Anonymous ID: f3a891 Sept. 8, 2020, 2:13 p.m. No.10569491   🗄️.is 🔗kun   >>9530 >>9544 >>9583 >>9584 >>9618 >>9619 >>9755 >>9756 >>9929

Hey there, argieanon who is making The Mystery of Epstein Island here.

 

After almost a year since I was Q'd I would like to share some thoughts on the matter.

 

The whole idea of the game started when Espstein "was" still alive, I had practiced different things on pixel art and had no experience making any type game or interactive media, during Pizagate I learned about the Epstein case and the mystery surrounding the island.

Then, when the Epstein case hit the fan, I did the gif on the right. People on 4chan liked the style and asked for a game, so I made myself learn how to make a point and click adventure and finished a 4 room demo to test the idea.

 

Then Qanon shared some images from the game and earlier concept art. And I was contacted, and still are sometimes by people interested in Q related stuff.

 

I was weary at the beginning for two main reasons:

 

1- I didn't knew anything about Qanon and the people who orbit the information shared on those sites, I had no negative or positive interaction either way.

2- I instantly knew that If I started shilling to the Q crowd, my humble project could grow at the cost of respect for myself, I was tempted at the beginning but quickly discarded the notion. I say this to be clear how I felt in that moment.

 

So I decided not to talk about it, except when asked and not to shill my stuff even at the cost of losing opportunities.

 

I made Part 1, and slowly some people approached me. And every interaction I had with Q related people was suprisingly pleasant. The amount of information that those people have, had archived, share and the patience to walk me through some connections (always, I ask for proof or I ask step by step how they came to it) baffles me every chance I get to talk to them.

 

Having experienced that, I can see clearly how the media manipulates the information around Qanon, of course, that did not surprise me in the very least, I think everyone here is well informed on the matter, how media works, etc.

 

This is a rare statement, in part to explain my point of view and in part to thank all of you who had helped me during the time I had use to learn how to make the game, improve my drawing skills, my usage of english and scripting abilities.

For me, you are a fountain of motivation to continue on this project, every interaction or comment I take as a surprise. Having people liking or playing the stuff I make Is surreal for me.

 

I will continue with my project as I intended it in the beginning, interactive shitpost. When Q shared it, I was finishing the demo and nobody knew how it will turn out, so I dont recommend viewing the stuff as "endorsed" by Q.

But I can't say that I was not affected by the happening.

Anonymous ID: f3a891 Sept. 8, 2020, 2:32 p.m. No.10569681   🗄️.is 🔗kun   >>9960

>>10569618

I'm using "Adventure Game Studio" to make the point and click games.

 

This is a direct link fo the first part of the game, I'm sorry for the quality and the lack of polish, this was my first attempt at something like this. Part 2 will be finished in 2 months I think, will be a lot bigger and will have save states, switching characters, etc.

everything I make will be free of course.

 

https://www.patreon.com/file?h=31007868&i=4685499

 

You can watch an almost full playthrough of Part 1 here (he missed some optional stuff)

https://www.youtube.com/watch?v=EvIdRkESMwU

 

>>10569619

Nope, I didn't put any hidden things.