To all the shills that are too lazy to research the truth that I told you about modern games using 48khz sampled sounds of various armaments go take a look at: Arma API C++
The Arma 3 engine provides several avenues for C++ integration, primarily through the use of extensions and specialized libraries. The core method involves creating a DLL that exports specific functions recognized by the engine, such as RVExtensionVersion, RVExtension, and RVExtensionArgs, which are called by the engine during extension loading and execution. These are entry point into the API. I know these things because I program and had an interest in game programming, theory, and game engines. So I know about acoustics, but also as someone who knows a lot about VSTs, virtual instruments and virtual effects such as reverb, delay, compression, etc… They whole game API is available and people have written modules just for enhanced sounds, AI, flight, weapons, etc… Have a gander lazy shills: (this is a small sample of modules that you can program)
ARMA 3 Addon Modules
The Arma 3 mission editor includes a variety of modules categorized by function. These modules are used to control different aspects of a mission, such as environment, effects, events, and object modifications.
Environment:
Hide Terrain Objects
Edit Terrain Object
Skip time
Weather
Post-Process
Time acceleration
Effects:
Smoke Grenade (creates a smoke shell)
Chem light (creates a chem light)
Tracers (shoots tracers upwards to create an illusion of battle)
Plankton (creates an underwater plankton effect around the player)
Bubbles (creates underwater bubbles at the module's position)
Cartridges (creates empty cartridges at the module's position)
Smoke (creates smoke at the module's position)
Fire (creates fire at the module's position)
Events:
Date (sets the mission date)
Save Game (sets the mission progress, replacing the previous automatic save)
Radio Chat (shows a chat message)
Volume (sets mission sound/music volume)
Generic radio message (shows a chat message)
Group Modifiers:
Set Callsign (assigns a unique callsign to a group)
Combat Get In (enables combat get-in behavior)
Intel:
Create Task (adds a task to synced objects or a pool of units)
Set Task Description (sets the task description)
Set Task Destination (sets the task destination)
Set Task State (sets the task state)
Create Diary Record (creates a diary record for synced objects or a pool of units)
Headquarters Entity (a virtual headquarters unit for playing radio messages)
Others:
High Command - Commander (sets a person as a high commander with control over whole groups)
Zone Restriction (sets punishment for leaving the Area of Operation)
Trident (sets diplomacy options, preventing punishment for kills between involved sides until a kill threshold is reached)
Unlock Object (unlocks addons of synced objects for the curator)
Unlock Area (unlocks an area for curator unit spawning)
Friendly Fire (sets punishment for killing friendly units)
Multiplayer:
Respawn Position (adds a respawn position)
Vehicle Respawn (sets vehicle respawn parameters)
Sector (defines a sector)
Object Modifiers:
Show / Hide (hides synced objects and disables their simulation)
Set Position / Rotation (sets the position and rotation of synced objects)
Set Skill (sets AI skill of synced objects, with no effect on players)
Set Character Damage (sets damage of synced persons)
Set Vehicle Damage (sets damage of synced vehicles)
Set Vehicle Fuel (sets fuel of synced vehicles)
Set Ammo (sets total ammo of synced objects, affecting only weapon ammo)
Set Mode (sets the behavior pattern of synced objects)
Set Rank (sets the military rank of synced objects)
Keyframe Animation:
Timeline
Rich Curve
Rich Curve Key
Rich Curve Key Control Point
Camera
Supports:
Support Provider: Artillery
Support Provider: CAS (Bombing Run)
Support Provider: CAS (Helicopter Attack)
Support Provider: Helicopter Transport
Support Provider: Supply Drop
Support Requester
Zeus:
Add Camera Area
Add Editable Objects
Add Editing Area
Add Icon
Manage Addons
Manage Resources
Restrict Editing Around Players
Set Attributes - Groups
Set Attributes - Markers
Set Attributes - Objects
Set Attributes - Players
Set Attributes - Waypoints
Set Camera Position
Set Costs (Default)
Set Costs (Side)
Set Costs - Modules
Set Costs - Objects
Set Costs - Soldiers & Vehicles
Set Editing Area Type
Set Editing Costs
Zeus Lightning Bolt