Anonymous ID: 24c02b April 29, 2021, 3:13 p.m. No.13544200   🗄️.is 🔗kun

Less that 10% of the average person's daily information input is direct sense experience of the natural world. What we imagine we know about the greater, outside world, our fellow humans and the universe is all acquired from TV "news" or "entertainment" programming - TV, movies, games VR and MR are how we form our understanding of greater surrounding social, economic and political reality.

 

We are entirely dependent on the integrity of MSM/legacy media for our understanding of the reality we share, and legacy media has betrayed us, engaging in massive deception and running 'psyops,' or 'Information Operations,' stories which use information in ways engineered to divide, confuse and terrify us.

 

Over 90% of all the information we take in about the world, about our reality, our fellow citizens, friends and neighbors, comes to us through a legacy media or big tech driven SCREEN.

 

*The average American household has only 2.75 people, but 3 TVs and 6 Internet devices.

 

*The average American family spends more money each month on media consumption than on groceries or electricity.

 

*The average American consumes 12-15 aggregate hours of digital media per day.

 

*The average American child consumes more than 10 hours of digital media per day.

 

*The average American smartphone is checked every 6-12 waking minutes.

 

With the emergence nonlinear networked communication it became possible to control individual and group information environments at all levels. Modern technologies have made "kinetic war" obsolete.

 

Information warfare destroys people and countries from within. By controlling the minds of citizens, by exploiting conditioned response with prepared information packages targeted individuals or nations can be (and have been) brought to take ANY specified action (including 'genocide') voluntarily.

 

Non-linear or Information war tactics involve turning enemy nations against themselves by infiltrating and subverting moral values and gradually degrading the whole information infrastructure, from popular entertainment to text books. Occult materials (eg. Catcher in the Rye) are introduced into high school required reading lists. False history and false flags arelegitimized, self-destructive behaviors are promoted as fashionable, mental illnesses and perversions like pedophilia are normalized by stages, while subversive 'educational' programs like "common core" are promoted to turn kids off learning.

 

Cultist media gradually, over decades, reduces the public vocabulary, promotes social division, emphasizing inequities, fanning the flames of old grievances, using false flag terrorism to foster or rekindle resentments, falsifying historical records to provide evidence for a shameful cult created US history that never happened. Destroying the story of a nation destroys that nation; the nation falls apart.

 

Mind war, non linear war, is a highly developed form of conflict, with tested doctrines and a protean tactical repertoire. We don't hear about IO, mind war and it's power and tactics because our entire information distribution infrastructure; the entertainment industry and social media/ tech companies are all controlled by a subversive confederacy of deep state criminals.

 

It is well to remember we have ALL been deceived. Some may learn sooner, some learn later; but whenever you do, remember fellow citizens still trapped in the matrix of lies and fears and taboos created by sophisticated IO operators for purposes of social control.

 

https://en.wikipedia.org/wiki/Hybrid_warfare

https://archive.org/details/AlgebraOfConscience

Anonymous ID: 24c02b April 29, 2021, 3:17 p.m. No.13544225   🗄️.is 🔗kun

Moloch, Ba’al and the rest of the Y-head demon brands are represented in 3-dimensional space by families of associated, interconnected symbols, sigils and glyphs. These symbols constitute the satanic “brands” – marketing identities which now surround us; advertising has conditioned us from infancy to view the branding and marketing of consumer goods as “normal.”

 

Recognizing occult elements and understanding how they insinuate themselves into consciousness to become unconsidered, automatic repetitive, conditioned or ritual behaviors is part of what the "Great Awakening" is about.

 

Repeated exposure to satanic symbols, sigils, images and glyphs embedded in advertising and entertainment media content activates corresponding influences within us.

 

Hypersexualized, materialist culture is not an accident; it is not the product of creative competition – it is the product of occult rituals, ceremonies and sacrifices engineered to produce the illusory materialist environment in which we are, many of us, confined.

 

Pedovore cultists openly promote satanic “art” rituals in media content targeting children on You Tube.

Ritual ceremonies are disguised as children’s activities, "art," theater, comedy or concerts.

 

Hypno-sexual mind control components ancient runes, demonic sigils, talismans and glyphs perfuse engineered pop culture. News and “entertainment” media content is pumped full of embedded symbols, sounds and subliminal images related to SEX and DEATH. These overt and covert occult influences accumulate and their combined effect over decades has produced and sustained a selfish, shallow and violent materialist consciousness, a culture where satan runs commerce and where trans dimensional entities may more easily manifest the hierarchical, slave society of pedovore criminality they prefer.

 

The satanic cultists have expended much cleverness to channel and confine human consciousness. Constricted human consciousness, harassed and distracted with unnecessary, socially mandated tasks, economic slavery and engineered social conflict, has no time for the reflection that leads to psychospiritual growth.

 

We can awaken to the true nature of reality and to the powers of big G God inside us.

Satanic cultists can’t. All cultists can do is what they've always done, use drugs, sex, illusion and NLP mind tricks to create endless cycles of revenge and retribution.

 

DIG MEME PRAY