God's armor anons. Don't forget to wear it.
BOOM, BOOM, BOOM, BOOM!
Three singers, one throat.
Q UVA GROOVE
Ready for the GITMO git down 'vores?
PEDOVORE BOOGIE TIME
DOITQ!
All are welcome.
LIVE FOREVER
What is it like to live in a country when the C_As pedovores take over?
It is like this.
video has 2500 views after ~ 20 posting here.
Witness describes encounter with child stealing operation in the Guatemalan Highlands. Pedovore child stealing is a world wide operation. They often operate in remote areas of third world countries.
Help us stop them.
DIG MEME PRAY
Learn to THINK Q
THE LAND WHERE MONEY TALKS
Subliminal and symbolic influence tactics are seldom discussed in legacy media, not because the tactics are ineffective and rarely used, but because they are so effective that the advertising-supported media super organism considers them critical to the function of the industry.
Subliminal advertising is illegal, though the laws against it are both feeble and likely unenforceable, having been openly transgressed for the entire term of their existence, and since the business model of advertising supported media depends on
their nullity.
The manipulation of individuals, identity groups and national populations after world war 2 was held critical to “national security;” subliminals are key to that manipulation. Advertising and media content targeting viewer’s unconscious mind has been augmented by techniques like hypnotic
induction, subsonic “whisper” acoustics and images which stimulate aggression, sexual arousal or instinctual response. As previously noted, the power of these exploits and the depth and range of their reach has been greatly enhanced by the advent of networked media technologies.
The presumed independence and competitive operation of entertainment and communications industry is illusory. The media may be considered as a single functionally integrated parasitic super organism which
includes the advertising industry. “Simply expressed, what is consciously perceived by individuals, groups or nations has little or nothing to do with the physical, biological, economic and social realities the perceptions represent. “
Advertising supported media viewers are not citizens whom broadcasters compete to inform but consumer victims to be coerced and manipulated. Advertising supported legacy media is not a passive partner in subversion - they are the "experts" in subliminal influence – and they are planners and profit participants in the exploitation, deception and social engineering; and now the principal architects of the psychological attack intended to destroy America.
Media has been doing this ever since advertising supported media was born. Karl Kraus the Viennese satirist, documented the advertising supported media’s role in fomenting the incompetent and disastrous charade of WW I. One of Kraus’s recent
translators, Michael Russell, summarizes, “Kraus saw a powerful influential press in Vienna becoming ever more mendacious, manipulative, corrupt and self-serving, forming ever stronger ties with the aristocratic, industrial, financial and above all political elites of the Austro-Hungarian Empire and later,
after the war, with the struggling democracy of a new Austria.”
Kraus recognized as did many that the media was an apocalyptic threat, creating a false reality, one which it was impossible to reject publicly without being considered a fool or a mad man. Since Kraus’s day the advertising-media super organism has developed technologically and consolidated economically
until six companies today enjoy near total control over all human communication. 99% everything we learn about the world comes to us today through a screen. This has created an extended perceptual loop, information we receive about the world via a screen is treated the same way that information about the world which we receive via our senses - it is trusted.
Kraus knew, again, as many people did then, that the first world war was started for profit and that the advertising supported media complex - newspapers and magazines in that day - were not passive agents reporting this, but active partners in fomenting and initiating the war and provoking public fear and
hatred and palpably fraudulent patriotism necessary to support it. The media participated directly in the profits reaped by their advertisers; bankers, arms makers and suppliers of goods and services.
Advertising supported media organizations prospered so greatly from the first, mass mechanized, slaughter of civilian populations in the history of warfare, that they’ve been at it ever since.
Muh Joo shill flop sweat.
SHILLS OATH
I am satan's shill. I believe nothing, I will say anything. I have no values, friends or family I will not sell into bondage forever for food and for feathers. Dollars will buy me. What can not spend I will burn in an ashtray or shove up my ass but I must have dollars. Give me fiat. I am satan's shill. I demoralize myself. When I finish the blow I take five xanax footballs and pass out on rental furniture. Asleep, I dream I'm awake. I am satan's shill. My stridulations are filtered. My mockery, my despair, my anguish, like my coming and my going, pass ever unnoticed. I am satan's shill. One day I will vanish like the knot in a shoelace. I am satan's shill. A petty criminal, a peeping Tom, a canvas for others tattoos, a repeater, an NPC.
Pedovores will be delivered to justice.
Every. Single. One.
Information Poisoning is a catch all description for the cognitive impairment resulting from Information
Operations. Information Operations (IO)are the methods and tactics employed in advertising, in covert
social control systems and “unrestricted,” non-linear or Information War. Tactics employed in wartime
against enemy civilian populations are the same employed in peacetime to sell consumer goods.
Information War, Non-Linear War, or as the Chinese call it Unrestricted War, is a perpetual conflict
between nations and sovereign actors which employs every available means; economic, political,
technological, to defeat an opponent. PLA Colonels Qiao Liang and Wang Xiangsui noted in “Unrestricted
Warfare,” a study published in China in 1999: “As the arena of war has expanded, encompassing the
political, diplomatic cultural and psychological spheres, in addition to the land, sea, air space and
electronics spheres the interactions among all factors have made it difficult for the military sphere to
serve as the automatic dominant sphere in every war.’
In addition to overt content, news and entertainment contain implicit values, our unvoiced fears and
unspoken hopes for the future. The potency of tactics employed in IO has been amplified by
technological evolution which created enormous tightly networked populations and made increasing
amounts of personal data available permitting individuals and groups to be precisely targeted with
messaging engineered to exploit their belief systems.
As well as the psyops or Information Operations carried out by the nation state militaries and
intelligence agencies in undeclared conflicts, the public has had decades of exposure in peacetime to
unperceived influence technologies employed by the advertising industry. When psychology professor
Wilson Bryan Key documented the ubiquitous use of subliminal technologies in both advertising and
editorial media content back in the 1980s, the industry made a significant and sophisticated effort to
deny, distract and confuse the public about the issue. Advertising Age, the leading trade publication,
attacked Key in a frontpage article, labelling him a dirty-minded crank, obsessed with imaginary
obscenities in media content and trotting out a legion of paid experts to dispute, discredit and ultimately
dismiss the possibility subliminal embeds were ever widely used in advertising or could ever hope to be
effective.
Entertainment is not just entertainment, it is adult education, consumer conditioning and social
engineering. It is the principal mechanism employed by nation states to reliably influence social
behavior. The content of entertainment exerts significant, predictable effects on human behavior and
belief systems and over the course and direction of future scientific, economic and moral
evolution. Entertainment directs popular attention, lends support to or selectively subverts social issues, fosters unity or division and incrementally enhances or gradually constricts collective cognitive capacity.