Anonymous ID: 1a7043 Feb. 16, 2018, 10:12 p.m. No.406213   🗄️.is đź”—kun   >>6299

>>406163

A memeAnon’s notes on

Memetics—A Growth Industry in US Military Operations by Major Michael B. Prosser, USMC. A thesis submitted in partial fulfillment of the requirements for the degree of Master of Operational Studies, academic year 2005-2006 (dtic.mil/dtic/tr/fulltext/u2/a507172.pdf)

My notes are not inclusive. I’m focused mainly on my side of things – meme making – and how this paper applies to /Qresearch/. There is a second PDF I haven't studied yet.

Memeanon's Notes

→To attack an ideology, assault a transcendant or central idea, or group of ideas

→Memes are cultural bits of info, transmitted mind-to-mind (via whatever media are prevalent)

→How do you persuade/dissuade enemy combatants? Persuade/dissuade the undecided?

→Analyze cultural ideas, isolate their parts

→Also includes means of spreading the ideas/memes

→Clinical disease analogy to the spread of ideologies: adaptive response of both disease and host organism

→Intentionally persuade large audiences through subtle or overt contact

→Disciplines of sociology, anthropology, cognitive science, behavioral game theory

→Military killing of “infected” people to eradicate an ideology sometimes backfires, transitory effect or even opposite of intended effect (martyrs, hardens opposing position).

→Nonlinear problem

→Requires more than token efforts and resources

→Feedback loop between meme makers, observe effect on target population

→Understand target audience’s aims, mindsets, ways of achieving their strategic objectives

→Metaphysical battlespace fought over culture and ideals.

→“Enemies” are already highly organized and weaponized in the meme warfare space

→Ought to be formalized and resourced within U.S. military + allies, rather than ad hoc as now [circa 2007]

———————————————————–

Memeanon's further observations

→Similarity between memes and what the advertising industry has been practicing (weaponizing!) for >50 years

→Feedback loop is essential between meme-makers, those disseminating them, and those observing/analyzing changes in the target population: not only how well it’s spreading, best vectors of spread, recruitment of new spreaders, immediate reactions, but more broadly how to discern/measure actual changes in target pop’s ideology, and feed this data back to meme generation unit.

→Continuous adaptive improvement loop

→Ideas and concepts are subjective and hard to quantify

We could do more in the area of the feedback loop.

There is also a potential division of labor between - autists with deep cultural knowledge (movies, TV, games.)

  • autists with psychological insight into target pop

  • autists who know how to frame ideology-challenging ideas in a way that is funny, sardonic, ironic

  • graphic artists who can convert these ideas into visual form

  • meme distributors (droppers) who are in a position to observe immediate feedback and adoption of the ideas by target pop

  • autists who can analyze changes in target pop's ideology