แ••(แ›)แ•— ID: b0a064 FAGGOT RAGE QUIT EVEN MADE THE NEWSPAPER March 17, 2020, 6:12 p.m. No.8456258   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>6324 >>6368

>>8456197

>>>>>>TRANNY COciaNE DESTROYED A LEGEND

 

>SOME RETARD WITH A TARDED FACE GOT TOO HIGH ON TRANNY COciaNE AND TRIED TO KILL e.t. IN A HOMO RAGE QUIT SACRIFICE IN A LANDFILL

 

>#ONETIME

As early as January 1983, after Atari admitted that the game had sold poorly, an industry executive said that "the lesson of E.T. has not been lost on the industry".[11] The game is also cited as one of the main causes of the video game industry crisis of 1983.[54][55][56] Billboard magazine's Earl Paige reported that the large number of unsold E.T. games, along with an increase in competition, prompted retailers to demand official return programs from video game manufacturers.[57] By the end of 1982, Atari had begun to lose dominance as more competitors entered the market.[14][11] Poor critical reception and lack of a profitable marketing strategy made this game one of many cited decisions that led Atari to report a $536 million loss in 1983, and led to the company being divided and sold in 1984.[28] GameSpy's Classic Gaming called E.T. Atari's biggest mistake, as well as the largest financial failure in the industry.[42][58] Reiley commented that the game's poor quality was responsible for ending the product life of the Atari 2600.[38] Occurring soon after Pac-Man's negative critical response on the Atari 2600, E.T.'s poor reception was attributed by Kent to have had a negative impact on Atari's reputation and profitability.[13] Authors Nick Montfort and Ian Bogost echoed similar comments about Pac-Man and E.T.'s combined effect on the company's reputation and the industry's reaction.[59] Buchanan also cited the game as a factor in Atari and the industry's crash. He stated that the large amount of unsold merchandise was a financial burden to Atari, which pushed the company into debt.[21]

 

On December 7, 1982, Kassar announced that Atari's revenue forecasts for 1982 were cut from a 50 percent increase over 1981, down to a 15 percent increase.[60] Immediately following the announcement, Warner Communications' stock value dropped by around 35 percentโ€”from US$54 to $35 per shareโ€”resulting in the company losing $1.3 billion in market valuation.[61] Kassar sold five-thousand of his Warner shares a half-hour before the announcement.[60] This prompted an investigation for insider trading against him by the U.S. Securities and Exchange Commission.[60] Atari attempted to regain their market share by licensing popular arcade games for the Atari consoles. The games, however, did not reverse Atari's decline and they went further into debt. In 1983, the company had decreased its workforce by 30 percent and lost $356 million. Other companiesโ€”Activision, Bally Manufacturing, and Mattelโ€”experienced similar results as the industry declined.[13]

THEY EVEN HAD TO SEAL THAT BITCH OFF WITH CONCRETE

แ••(แ›)แ•— ID: b0a064 THE LOVE THAT BINDS IS NEIGH THE LOVE THAT HURTS March 17, 2020, 6:17 p.m. No.8456324   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>8456258

https://en.wikipedia.org/wiki/E.T.the_Extra-Terrestrial(video_game)

https://www.google.com/url?sa=i&url=https%3A%2F%2Fknowyourmeme.com%2Fphotos%2F745561-the-atari-video-game-burial-excavation&psig=AOvVaw1IXhJ8IvRlWEmXTywtvrVR&ust=1584579952525000&source=images&cd=vfe&ved=0CA0QjhxqFwoTCICbjsHqougCFQAAAAAdAAAAABAJ

https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.newyorker.com%2Fbusiness%2Fcurrency%2Fexcavating-the-video-game-industrys-past&psig=AOvVaw1IXhJ8IvRlWEmXTywtvrVR&ust=1584579952525000&source=images&cd=vfe&ved=2ahUKEwjoxuO66qLoAhVOf6wKHYsVCsIQr4kDegUIARD-AQ

Impact

E.T. is often cited as one of the most important video games.[47][48][49] It is also one of the earliest video games based on a movie.[50] GamePro, GameTrailers, and Bowen cite the game as the first poor quality-filmโ€“video-game tie-in.[8][44][51] Patrick O'Luanaigh of SCi Games called it the most famous disaster story among film-inspired video games as well as within the industry.[52] Describing it as one of the "games that changed the world", GamePro stated that E.T. established a standard of subpar quality video games based on movies. They further commented that other publishers adopted similar marketing and production practices with licensed movie properties.[53] The publication listed the game as the second "worst movie game ever", citing it as an example of how poor gameplay can bring negative reception to strong licenses.[51]