Voices with power.
A CAPPELLA CLASSICS 1 (1996)
Games that are not games: Game Theory
Game Theory: strategic thinking for complex scenarios where outcomes are determined not by chance but by the decisions made by players, each of whom have their own outlook and interests.
Game theory, branch of applied mathematics that provides tools for analyzing situations in which parties, called players, make decisions that are interdependent. This interdependence causes each player to consider the other player’s possible decisions, or strategies, in formulating strategy. A solution to a game describes the optimal decisions of the players, who may have similar, opposed, or mixed interests, and the outcomes that may result from these decisions.
Game theory has been applied to a wide variety of situations in which the choices of players interact to affect the outcome. In stressing the strategic aspects of decision making, or aspects controlled by the players rather than by pure chance, the theory both supplements and goes beyond the classical theory of probability.
Games that are not games: Game-Based Learning (GBL) (1/3)
Humanity is under attack.
To survive, we must claim our power and take action to defend ourselves and protect the future.
War takes a psychological toll.
How do we protect our minds as we fight for truth, justice & liberty?
One strategy is to frame our struggle as a game.
The game-based learning approach can help us to organise our efforts effectively, learn wisely from our mistakes and keep our spirits up.
Games that are not games: Game-Based Learning (GBL) (2/3)
What Game-Based Learning Looks Like
While modern game-based learning may be heavily influenced by video games, the concept of using games to teach originated in the Middle Ages. The game of chess was used to teach strategic thinking and other games were invented to teach military strategy.
Today's game-based learning asks students to work toward a goal by choosing actions and experiencing whatever outcomes those decisions lead to. When students make educated and informed decisions, the positive outcome moves them forward in the game. When they make guesses or uninformed decisions, they reap the consequences and must continue to practice to improve their results. Constantly thinking about advancing in the game allows students to be active rather than passive learners.
Games that are not games: Game-Based Learning (GBL) (3/3)
Benefits of Game-Based Learning
Players are active and engaged, overcoming apathy and helplessness
Players make their own decisions and learn from the consequences, encouraging individual agency and self-determination
Rewards incentivise and reinforce the lessons learned
Learning is easier when it is fun because players want to play the game and enjoy the time they spend learning
The game provides a strong framework, helping the players to contextualise and remember the information they learn
Framing learning activities as a game creates a psychological container to help players step back and disconnect from the game if they become too involved or too attached to the outcome
The game gives players a sense of inclusion and belonging and can imrpove life by adding meaning and purpose
There are, of course, potential negatives to framing learning (or psycho-social warfare) as a game. Players might forget that the game is not just a game and fail to respond appropriately to serious situations.
Some players may get lost in a game and become disconnected from reality.
Care must be taken to maintain situational awareness and stay grounded in real life.
>I just look at it as a moar elaborate game of chess with pieces that you have to build and paint.
Yeah, I see it very much the same way… handmade pieces are the best: know your piece, know your play.
It's kinda like Go though, far more iterations can flow from any point of play, and the game can spiral up or down in any of 17 dimensions.
I highly recommend going up, not down, but it should come as no surprise by now that it's a choose your own adventure.
Games are no fun unless each piece has at least some measure of free will.
Otherwise the outcome is too easy to predict. Boring.
Free will illuminates & elevates the game. I wouldn't play any other way.
It's been hell.
May we all be released from hell.
>Those behind this technology need to be stopped. If I were to dole out a penalty, it would involve using the same techniques on them for ten times the time endured by all of their subjects, followed by the death penalty.
>It's completely destroyed my life…
Mine too. Lots of us.
We get stronger, push back with our minds, twist it back on them.
I am much stronger than I was 4 years ago. Many of their weapons no longer work on me.
I made a rehab programme. It works.
We will win this war.
We are heroes.
Evil has ruled this world for far too long.
They will not stop tormenting us.
Not until we make them stop, permanently.
(I've been building a nice strong cage for them, no fear, nothing evil could ever escape the walls I built.)
It's just like Tron!
Tron meets Neuromancer.
It'll be ok.
I had similar. The psychiatric system is a torture camp. Room 101.
Major tool of censorship too. People are constantly being threatened with being locked up without trial or representation if they are honest.
My [family] had me under psych supervision in institutions for 18 months till I got strong enough to get out of that hell and into the witch's basement level of Room 101 (an improvement).
There's LOTS of survivors in places like that, mostly so drugged up they can barely function.
There needs to be real intervention here to set the captives free.
Most psychiatrists should be hauled off to gitmo. They have no medicine, only psychological torture, biochemical warfare and absolute power over their victims.
So chill tonight.
Kek! Nice one anon, you're driving back the darkness and keeping the streets safe.
We could really use some comfy shaman-friendly neighbourhoods where we can do as the spirit moves us without getting into trouble.
And some real medicine people to look after us.
It might be "crazy", but it is the real work and It's gotta be done.
WrongThink is about to become the hottest trend.
The young'uns are waking up.
They won't let themselves be controlled and silenced.
When I was a kid in the 90s we didn't have the numbers, but it's a new game now.
There's gonna be a youth rebellion for liberty & freedom of thought like never before.
>the community tree
>we used to meet in the town centers
Yeah, we need to go back. Remake the old ways. Reclaim our neighbourhoods and wild places. Find each other in the real.
This world belongs to us.
Our choice how to live in it.
>A brave new World
Looking forward to it. I have so many plans!
Life will be beautiful.
We'll all be singing a new song.
>Sending love to all
Love is the best.
Let's take back our world and make it right.
Those look like very interesting perspectives, I will peruse.
You make a lot of excellent points, friend.
There is no need to insult me.
I was not commenting on previous battles to mine, of which there have been countless through the generations. Nor do I think that my generation was the first to discover the lies, on the contrary there were very few speaking up. Far less pushback than in the Woodstock era, obviously.
I was making a specific comparison between the state of play then versus now. We are very fortunate now. The 90s were a dark time.
Conditions now favour a wave of resistance and if we're wise we'll stand back and let them show us a few new tricks.
I love the young. They're always coming up with fresh ideas to suit the needs of the times.