https://github.com/mstr-/twp-ggdump/blob/master/README.md
GGDump is a tool for listing and extracting files from data archive files of the game Thimbleweed Park
https://github.com/mstr-/twp-ggdump/blob/master/README.md
GGDump is a tool for listing and extracting files from data archive files of the game Thimbleweed Park
Thimbleweed Park
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(Redirected from Octavi Navarro)
Thimbleweed Park
Thimbleweed Park.png
Developer(s) Terrible Toybox
Publisher(s) Terrible Toybox
Designer(s) Ron Gilbert, Gary Winnick
Programmer(s) Ron Gilbert, David Fox, Jenn Sandercock
Artist(s) Gary Winnick, Mark Ferrari, Octavi Navarro
Writer(s) Ron Gilbert, Lauren Davidson
Composer(s) Steve Kirk
Platform(s) Microsoft Windows, macOS, Xbox One, PlayStation 4, Nintendo Switch, Linux, Android, iOS
Release
Linux, macOS, Microsoft Windows, Xbox One
March 30, 2017[1]
PlayStation 4
August 22, 2017
Nintendo Switch
September, 21 2017
iOS
September, 19 2017
Android
October, 03 2017
Genre(s) Point-and-click adventure
Mode(s) Single-player
Thimbleweed Park is a point-and-click adventure game developed by Ron Gilbert and Gary Winnick for Microsoft Windows, macOS, iOS, Xbox One, PlayStation 4, Linux, Android, and Nintendo Switch. The game was revealed on November 18, 2014, along with a Kickstarter crowdfunding campaign with a goal of US$375,000, and was released on March 30, 2017.[2]
The game is a spiritual successor to Gilbert and Winnick's previous games Maniac Mansion (1987) and The Secret of Monkey Island (1990), and is designed to be similar to graphic adventure games released in that time period, both visually and gameplay-wise.[3][4]
Contents
1 Gameplay
2 Plot
3 Development
3.1 Crowdfunding and budgeting
3.2 Post-release development
3.3 Game engine and tools
4 Reception
4.1 Awards
5 References
6 External links
Gameplay
Similarly to early graphic adventure games, the game features a verb list. The player characters are controlled by building sentences by clicking on verbs, characters and objects.
The game is played similarly to early graphic adventure games; it is seen from a third person perspective, with a view of the area taking up the majority of the screen, while the bottom portion is taken up by the player's inventory and a list of verbs, such as "use", "pick up", and "talk to". By clicking on a verb followed by one or two items or characters, the player character will attempt to perform the action described. An example given in the reveal trailer was "Use balloon animal with corpse", performed by clicking on the verb "use", the "balloon animal" item in the player's inventory, and a corpse found in an area in the game.
The game has five different player characters which the player can switch between in the middle of gameplay, similarly to Maniac Mansion.[4]
Plot
FBI agents Ray and Reyes arrive at the town of Thimbleweed Park to investigate a murder. Their investigation leads them to several persons of interest: Chuck, the recently deceased owner of the PillowTronics robotics company; Ransome the Clown, cursed to wear his makeup forever after going too far in his insulting performances; Delores, computer programmer and niece of Chuck; and Delores's downtrodden father Franklin.
Franklin attempts to pitch his business ideas to Chuck, but is murdered at the town hotel and becomes a ghost. Delores discovers that Chuck has written her out of his will, angered by her choice to pursue a career in video games. Ray and Reyes gather blood samples, fingerprints, and photographic evidence, and arrest vagrant Willie, who protests his innocence. They leave town, but return incognito to pursue other agendas: Ray has been tasked with stealing computer secrets, and Reyes wants to clear his father of causing the fire that burnt down the PillowTronics factory.
Ray, Reyes, Delores and Ransome infiltrate the factory. Delores disables the security systems and discovers that Chuck has uploaded his personality into the factory computer. Chuck reveals that everyone in the town is trapped inside a video game that keeps repeating, and that the group must free themselves by deleting the game.
Ransome apologises to the citizens of Thimbleweed Park, clearing his reputation. Franklin says goodbye to his daughter and disappears to the afterlife. In the local paper, Reyes publishes a confession from Chuck clearing his father of blame for the factory fire. Ray steals a game design document from game designer Ron Gilbert and is transferred out of the game by her employers. Delores enters the Thimbleweed Park "wireframe world", a prototype version of game with simplistic graphics, and shuts down the computer.