Anonymous ID: 240fa5 Sept. 28, 2021, 10:31 p.m. No.14684218   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

A visual novel (Japanese: ใƒ“ใ‚ธใƒฅใ‚ขใƒซใƒŽใƒ™ใƒซ, Hepburn: bijuaru noberu), often abbreviated as VN, is an interactive fiction video game genre,[1][2] featuring text-based story with narrative style of literature and interactivity aided by static or sprite-based visuals, most often using anime-style art or occasionally live-action stills (and sometimes video footage).[3] As the name suggests, they resemble mixed-media novels.

 

Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006.[4] In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual novels" by international fans.

 

Visual novels are rarely produced for video game consoles, but the more popular games have occasionally been ported to systems such as the Sega Saturn, Dreamcast, PlayStation Portable, or Xbox 360. The more famous visual novels are also often adapted into light novels, manga or anime. The market for visual novels outside of East Asia is small, though a number of anime based on visual novels are popular among anime fans in the Western world; examples include Clannad, Steins;Gate, and Fate/stay night.

Anonymous ID: 240fa5 Sept. 28, 2021, 10:33 p.m. No.14684223   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

Point-and-click adventure games are those where the player typically controls their character through a point and click interface using a computer mouse or similar pointing device, though additional control schemes may also be available.[53] The player clicks to move their character around, interact with non-player characters, often initiating conversation trees with them, examine objects in the game's settings or with their character's item inventory. Many older point-and-click games include a list of on-screen verbs to describe specific actions in the manner of a text adventure, but newer games have used more context-sensitive user interface elements to reduce or eliminate this approach. Often, these games come down to collecting items for the character's inventory, and figuring when is the right time to use that item; the player would need to use clues from the visual elements of the game, descriptions of the various items, and dialogue from other characters to figure this out. Later games developed by Sierra On-Line, including the King's Quest games, and nearly all of the LucasArts adventure games, are point-and-click-based games.

 

Point-and-click adventure games can also be the medium in which interactive, cinematic video games comprise. They feature cutscenes interspersed by short snippets of interactive gameplay that tie in with the story. This sub-genre is most famously used by the defunct Telltale Games with their series such as Minecraft: Story Mode and their adaptation of The Walking Dead.

Anonymous ID: 240fa5 Sept. 28, 2021, 10:34 p.m. No.14684229   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>4238

Dating sims, or romance simulation games (ๆ‹ๆ„›ใ‚ทใƒŸใƒฅใƒฌใƒผใ‚ทใƒงใƒณใ‚ฒใƒผใƒ , ren'ai shimyurฤ“shon gฤ“mu), are video game subgenre of simulation games with romantic elements.

 

Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more characters.[1] The gameplay is largely dependent on statistics.[2] These games also often involve raising stats that reflect the player's skills and can be combined with other genres. Series such as Sakura Wars and Persona combine RPG gameplay with dating sim gameplay.[1]

 

The term "dating sim" is also sometimes used incorrectly in English as a generic term for romance-driven games (ๆ‹ๆ„›ใ‚ฒใƒผใƒ , ren'ai games), especially visual novels focused on romance.[3] This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not included in the dating sim genre. While the two genres often share a common visual presentation, dating sims are considered to be more statistically based, whereas visual novels focus on telling a branching story.[2]

Anonymous ID: 240fa5 Sept. 28, 2021, 10:39 p.m. No.14684252   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>4266

In a typical dating sim, the player controls a male avatar surrounded by female characters. The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue. The game lasts for a fixed period of game time, such as one month orthree years.When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love. This gives the games more replay value, since the player can focus on a different girl each time, trying to get a different ending.

 

Dating sims often revolve almost entirely around relationship-building, usually featuring complex character interactions and branching dialogue trees, and often presenting the player's possible responses word-for-word as the player character would say them. Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character. These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.[5]

 

While bishลjo games make up the bulk of dating sims, other types of games exist. Games where the player character is female and potential objects of affection are male are known as GxB or otome games. Homosexual relationships are also possible, as there are games with no specific gender lines ("all pairings"). There are also Girls' Love games, which focus on female/female relationships, and Boys' Love games, which focus on male/male pairings.

 

There are many variations on this theme: high-school romances are the most common, but a dating sim may also take place in a fantasy setting and involve such challenges as defending one's girl from monsters.

 

One game series that often includes dating, with the goal of marriage, is the farming sim series Harvest Moon. The subplot of dating is more focused towards choosing one of several girls or guys (dependent on the player character's gender) and offering them presents or joining them on events in the game. The Star Ocean series of RPGs also feature dating sim elements in a similar manner.

 

Some Japanese dating sims may allow the player to have romantic or sexual relationships with characters in their teens.[citation needed] The degree of sexual content varies, but may often include intercourse. Sexually explicit dating sims may fall into the category of H Game or Eroge. Eroge only gets released to PC because large Japanese game companies do not want to release games with sexual content on their game consoles. Because of this, Eroge companies make a censored all-ages (15+) version of the PC version for various consoles. Censored versions often contain additional endings and added scenes to compensate for the absence of sexual scenes.