Anonymous ID: a17156 May 2, 2020, 3:31 p.m. No.9004247   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>9004217

When a plan comes together it is done so in may ways but above all, it is done without factoring in TIME.

 

According to doctrine of the Latter Day Saint movement, the plan of salvation (also known as the plan of happiness) is a plan that God created to save, redeem, and exalt humankind, through the atonement of Jesus Christ. The elements of this plan are drawn from various sources, including the Bible, Book of Mormon, Doctrine & Covenants, Pearl of Great Price, and numerous statements made by the leadership of The Church of Jesus Christ of Latter-day Saints (LDS Church). The first appearance of the graphical representation of the plan of salvation is in the 1952 missionary manual entitled A Systematic Program for Teaching the Gospel.

Anonymous ID: a17156 May 2, 2020, 3:41 p.m. No.9004398   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>4512

>>9004366

You found a clue. Procedural generation - is a method of creating data algorithmically as opposed to manually, typically through a combination of human-generated assets and algorithms coupled with computer-generated randomness and processing power. In computer graphics, it is commonly used to create textures and 3D models. A major advantage in using it in this type of program, besides being a more scalable approach, is that it can handle large numbers of textures at once. A method of producing synthetic data is shown in U. S. App. C. 3,854, and it is referred to as a technique of "spatial data compression", in that the technique exploits nonlinearities in space to reduce the compression of data that would otherwise result from their generation on or near the physical data-collection system. While the foregoing disclosure has been described with reference to exemplary embodiments thereof, it will be apparent to those skilled in the art that various changes may be made in light of the above teachings, and that the invention as represented by the appended claims ought not to be deemed to be limited thereto. Moreover, although the disclosed methods have been described as implementing one method or method of data compression and another method of data compression and/or any combination thereof, and may be implemented or employed for purposes related to creating an immersive play experience.

 

As a main player in a challenge you have the power before challenge cards are revealed, to return any one playerโ€™s base to his home system. The affected player then must place all those tokens on any planet in his home system. This power has no effect on a player with 5 home bases. Note that the player with his first home planet gets the power first, as he is the first player in the game to have started with a home system, and then all the players are first in the game, and finally each player with his home planet has to receive the power. Note that there is no time limit to play the power.

 

The goal of any challenge, even a single one is to get all the tokens. The only way to stop this was to use them to prevent the opponent from having access to his own bases, which would allow him to get all the tokens. If you manage to prevent the other player from having access to his home base, then it is possible to get the other player back into the game by using your power, but the tokens are still lost.

 

What is considered to be a victory? When you roll your challenge, you can either win the game or lose the game, and depending on whether the winning or losing player was in the other player's home base, the game will end and you lose the game. The home base is always located on the map you are trying to visit. Also, any items on the home base, such as cards, are worth less than their cost when the home base is on your field.

 

If you are winning a challenge, you can buy items on the home base. As usual, a challenge to a level two challenge is worth 8 coins. If you get into a challenge to level five, you get a random item from level five.

 

As usual, the items found in a challenge are worth double when in the home base.

 

If there is an issue of an NPC taking out a player, this person cannot use a home base in that game.

 

History: A species with a fanatical yearning for returning home during mating season has been mutated by cosmic radiation into beings that can send both friend and foe home at desired times. The Salmon hope to use their home returning abilities to shackle the universe.

 

Genius Level Intellect: The Salmon can use their powers to make even the most well intentioned people see the truth.

 

Supervillain Level Intellect: The Salmon are able to use their mutant powers for evil and have done so to the detriment of other species.

 

Weaknesses: The salmon are vulnerable to electromagnetic radiation and radiation poisoning.

 

Likes: A few humans

 

Dislikes: Not all humans.

 

Rituals/Powers/Talents:

Anonymous ID: a17156 May 2, 2020, 3:43 p.m. No.9004425   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>9004379

 

Salmon: All salmon possess their own unique powers with a select group of their genes being inherited for the remainder of their lifespan. This process also applies to those that were born at a different date from themselves. The Salmon's super powers may be more powerful but are more random and erratic than a regular person's power.

 

They are also considered the weakest in both the supernatural and the supernatural sub-genres. As a result, their power levels fluctuate at an incredible rate that can cause confusion. Due to their chaotic nature, they are generally not well known or respected by either society or magic. Despite this, they have been recognized as a powerful group of mages by the wizarding World.

 

Appearance: It is not uncommon to see the same salmon as several of its friends. It usually wears clothing made of a light fabric, sometimes a combination of cloth, cloth and the skin of another salmon. It has red and white markings on its body, while other salmon have black stripes; some Salmon also use their markings in a manner that is different from one another. It has a yellow beak and two white beak plates that cover its eyes and chin.

 

Theme Song

 

The river water diverts to other places

 

To nurture central valley seeds

 

The northern waters that sloshes desert fairways

 

Fulfill So-Cal golfers needs

 

The Mighty Chook, it used to run the rivers

 

To the grounds where they spawn

 

Thin numbers, as the tributaries waned

 

Pretty soon, they'll all be gone

 

Jimmy Mac runs the trawler of his father

 

Who got it passed down from his Pa

 

Three closed seasons, and a banknote on his shoulder

 

That Jimmy's hidin' from the law

 

Jimmy watched, as the bulk of the fleet

 

Sold their boats or moved away

 

But after the stroke, he promised to his father

 

He'd do his best to stay

 

He'd remember the days when his father used to show him

 

How to set the temp on the gear

 

His hand upon his shoulder, he looked out at the water

 

Said, "Son it is my fear, that you'll be the Last Salmon Man."

 

You're the Last Salmon Man

 

You're the Last Salmon Man

 

You're the Last Salmon Man, from the MacGoverner clan

 

2010 they re-opened North Cal waters

 

To the salmon chasing slew

 

Four straight days, Jimmy trolled the jagged coastline

 

But, the fish were far and few

 

Jimmy watched as the bulk of the fleet

 

Packed their boats and moved away

 

But on his death bed, he promised to his father

 

He'd do his best to stay

 

He'd remember the days when his father used to show him

 

How to set the temp on the gear

 

His hand upon his shoulder, he looked out at the water

 

Said, "Son it is my fear, that you'll be the Last Salmon Man."

 

You're the Last Salmon Man

 

You're the Last Salmon Man

 

You're the Last Salmon Man, from the MacGoverner clan

 

The Last Salmon Man

 

He's the Last Salmon Man

 

He's the Last Salmon Man, from the MacGoverner clan