Anonymous ID: d1a87d Feb. 20, 2019, 3:59 a.m. No.5281330   🗄️.is 🔗kun   >>1358

Theorizing on Q's Game-Theory

 

Not a mathematician. Have some CS background from a long long time ago, when folks were raving about AVL trees instead of things like Merkle tress. Just theorizing, daydreaming, and hand-waving atm.

 

  • RDF triples model data/metadata in the form of <subject-predicate-object>

  • A 3-uniform hypergraph forms a collection of unordered triples

  • Each hyperedge represents a set of possible relations between the triples

  • Each actor in the game is a subject

  • A predictive AI continually generates new moves/triples for each actor based on feedback, labeled and/or weighted as such.

  • The data is efficiently stored for parallel access based on hypergraph declustering

  • A quantum computer is used to speed up non-deterministic computation of "world" state-change; perhaps this is selecting a traversal (?).

 

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https://mathoverflow.net/a/13816

 

https://mathoverflow.net/a/13760

 

https://papers.nips.cc/paper/3714-a-game-theoretic-approach-to-hypergraph-clustering.pdf

 

https://www.microsoft.com/en-us/research/publication/learning-hypergraphs-clustering-classification-embedding/

https://www.microsoft.com/en-us/research/wp-content/uploads/2017/01/HYPER.pdf

 

https://ir.nctu.edu.tw/bitstream/11536/30045/1/000172367000003.pdf (A Hypergraph Based Approach to Declustering Problems)

 

https://en.wikipedia.org/wiki/Resource_Description_Framework

Anonymous ID: d1a87d Feb. 20, 2019, 4:11 a.m. No.5281405   🗄️.is 🔗kun   >>1430

>>5281358

 

Happy to share, fren. Love doing little thought experiments like this but wish there was someone more learned out there who could (formally!) chime in. Fully grokking those research papers is beyond this anon's reach atm but they still make for an interesting read!