Anonymous ID: df16a4 Sept. 2, 2024, 2:14 p.m. No.21523789   🗄️.is 🔗kun   >>3791 >>4003 >>4035 >>4065

Jon McNaughton Art

@mcnaughtonart

 

New painting “It’s A Mad Mad Mad Mad America.” More info at JonMcNaughton.com

 

Sep 02, 2024, 12:35 PM

 

https://truthsocial.com/@mcnaughtonart/posts/113069635951741963

Anonymous ID: df16a4 Sept. 2, 2024, 3:04 p.m. No.21524000   🗄️.is 🔗kun

Politics-Free ‘Black Myth’ Sells 10 Million In Three Days As DEI Games ‘Dustborn’ And ‘Concord’ Flop

 

Wokeness might be on its last life in the gaming world if the past two weeks were any indication. Two woke games have utterly collapsed upon release, while a new aggressively anti-woke game is doing gangbusters.

 

Let’s start with the negative. “Concord,” the new shooter from Sony Entertainment, looks primed to be one of the biggest flops in gaming history. The day of its grand launch saw an anemic 697 concurrent players worldwide, and that number has collapsed to an average of slightly more than 100 players online at any given time.

 

While we don’t have an exact budget for “Concord,” estimates of similar games put it anywhere from $50-$200 million. “Concord” hasn’t made anywhere near that much in its pallid sales numbers.

 

To put the scale of this catastrophe in perspective, consider another recent woke flop, Rocksteady’s “Suicide Squad: Kill the Justice League.” That game debuted to a comparatively large 13,000 players and still managed to lose the studio $200 million.

 

“Suicide Squad” was massively panned at the time for its blatantly woke elements, including a lesbian race-swapped version of Batman nemesis Mister Freeze courtesy of leftist consultancy firm Sweet Baby Inc. But “Suicide Squad” was child’s play compared to the PC juggernaut that was “Concord.”

 

The game features a menagerie of hideous DEI characters with their pronouns proudly flagged in the corner. A simple glance at the character design indicates this game was not made for the average player but rather for radical leftists.

 

Following closely behind “Concord” on the woke train to failure is “Dustborn.”

 

Described by Forbes as “among the most unrepentantly liberal and left-leaning games out there,” the game almost feels like a parody of wokeness. Unfortunately, interviews with the game’s creator and developers reveal this is an earnest attempt at creating a woke magnum opus.

 

The team told gaming outlet PSU in an interview that “the idea behind Dustborn’s setting and characters was also influenced by a series of political events that deeply affected us all, beginning in the summer of 2016, and continuing until … well, today.”

 

That political messaging is clear from the opening seconds of “Dustborn’s” gameplay, major chunks of which have received deep scorn on social media. The game begins with a musical number where our heroic protagonists, all of which have some form of DEI cred, sing about how native citizens “won’t last” and will “be replaced” by refugees.

 

Like “Concord,” “Dustborn” had absolutely abysmal debut numbers, with an all-time peak of just 83 players, while current player totals hover around the mid-20s.

 

In light of these woke failures, explicitly non-woke games are having a renaissance.

 

https://thefederalist.com/2024/09/02/politics-free-black-myth-sells-10-million-in-three-days-as-dei-games-dustborn-and-concord-flop/