the content producer.

Our internet is not only insecure by design, it is ‘’’irremediably’’’ insecure by design. It doesn’t have to be that way, but it is that way.

Civilization rests on identity and advanced computational civilization rests on identity-over-networks. We need to know to a high degree of assurance who originated our email, rubs our bank website or produced our “entertainment” media content to know whether to trust it.

A high percentage of the data we receive is not only network mediated but network sourced, and a legacy media news story (for example) will inevitably contain numerous generations of layered error. We know technologies exist which permit precise control of individual and group information environments. We also know civilization, community and commerce all rest on identity, and that elective anonymity is also essential. So how do we get both – assured identity AND anonymity on the same network without compromising either?

We the People need trusted networking to reliably distribute the information that is real and true and important, information every individual needs to make informed decisions. We the People’s decisions can be no better that the information they are based on – and right now they are based on MSM shill media lies.

In order to be secure FOR all, the internet must be secure FROM all, including the people who build it.

That's why an open, international program is essential, and why an information distribution platform or network is a UTILITY. It can never belong to a private company or a nation state entity. It MUST belong to its user’s information is a substance as essential to us as water.

ID: 75eead July 18, 2020, 1:20 p.m. No.10002297   🗄️.is 🔗kun

Human beings are extremely suggestible, highly imitative …

 

and more so when we are in crowd.

 

Tightly networked social media populations are crowds and share the known psychological characteristics of crowds. Social media 'crowds' like real world crowds are not persuaded by logical arguments but by repetition, imagery and analogy and emotional content.

 

If we say "my thoughts weren't my own," we're often telling the literal truth.

 

We adopt catchphrases, use metaphors and even assume mannerisms we find attractive, we've heard used repeatedly or by a celebrity or someone we trust or greatly admire.

 

http://www.gutenberg.org/ebooks/445

 

There is a great circulating information medium that connects us all our common information supply, all our news and 'entertainment' media; movies, TV, music, cartoons, video games and advertising; popular culture.

 

This circulating information medium is an interactive fluid network of media content forms our understanding of 'reality' we andhabit and each other. Media content delivers information about our environment we use to make descisions about every aspect of our lives, our children, businesses and communities. We depend on our circulating information supply to allocate our attention to problems or opportunities and to assign resources to improve our world and to prosper and grow in safe and healthy ways.

 

information from news and media content is how we organize our lives, plan for the future -

 

Our common information supply is critical to the health and well being of humanity. Anyone able to introduce information into the common information supply is able to introduce images and ideas that must either make us better, happier and more tolerant and better equipped emotionally and intellectually to deal with our environment. Or, information can and has been engineered to produce the opposite effect.

 

Nations have ALWAYS controlled the circulating information supply. A nation that doesn't absolutely control their own circulating is vulnerable to attack from within or from without. That's why every nation today does control its information supply.Except the United States and our information supply is controlled by 5 media companies and a few big tech companies. All of them finger of the same hand. All controlled and operated by the blackmailed and brainwashed protecting pedovore cultists.

 

Entertainment is not just entertainment, news is not just news. As recently as the 1960s suicides, especially the suicides of celebrated people were not reported in the news at all, or, if they were it was always with the caveat "while the balance of X mind was disturbed."

 

WHY? Because 100s have studies have shown that publicizing suicides creates a wave of imitations. This is why bestial atrocities are reported in such meticulous detail today. That's why crimes or incidents of extreme violence are shown over and over on MSM information systems.

 

Decades of exposure to this kind of media content causes real measurable cognitive impairment and these facts are well known to everybody in the field of IW and psychological operations.

 

This is why some generals have declared 'kinetic war is obsolete."

 

When we replace media content engineered to do us harm with media content engineered to restore our peace and self respect we may get our first glimpse of what who we really are, what we are capable of, and we where our destiny lies.