Information Poisoning is found throughout nature. Organisms exploit perceptual biases to evade predators or to attract prey; some species, like ours, practice deception on many levels.
The Paussid or “ant’s nest” beetle forges chemical signals which blinds the ants, its prey, to the beetle’s presence among them. The Paussid beetle eats the ant’s children and lays its eggs in worker's bodies which it paralyses an injected toxin it also manufactures.
Predators exploit perceptual deficiencies of prey, or of host civilizations, they are parasitic on.
Predators can be of the same species, or as with the Paussid beetles, they may create the appearance of being so.
Normally we consider the eye reliable. Unless there is a reason to suspect forgery, we’re usually willing to accept the signal we receive from our eyes, even when it comes over a known insecure, anonymous network like the POS internet. Our enemies are stupid, but they're still as smart as Paussid beetles. Do you think they might employ similar tactics?
Note that the beetle injects false information to deceive the ants inside the perceptual loop of the ants, by synthesizing their chemical language. The Passidae are living organic chem labs, able to synthesize many chemicals, not just to make themselves invisible to ants, but to make the ants voluntarily work for the beetles and remain blind to their own exploitation by the enemies living in their midst.
Information Operations may employ a range of little known technical control systems.
SP # 5,159,703 (Oct. 27, 1992), Silent Subliminal Presentation System
Abstract: A silent communications system in which nonaural carriers, in the very low or very high audio frequency range or in the adjacent ultrasonic frequency spectrum, are amplitude or frequency modulated with the desired
USP # 5,017,143 (May 21, 1991), Method and Apparatus for Producing Subliminal Images
Abstract: A method and apparatus to produce more effective visual subliminal communications. Graphic and/or text images, presented for durations of less than a video frame, at organized rhythmic intervals, the rhythmic intervals intended to affect user receptivity, moods or behavior.
USP # 6,052,336 (April 18, 2000), Apparatus and Method of Broadcasting Audible Sound Using Ultrasonic Sound as a Carrier
Abstract: An ultrasonic sound source broadcasts an ultrasonic signal which is amplitude and/or frequency modulated with an information input signal originating from an information input source. The modulated signal, which may be amplified, is then broadcast via a projector unit, whereupon an individual or group of individuals located in the broadcast region detect the audible sound.
USP # 3,951,134 (April 20, 1976), Apparatus & Method for Remotely Monitoring & Altering Brain Waves
Abstract: Apparatus for and method of sensing brain waves at a position remote from a subject whereby electromagnetic signals of different frequencies are simultaneously transmitted to the brain of the subject in which the signals interfere with one another to yield a waveform which is modulated by the subject’s brain waves. The interference waveform … is re-transmitted by the brain to a receiver where it is demodulated and amplified. The demodulated waveform also can be used to produce a compensating signal which is transmitted back to the brain to effect a desired change in electrical activity therein.
USP # 5,159,703 (Oct. 27, 1992), Silent Subliminal Presentation System
Abstract: A silent communications system in which nonaural carriers, in the very low or very high audio frequency range or in the adjacent ultrasonic frequency spectrum, are amplitude or frequency modulated with the desired intelligence and propagated acoustically or vibrationally, for inducement into the brain.
USP # 5,017,143 (May 21, 1991), Method and Apparatus for Producing Subliminal Images
Abstract: A method and apparatus to produce more effective visual subliminal communications. Graphic and/or text images, presented for durations of less than a video frame, at organized rhythmic intervals, the rhythmic intervals intended to affect user receptivity, moods or behavior.