i did a small sample
Einstein is wrong.
It is not the mass or the time that is important.
It is the length shortening of the perceived plain.- that is what defines the gravity deviation and mass and time dilation of the subject.
i did a small sample
Einstein is wrong.
It is not the mass or the time that is important.
It is the length shortening of the perceived plain.- that is what defines the gravity deviation and mass and time dilation of the subject.
the far points of the cube static
the close to the far points change and shorten the length of the subject perceived by the observer as the relative velocity increases. The gravity and mass are the shift of the subject plain from the observers standpoint.
The shift of a relative velocity difference is that the plin of the observed is tilted into the Y axis if faster and out of the Y axis if slower.
The Tilted axis changes the perceived Mass and Gravity around the object as well as the time.
When the relative velocity between the observer and subject reaches 90 percent the subject disappears. (hell I don't know moves backward (2nd quadrant). Then third quadrant is the anti-quark quantum time .
C squared? forward and backward?
Workin on it. It actually will wind up being geometry no 3D but geometry.
No I am working traditional right now not even jumping to fractal.
Basically right now just trying to show them it is all geometry of a plain shift from observer to subject and is super easy and elegant - hell most video game programmers can do it better than me.