Anonymous ID: db42a9 Aug. 1, 2019, 4:56 p.m. No.7301270   🗄️.is 🔗kun

Legacy media shills lie to protect child rapists their content is mental rat poison, generated primarily for the purpose of control and social and sexual demoralization, not by accident, but as an IW (Information War) tactic.

 

Our common information supply (circulating news and entertainment media content) has been poisoned; progressively degraded over decades with media content engineered to cause harm. Our vocabulary has been gradually reduced until and we’ve been taught to let others think for us.

 

“Information Poisoning” is a form of psychological attack or “psyop” that damages our cognitive capacity over time.

 

The primary purpose of legacy media news and entertainment content is not to amuse and inform but to control. Legacy media content suggests we buy things, adopt a fashion, get a piercing.

 

Can you think of any self-destructive social behaviors promoted by legacy media since 1950?

 

We human beings are extremely suggestible and highly imitative.

 

Legacy media is part of a social control system built by the clowns and used by the clowns to guide and constrain human consciousness, to manipulate purchasing behavior and limit what we are capable of understanding.

 

Legacy media has been used by satanist pedovores to create a distracted, obsessive hyper-sexualized consumer cargo culture.

legacy media is running 24/7 psyops targeting a naive civilian population.

 

DIG MEME PRAY

Anonymous ID: db42a9 Aug. 1, 2019, 5 p.m. No.7301355   🗄️.is 🔗kun

Ever been part of "the wave" at a sporting event? Stood up at a show or event and applauded because others were applauding without knowing much about who, or what the clapping was for?

Congratulations, you are human.

We need humility, it is foundational to understanding. Jesus didn't call some of us sheep, He called all of us sheep.

It is trivial to exploit our human propensity for imitation to go along with the crowd and to propagate unconscious self-replicating social behaviors (fads, trends, crazes) in a culture for purposes of marketing or for social control.

It's common sense that such a phenomenon, ripe for exploitation, has used by satanic cultist pedovores interested in controlling human future social and economic development.

Pop culture is not the organic phenomena it appears, but a cultivated cultural medium engineered to permit rapid introduction and transmission of contagious conditioned behaviors like purchasing as well as psychogenic illnesses, self-destructive sexual fetishes etc. Introducing fads, conditioning consumer behavior and normalizing pedophilia and other social-destructive activities.

Cultures where commerce controls media content and where art is used to sell consumer goods also have the power to engineer psychological operations which induce delusions and powerful contagious mental illness; collective insanities. Historical incidents and known forms of contagious psychogenic illnesses are described in "Extraordinary Popular Delusions and the Madness of Crowds" by Mackay.

https://www.gutenberg.org/ebooks/24518

In recent years, we have seen mysterious maladies proliferate. Recently, American and European psychologists have been tracking the blue whale game, the momo challenge, today induce people in pain to huff wasp spray. The evil clowns create the pathology and psyops which exploit it, constantly.

https://en.wikipedia.org/wiki/Blue_Whale_Challenge

 

Sanity can be induced and is also contagious. Be kind. Be Calm. Be Best. Be Q Research.

 

DIG MEME PRAY

Anonymous ID: db42a9 Aug. 1, 2019, 5:24 p.m. No.7301844   🗄️.is 🔗kun

>>7301792

It's worse.

 

Imagine if the information we get from the natural world through our eyes, ears, nose and skin could be tampered with? An enemy who controls sensory inputs can control what we buy, what we think about and what we will become in future.

 

Most of the information we receive today does not come to us directly through our senses. It still comes via the optic nerve to the brain, but the source is digital media displayed on a monitor or device screen.

 

Less that 10% of the average person's daily information input is direct sense experience of the natural world. What we imagine we know about the greater, outside world, our fellow humans and the universe is all acquired from TV "news" or "entertainment" programming - TV, movies, games VR and MR are how we form our understanding of greater surrounding social, economic and political reality.

 

We are entirely dependent on the integrity of MSM/legacy media for our understanding of the reality we share, and legacy media has betrayed us, engaging in massive deception and running what are called psyops, Information Operations, stories which employ real world violence in ways engineered to divide, confuse and terrify us.

 

Over 90% of all the information we take in about the world, about our reality, our fellow citizens, friends and neighbors, comes to us through a legacy media or big tech driven SCREEN.

 

The average American household has only 2.75 people, but 3 TVs and 6 Internet devices.

 

The average American family spends more money each month on media consumption than on groceries or electricity.

 

The average American consumes 12-15 aggregate hours of digital media per day.

 

The average American child consumes more than 10 hours of digital media per day.

 

The average American smartphone is checked every 6-12 waking minutes.

 

70% of Americans binge view.

 

With the emergence nonlinear networked communication it became possible to control individual and group information environments at all levels. Modern technologies have made "kinetic war" obsolete.

 

Information warfare destroys people and countries from within. By controlling the minds of citizens, by exploiting conditioned response with prepared information packages targeted individuals or nations can be (and have been) brought to take ANY specified action (including 'genocide') voluntarily.

 

Non-linear or Information war tactics involve turning enemy nations against themselves by infiltrating and subverting moral values. By gradually degrading the whole information infrastructure, from popular entertainment to text books. Occult material are introduced into required reading lists as is rewritten history. Historical frauds are legitimized, self-destructive behaviors are promoted as fashionable, mental illnesses and perversions like pedophilia are normalized by stages, and programs like "common core" are created to turn kids off learning.

 

By capturing the news and entertainment industry, and gradually, over decades, reducing the public vocabulary, promoting social division, emphasizing inequities, fanning the flames of old grievances, using false flag terrorism to foster or rekindle resentments, falsifying historical records to provide evidence for a shameful cult created US history that never happened. Destroying the story of a nation destroys that nation; the nation falls apart.

 

Mind war, non linear war, is a highly developed form of conflict, with tested doctrines and a protean tactical repertoire. We don't hear about IO, mind war and it's power and tactics because our entire information distribution infrastructure, entertainment industry and social media/ tech companies are all controlled by a subversive confederacy of deep state criminals. in short, they're comp'd.

 

Thanks to Admiral Mike Rogers' NSA, POTUS and MI, the attempted genocide of the American people has been exposed.

 

It's a terrible thing to discover you have been betrayed by those you most trust. It is well to remember we have ALL been deceived. Some may learn sooner, some learn later; but whenever you do, remember the others. Our fellow citizens still trapped in the false matrix of lies and fears and taboos created by sophisticated IO operators for purposes of social control. Those people still trapped need to be rescued not blamed. .

 

Imagine how things will be for us when this poisoning is stopped.

 

https://www.cia.gov/library/center-for-the-study-of-intelligence/kent-csi/vol2no2/html/v02i2a07p_0001.htm