Rules for a Gunfight
Anonymous
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Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns.
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Anything worth shooting is worth shooting twice. Ammo is cheap – life is expensive.
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Only hits count. The only thing worse than a miss is a slow miss.
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If your shooting stance is good, you’re probably not moving fast enough or using cover correctly.
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Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
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If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
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In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived.
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If you are not shooting, you should be communicating, reloading, and running.
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Accuracy is relative: most combat shooting standards will be more dependent on “pucker factor” than the inherent accuracy of the gun. Use a gun that works EVERY TIME. “All skill is in vain when an Angel blows the powder from the flintlock of your musket.”
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Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
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Always cheat, always win. The only unfair fight is the one you lose.
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Have a plan.
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Have a back-up plan, because the first one won’t work.
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Use cover or concealment as much as possible.
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Flank your adversary when possible. Protect yours.
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Don’t drop your guard.
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Always tactical load and threat scan 360 degrees.
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Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them.)
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Decide to be aggressive ENOUGH, quickly ENOUGH.
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The faster you finish the fight, the less shot you will get.
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Be polite. Be professional. But, have a plan to kill everyone you meet.
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Be courteous to everyone, friendly to no one.
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Your number one option for personal security is a lifelong commitment to avoidance, deterrence, and de-escalation.
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Do not attend a gun fight with a handgun, the caliber of which does not start with anything smaller than “4”.
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You can’t miss fast enough to win.