Anonymous ID: 72606d April 26, 2019, 5:21 a.m. No.6320949   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>6320945

 

When I thought (((JEWS))) were secretly "outbreeding" to fix their shit genes, (((Q))) team posted the following using Trump's twitter account.

 

"Sessions didnโ€™t have a clue!"

 

https://twitter.com/realDonaldTrump/status/1104122208316612608

 

It seems (((they))) still prefer inbreeding. Dumb fucks.

 

Welp, so be it. Manual labor doesn't require good genes anyway. ;)

 

Made this into a copypasta also!

Anonymous ID: 72606d April 26, 2019, 5:30 a.m. No.6320987   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>0995

>>6320973

 

What does it mean in Mass Effect?

 

>Morality is measured in the original Mass Effect trilogy by "Paragon" and "Renegade" points. Unlike many contemporary role-playing games, such as BioWare's Star Wars: Knights of the Old Republic, that represent morality as a single sliding scale of good and evil, Mass Effect keeps track of the Paragon and Renegade points on separate scales. A good action will not make up for an evil one; therefore, being nice occasionally will not stop people from fearing a killer or remove the reputation of an unsympathetic heel, but nor will the occasional brutal action significantly damage the reputation of an otherwise upstanding soldier. This also means there is no gameplay-driven motivation for avoiding a particular type of action.

 

>Commander Shepard's Paragon and Renegade scores affect the availability of special "good" or "bad" dialogue options with significant impact. In Mass Effect, a higher score will unlock potential ranks for the Charm and Intimidate skills, where Shepard must invest skill points to make new dialogue choices available. In Mass Effect 2 the skills no longer exist; instead, the Paragon/Renegade scores unlock extra dialogue options directly.

 

https://masseffect.fandom.com/wiki/Morality