Information Poisoning is a catch all description for the cognitive impairment resulting from Information Operations. Information Operations (IO)are the methods and tactics employed in advertising, in covert social control systems and “unrestricted,” non-linear or Information War. Tactics employed in wartime against enemy civilian populations are the same employed in peacetime to sell consumer goods.
Information War, Non-Linear War, or as the Chinese call it Unrestricted War, is a perpetual conflict between nations and sovereign actors which employs every available means; economic, political, technological to defeat an opponent. PLA Colonels Qiao Liang and Wang Xiangsui noted in “Unrestricted Warfare,” a study published in China in 1999: “As the arena of war has expanded, encompassing the political, diplomatic cultural and psychological spheres, in addition to the land, sea, air space and electronics spheres the interactions among all factors have made it difficult for the military sphere to serve as the automatic dominant sphere in every war.’
The potency of tactics employed in IO has been amplified by technological evolution which created enormous tightly networked populations and made increasing amounts of personal data available permitting individuals and groups to be precisely targeted with messaging engineered to exploit their belief systems.
Entertainment is not just entertainment, it is adult education, consumer conditioning, social engineering and it is the principal mechanism employed by nation states to reliably influence social behavior. The content of entertainment exerts significant, predictable effects on human behavior and belief systems and over the course and direction of future scientific economic and moral evolution. Entertainment directs popular attention, lends support to or selectively subverts social issues, fosters unity or division and incrementally enhances or gradually constricts collective cognitive capacity.