ID: 2f74aa Sept. 21, 2020, 10:28 a.m. No.10733342   🗄️.is 🔗kun   >>3357 >>3471 >>3501

Media content is not an accidental byproduct of competition for popular attention, it is an engineered product shaped by tactical necessities of nonlinear, ‘unrestricted’ or Information War (IW) .

 

“Information Poisoning” is a form of psychological attack or “psyop” that damages our cognitive capacity over time. The primary purpose of MSM media news and entertainment content is not to amuse and inform but to influence social decision making and shape purchasing behavior.

 

We human beings are extremely suggestible and highly imitative; this fact is known, widely studied and exploited in engineered news content. Advertising /entertainment media content suggests we buy things, adopt a fashion, get a piercing. Hate this, love that do this or be left out. It has normalized medical atrocities and induced a wide range of paraphilias or sexual fetishes. How many self-destructive social behaviors and fads and addictions have been promoted and propagated by MSM media since 1950?

 

MSM media shills lie to protect child rapists, popular media content is generated for the purpose of social control, the management of consumer behavior and psycho-sexual demoralization of civilian population.

MSM media is part of the Mockingbird social control system built by the clowns, aka CIA following the second WW. Engineered news and entertainment content is used by the clowns to guide and constrain human consciousness, to manipulate individual and group purchasing behaviors, to limit what we understand and what we are capable of understanding.

 

MSM media has been used by satanist pedovores to create a distracted, obsessive hyper-sexualized consumer cargo culture.

 

legacy media is running 24/7 psyops targeting a naive civilian population.

 

DIG MEME PRAY

ID: 2f74aa Sept. 21, 2020, 10:31 a.m. No.10733382   🗄️.is 🔗kun   >>3471 >>3478

Most of the information we receive today does not come to us directly from the natural world. It still comes via the optic nerve to the brain, but the source is digital media displayed on a monitor or device screen.

 

Less that 10% of the average person's daily information input is direct sense experience of the natural world. What we imagine we know about the greater, outside world, our fellow humans and the universe is all acquired from TV "news" or "entertainment" programming - TV, movies, games VR and MR are how we form our understanding of greater surrounding social, economic and political reality.

 

We are entirely dependent on the integrity of MSM/legacy media for our understanding of the reality we share, and legacy media has betrayed us, engaging in massive deception and running 'psyops,' or 'Information Operations,' stories which use information in ways engineered to divide, confuse and terrify us.

 

Over 90% of all the information we take in about the world, about our reality, our fellow citizens, friends and neighbors, comes to us through a legacy media or big tech driven SCREEN.

 

*The average American household has only 2.75 people, but 3 TVs and 6 Internet devices.

 

*The average American family spends more money each month on media consumption than on groceries or electricity.

 

*The average American consumes 12-15 aggregate hours of digital media per day.

 

*The average American child consumes more than 10 hours of digital media per day.

 

*The average American smartphone is checked every 6-12 waking minutes.

 

With the emergence nonlinear networked communication it became possible to control individual and group information environments at all levels. Modern technologies have made "kinetic war" obsolete.

 

Information warfare destroys people and countries from within. By controlling the minds of citizens, by exploiting conditioned response with prepared information packages targeted individuals or nations can be (and have been) brought to take ANY specified action (including 'genocide') voluntarily.

 

Non-linear or Information war tactics involve turning enemy nations against themselves by infiltrating and subverting moral values and gradually degrading the whole information infrastructure, from popular entertainment to text books. Occult materials (eg. Catcher in the Rye) are introduced into high school required reading lists. False history and false flags arelegitimized, self-destructive behaviors are promoted as fashionable, mental illnesses and perversions like pedophilia are normalized by stages, while subversive 'educational' programs like "common core" are promoted to turn kids off learning.

 

Cultist media gradually, over decades, reduces the public vocabulary, promotes social division, emphasizing inequities, fanning the flames of old grievances, using false flag terrorism to foster or rekindle resentments, falsifying historical records to provide evidence for a shameful cult created US history that never happened. Destroying the story of a nation destroys that nation; the nation falls apart.

 

Mind war, non linear war, is a highly developed form of conflict, with tested doctrines and a protean tactical repertoire. We don't hear about IO, mind war and it's power and tactics because our entire information distribution infrastructure; the entertainment industry and social media/ tech companies are all controlled by a subversive confederacy of deep state criminals.

 

It is well to remember we have ALL been deceived. Some may learn sooner, some learn later; but whenever you do, remember fellow citizens still trapped in the matrix of lies and fears and taboos created by sophisticated IO operators for purposes of social control.

 

https://en.wikipedia.org/wiki/Hybrid_warfare

https://archive.org/details/AlgebraOfConscience

ID: 2f74aa Sept. 21, 2020, 10:54 a.m. No.10733545   🗄️.is 🔗kun   >>3687

Ever been part of "the wave" at a sporting event? Stood up at a show and applauded because others were standing and applauding without knowing much about who, or what the clapping was for?

 

It is trivial to exploit our human propensity for imitation to go along with the crowd and to propagate unconscious self-replicating social behaviors (fads, trends, crazes) in a culture for purposes of marketing or for social control.

It's common sense that such a phenomenon, ripe for exploitation, has used by cultist pedovores interested in controlling human behavior – especially the future evolution of social and economic systems.

 

Pop culture is not the organic phenomena it appears, but a cultivated artificial medium engineered to permit rapid introduction and transmission of contagious, conditioned behaviors like purchasing and to spread psychogenic illnesses, self-destructive sexual fetishes etc.

 

Cultures where commerce controls media content and where art is used to sell consumer goods also have the capacity to engineer psychological operations which induce delusions and powerful contagious mental illnesses or collective insanities. Historical incidents and known forms of contagious psychogenic illnesses are described in "Extraordinary Popular Delusions and the Madness of Crowds" by Charles Mackay.

 

https://www.gutenberg.org/ebooks/24518

 

In recent years, we have seen mysterious maladies proliferate. Recently, American and European psychologists have been tracking the blue whale game, the Momo challenge, which use guided visual imagery, occult symbols sigils and glyphs to persuade teenagers in pain to huff wasp spray. The evil clowns create both the pathology and the psyops which exploit it, constantly.

 

https://en.wikipedia.org/wiki/Blue_Whale_Challenge

 

Sanity can be induced and is also contagious. Be kind. Be Calm. Be Best. Be Q Research.

 

DIG MEME PRAY