Theorizing on Q's Game-Theory
Not a mathematician. Have some CS background from a long long time ago, when folks were raving about AVL trees instead of things like Merkle tress. Just theorizing, daydreaming, and hand-waving atm.
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RDF triples model data/metadata in the form of <subject-predicate-object>
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A 3-uniform hypergraph forms a collection of unordered triples
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Each hyperedge represents a set of possible relations between the triples
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Each actor in the game is a subject
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A predictive AI continually generates new moves/triples for each actor based on feedback, labeled and/or weighted as such.
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The data is efficiently stored for parallel access based on hypergraph declustering
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A quantum computer is used to speed up non-deterministic computation of "world" state-change; perhaps this is selecting a traversal (?).
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https://mathoverflow.net/a/13816
https://mathoverflow.net/a/13760
https://papers.nips.cc/paper/3714-a-game-theoretic-approach-to-hypergraph-clustering.pdf
https://www.microsoft.com/en-us/research/publication/learning-hypergraphs-clustering-classification-embedding/
https://www.microsoft.com/en-us/research/wp-content/uploads/2017/01/HYPER.pdf
https://ir.nctu.edu.tw/bitstream/11536/30045/1/000172367000003.pdf (A Hypergraph Based Approach to Declustering Problems)
https://en.wikipedia.org/wiki/Resource_Description_Framework