Anonymous ID: 37d48b Dec. 31, 2025, 6:05 a.m. No.24051794   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

The flash was produced by an Israeli-South African test, code-named Operation Phenix. The explosion was clean and was not supposed to be detected. But they were not as smart as they thought, and the weather changedโ€”so the Americans were able to pick it up.

Anonymous ID: 37d48b Dec. 31, 2025, 7:19 a.m. No.24052092   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>2115 >>2122

>>24052079

Kyle Sullivan, who performed with Peck in the Nickelodeon show All That, has recounted that Peck has had correspondence with the serial killer John Wayne Gacy. Sullivan, who visited Peck's residence at the age of 14, recalled observing a significant volume of written communication exchanged between Peck and Gacy. Sullivan asserts that Gacy, who pursued painting while on death row, purportedly sent Peck an autographed painting of a clown, which Peck reportedly displayed in his residence at the time.

Anonymous ID: 37d48b Dec. 31, 2025, 7:28 a.m. No.24052124   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>24052122

John Wayne Gacy was a serial killer who was also involved in local Democratic Party politics, which some believe may have helped him evade suspicion for a time. He was convicted of murdering 33 young men and boys in the 1970s and became known as the "Killer Clown" due to his community performances as a clown.

Anonymous ID: 37d48b Dec. 31, 2025, 8:23 a.m. No.24052391   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>2396

Somalia to Israel in the UN:

"To come to this place and lecture us on humanity, genocide, human rights, independence, and democracy โ€”when we know what you are doing on a daily basis โ€” is just an insult."

Anonymous ID: 37d48b Dec. 31, 2025, 8:26 a.m. No.24052409   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>2417 >>2421 >>2427 >>2443 >>2505 >>2528

https://en.wikipedia.org/wiki/Sweet_Baby_Inc.

Sweet Baby Inc. is a Canadian narrative development and consultation studio based in Montreal. Founded by former Ubisoft developers, including scriptwriter Kim Belair and product manager David Bรฉdard, the company consults on video game narratives during development to promote diversity, equity, and inclusion within game narratives and studios.