Anonymous ID: 602bf4 Sept. 11, 2025, 7:45 p.m. No.23584723   🗄️.is 🔗kun   >>4805 >>5059 >>5227

To all the shills that are too lazy to research the truth that I told you about modern games using 48khz sampled sounds of various armaments go take a look at: Arma API C++

 

The Arma 3 engine provides several avenues for C++ integration, primarily through the use of extensions and specialized libraries. The core method involves creating a DLL that exports specific functions recognized by the engine, such as RVExtensionVersion, RVExtension, and RVExtensionArgs, which are called by the engine during extension loading and execution. These are entry point into the API. I know these things because I program and had an interest in game programming, theory, and game engines. So I know about acoustics, but also as someone who knows a lot about VSTs, virtual instruments and virtual effects such as reverb, delay, compression, etc… They whole game API is available and people have written modules just for enhanced sounds, AI, flight, weapons, etc… Have a gander lazy shills: (this is a small sample of modules that you can program)

 

ARMA 3 Addon Modules

The Arma 3 mission editor includes a variety of modules categorized by function. These modules are used to control different aspects of a mission, such as environment, effects, events, and object modifications.

 

Environment:

 

Hide Terrain Objects

Edit Terrain Object

Skip time

Weather

Post-Process

Time acceleration

Effects:

 

Smoke Grenade (creates a smoke shell)

Chem light (creates a chem light)

Tracers (shoots tracers upwards to create an illusion of battle)

Plankton (creates an underwater plankton effect around the player)

Bubbles (creates underwater bubbles at the module's position)

Cartridges (creates empty cartridges at the module's position)

Smoke (creates smoke at the module's position)

Fire (creates fire at the module's position)

Events:

 

Date (sets the mission date)

Save Game (sets the mission progress, replacing the previous automatic save)

Radio Chat (shows a chat message)

Volume (sets mission sound/music volume)

Generic radio message (shows a chat message)

Group Modifiers:

 

Set Callsign (assigns a unique callsign to a group)

Combat Get In (enables combat get-in behavior)

Intel:

 

Create Task (adds a task to synced objects or a pool of units)

Set Task Description (sets the task description)

Set Task Destination (sets the task destination)

Set Task State (sets the task state)

Create Diary Record (creates a diary record for synced objects or a pool of units)

Headquarters Entity (a virtual headquarters unit for playing radio messages)

Others:

 

High Command - Commander (sets a person as a high commander with control over whole groups)

Zone Restriction (sets punishment for leaving the Area of Operation)

Trident (sets diplomacy options, preventing punishment for kills between involved sides until a kill threshold is reached)

Unlock Object (unlocks addons of synced objects for the curator)

Unlock Area (unlocks an area for curator unit spawning)

Friendly Fire (sets punishment for killing friendly units)

Multiplayer:

 

Respawn Position (adds a respawn position)

Vehicle Respawn (sets vehicle respawn parameters)

Sector (defines a sector)

Object Modifiers:

 

Show / Hide (hides synced objects and disables their simulation)

Set Position / Rotation (sets the position and rotation of synced objects)

Set Skill (sets AI skill of synced objects, with no effect on players)

Set Character Damage (sets damage of synced persons)

Set Vehicle Damage (sets damage of synced vehicles)

Set Vehicle Fuel (sets fuel of synced vehicles)

Set Ammo (sets total ammo of synced objects, affecting only weapon ammo)

Set Mode (sets the behavior pattern of synced objects)

Set Rank (sets the military rank of synced objects)

Keyframe Animation:

 

Timeline

Rich Curve

Rich Curve Key

Rich Curve Key Control Point

Camera

Supports:

 

Support Provider: Artillery

Support Provider: CAS (Bombing Run)

Support Provider: CAS (Helicopter Attack)

Support Provider: Helicopter Transport

Support Provider: Supply Drop

Support Requester

Zeus:

 

Add Camera Area

Add Editable Objects

Add Editing Area

Add Icon

Manage Addons

Manage Resources

Restrict Editing Around Players

Set Attributes - Groups

Set Attributes - Markers

Set Attributes - Objects

Set Attributes - Players

Set Attributes - Waypoints

Set Camera Position

Set Costs (Default)

Set Costs (Side)

Set Costs - Modules

Set Costs - Objects

Set Costs - Soldiers & Vehicles

Set Editing Area Type

Set Editing Costs

Zeus Lightning Bolt