Anonymous ID: eda40a April 14, 2018, 3:51 a.m. No.1038047   🗄️.is 🔗kun

https:// twitter.com/mrsambarlow/status/973942674859446272

month ago #wargames started

sam barlow [silent hill, legacy of kain] behind, says 'I was brought in and was, of sorts, the token videogames person'

  • ' If you'd asked me to predict the future, I'd have said, clearly publishers are getting behind these narrative-driven games. Things like BioShock are going to become the norm '

shall we play a game? - q relevant 1983 original related https:// www.youtube.com/watch?v=tAcEzhQ7oqA

By watching particular screens, we somehow push the branching paths of the story in different ways.

Join Kelly and her band of misfit hackers as they transform from pranksters to leaders of the international movement #WarGames and take on the powers that be.

I think of the effect it had on the young audience watching it, the fact that it introduced the idea of hacking to the mainstream.

“You’ll have a bunch of windows on your screen. We’re used to video chatting with our friends, having a big image, and smaller images of other people, things dropping in and out. So we decided to build the show around this concept. As the story’s progressing, all these different characters are talking to each other over the internet, and all of their windows are up on the screen. There’ll be additional video windows as well, so if they’re hacking into CCTV cameras, you’ll see that. If they’re watching a live TV broadcast, you’ll see that.”

The thing that was most interesting to me, and it became the spine of the story, are groups like Anonymous. When you look into those groups, you see this ark where they start at the farther reaches of the internet just doing pranks and awful stunts and it's about the humour and the silliness. At some point they realise that they have power—that these pranks can have real world consequences, and within those groups are those who realise their political power.

'I thought about the promises we had from the current round of technology and how social media was going to give a voice to minorities and how a lot of the biases from the real world would vanish in the online world where people were more anonymous. That utopian idea obviously, in the present day and age, didn't pan out. We of course found that existing biases were amplified, we found that minority voices were more easily targeted.'

 

let's hope we're not gettin' interactive #thedayafter [also og 1983]..

 

btw, the code in wargames shown 1704..