Yeah, she's a youth poet laureate.
Sadly, she isn't one of those.
I'm still trying to figure out how all of it is happening.
Does anyone remember that one Q drop that says something along the lines of "only take photos when it is safe to do so" or something like that?
It'd be easier for me to actively search Q drops if qanon.pub weren't such a broken website.
No, there was one specific drop that warns to be careful when taking pictures of the NPCs in public.
Like, only take photos when it is safe to stealthily do so, so that the NPCs don't catch on to the fact that you're taking pictures.
I've lost so much weight, I'm back to my high school weight of 140 lbs (maybe even lighter than that).
Do you have a link handy?
This is it, thank you!
A transreality game, sometimes written as trans-reality game, describes a type of video game or a mode of gameplay that combines playing a game in a virtual environment with game-related, physical experiences in the real world and vice versa. In this approach a player evolves and moves seamlessly through various physical and virtual stages, brought together in one unified game space.[1] Alongside the rising trend of gamification, the application of game mechanics to tasks that are not traditionally associated with play, a transreality approach to gaming incorporates mechanics that extend over time and space, effectively playing through a players day-to-day interactions.[2]
The essential part of transreality gaming is considered to be the fluidity between physical and virtual stages of gameplay, making it more and more difficult to see the distinction between what is allegedly 'virtual' and what is allegedly 'real' while playing.[3] Looking at a transreality game from that perspective it may also integrate (big) data feeds into the storylines of games as a means to make the gameplay more immersive,[4] like in the setup of Liping Xie's experimental scientific simulations in which a population of sample individuals search a real-world optimum in a virtual problem space, driven by real world forces in that space.[5] Further on it could benefit from new layers of reality mining, connected intelligence and ubiquitous computing that incorporate machines into our lives[6] like the Internet of things and wearable computing (both using sensors that are able to immediately re-create the actual world on and around a player on his or her device), cryptocurrencies, micropayments and nanopayments (for handling transmedial game credits), deployment of cleverbots, mind files and intelligent agent systems (to enhance the natural feel and learning skills of game characters) and games using kinetics (through motion controllers or through haptics).
Different authors have used the adjective 'transreal' as a starting point for the design of location-based games (like pervasive games,[7] mixed reality games[8] and augmented reality games[9]) and cross media games (like simulation games,[10] LARP[11] and alternate reality games[12]). All of these genres offer game experiences integrated with everyday routines and social networks. Its applications are to be found in serious games (education,[13] awareness,[14] skill training[15]), gamification (like in production centers,[16] marketing,[17] research[18] and testing[19]) as well as in mobile multiplayer trans-reality games, MMTRG (including gamification of Foursquare[20]), using the actual geolocation of the player in the gameplay, like in games such as Ingress, Pokรฉmon Go, Shadow Cities, Zombies, Run!, YouCatch, Roads of San Francisco, City Race Munich and Parallel Kingdom.
From a broader perspective it is argued that different location aware and transmedial game formats may also be considered to merely provide a facilitating infrastructure for transreality gaming in a broader sense, positioned as a new way of looking at the design of game spaces, meant to be played across different realities rather than across different media.[21][22][23]
Ingress uses the mobile device GPS to locate and interact with "portals" which are in proximity to the player's real-world location. The portals are physical points of interest where "human creativity and ingenuity is expressed" often manifesting as public art such as statues and monuments, unique architecture, outdoor murals, historic buildings, local community hubs and other displays of human achievement.[5] The game uses the portals as elements of a science fiction backstory along with a continuous open narrative provided through various forms of media.[6][7]
Setting and plot Edit
An unknown, transdimensional force called Exotic Matter (XM) was discovered as a byproduct of the Higgs boson research (Large Hadron Collider) by a team of scientists at CERN in Switzerland.[8][9] This substance has been associated with the Shapers, a mysterious phenomenon or alien race.[10]
Within the game, human reactions to this discovery fall into two factions known as the Enlightened and the Resistance. The Enlightened faction embrace the powers of XM to transcend mankind and believe their mission is to assist in the enlightenment of mankind by harnessing this energy. The Resistance faction see XM as a potential threat to humanity and believe their mission is to defend the human race by resisting the effects of those seeking to control others with XM.[9] These two factions are the opposing "sides" or "teams" in the game: the Resistance is represented in the game by the color blue and the Enlightened by green. Both teams have naturally tended to balance each other out in population.[11]
Or red vs blue states in our version!
No transcript. I technically wasn't supposed to be recording the event. All of the attendees had to place their devices in locked neoprenes bags. I sawed through the bag my phone was in with a fork ๐ฌ
https://hollywoodlife.com/2021/01/23/tiffany-trump-fiance-michael-boulos-billion-dollar-fortune-dad-interview/