>>24126597
There's a funny symbiosis between something intended to prevent an other thing, and that thing which it is supposed to prevent.
League of Legends is unironically a perfect case study of this in action. When they attempted to create an automated system to prevent toxicity, it ironically resulted in MUCH more toxicity. Essentially, when the moderation system was formalized, it actually emboldened toxic players because it provided them with a clear list of exactly which behaviours to avoid, giving them confidence that they could be as reprehensible as they desired in any other way and there was nothing that could stop them. Meanwhile well meaning players who were punished for simple errors, as they didn't care enough to learn the system thoroughly, left the game both due to the impersonal punishments and the boldness of toxic players.
Ultimately, hammering down an inflexible set of rules for conduct is a boon to dedicated bad actors. Actual direct human judgment, for all it's flaws, is necessary for the creation and maintenance of good things.