Activision/Blizzard.
Bobby Kotick
Robert A. Kotick (born 1963) is an American businessman, who is CEO of Activision Blizzard. He was the head of several technology companies early in his career. He purchased a stake in Activision in 1990, and became CEO the next year. Kotick engineered the Activision Blizzard merger, and he became CEO of the combined company in 2008. He is on several company boards. From 2003 until 2008, he was a director at Yahoo!.[1] In February 2012, he became a non-executive director of The Coca-Cola Company.
In October 2016, Kotick confirmed the creation of Activision Blizzard's Overwatch League.[14] In November 2016, Activision Blizzard inked a deal with Kotick where he might receive bonuses if certain financial benchmarks were met concerning M&A. Earlier that same year, Activision had acquired companies such as King and Major League Gaming.[15] In late 2016, he was given a pay hike because the company was performing well,[16] with a contract that locks him in until 2021.[17] In June 2017 it was Fortune who said that Kotick had become “the longest-serving head of any publicly traded tech company.” Under him, the company was still developing films about its video games, and coming out with new video game sporting projects.[18] In February 2019, the non-profit organization As You Sow ranked Kotick 45th in a list of the 100 most over-paid chief executive officers of the United States. According to the report, Kotick made $28.6 million in the year prior, equal to 306 times more than the average Activision Blizzard employee.[19]
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https://en.wikipedia.org/wiki/Bobby_Kotick
Overwatch League
The Overwatch League (OWL) is a professional esports league for the video game Overwatch, produced by its developer Blizzard Entertainment. The Overwatch League follows the model of other traditional North American professional sporting leagues by using a set of permanent, city-based teams backed by separate ownership groups. In addition, the league plays in the regular season and playoffs format rather than the use of promotion and relegation used commonly in other esports and non-North American leagues, with players on the roster being assured a minimum annual salary, benefits, and a portion of winnings and revenue-sharing based on how that team performs. The League was announced in 2016 with its inaugural season taking place in 2018, with a total prize pool of US$3.5 million given to teams that year.
Hmmm, OWLS.
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https://en.wikipedia.org/wiki/Overwatch_League
Overwatch (video game)
Overwatch was unveiled at the 2014 BlizzCon event and was in a closed beta from late 2015 through early 2016. An open beta before release drew in nearly 10 million players. The release of the game was promoted with short animated videos to introduce the narrative and characters. Overwatch received universal acclaim from critics, who praised the game for its accessibility, diverse appeal of its hero characters, bright cartoonish art style, and enjoyable gameplay. Blizzard reported over US$1 billion in revenue during the first year of its release and had more than 50 million players after three years. Overwatch is considered to be among the greatest video games of all time, receiving numerous game of the year awards and other accolades. The game is also a popular esport, with Blizzard funding and producing the global Overwatch League.
Overwatch is set sixty years into the future of a fictionalized Earth, thirty years after the resolution of what is known as the "Omnic Crisis."[8] Before the Omnic Crisis, humanity had been in a golden age of prosperity and technology development. Humans developed robots with artificial intelligence called "Omnics", which were put to use to achieve economic equality, and began to be treated as people in their own right. The Omnic Crisis began when the worldwide automated "omnium" facilities that produced them started producing a series of lethal, hostile robots that attacked humankind. Initially, individual countries responded with various programs: the United States developed its Soldier Enhancement Program to produce elite fighters, for example, while Germany assembled the knight-like Crusaders. When individual countries' efforts failed to ward off the Omnics, the United Nations quickly formed Overwatch, an international task force combining these individual programs to combat this threat and restore order.[9]
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https://en.wikipedia.org/wiki/Overwatch_(video_game)