Anonymous ID: 2bf88a Dec. 26, 2017, 12:57 p.m. No.14049885   🗄️.is đź”—kun   >>9890

>>14049808

>And so I had a real problem with Rockstar’s Grand Theft Auto series, where all you get to do is mayhem. At some point, by the fourth installment, I could appreciate how cinematic these games were getting, very movie-like. They’re telling stories about what it’s like to be people who are not like you. You can walk in their shoes. As long as you have this ability to distinguish between fantasy and reality, and you’re responsible enough to do that, then why not go ahead and play these games?

 

>This is where I am on social media. It’s interesting that 25 percent of my Twitter followers are fake. I’m not sure how that happens or how to get rid of them. I didn’t buy those followers. Who knows how that happens. But social media is far more a part of my daily job than it ever was before. We write a story. Sometimes it’s like a tree falling in the forest and nobody reads it. You have to share your story and figure out ways to get it in front of people. We’re part of this whole attention economy as journalists.

 

>The Last of Us is my favorite game.

 

>Gamergate came along in 2014. In 2014, it seemed like the real theme of Gamergate was, “Let’s harass women in the industry.” That was the media take. It seemed like it was purely about sexual harassment. We had a blind spot here, because we have been wrong when covering other media outlets before and so we had a rule of not writing about other media. Let’s not write about ourselves. We’re not that interesting. Let’s write about tech companies.

 

>Basically caved into Gamergate critics and decided to pull advertising out of Gamasutra, because their critics were complaining about Leigh Alexander, a woman columnist, who was too strident a feminist. Intel caved. They realized they made a mistake. And it started spreading through the industry. We started writing about it a lot more. I wrote a column about how stupid this is, how it’s bad to harass women in the industry. Even though I took a stand like that, the Gamergaters never came after me. They never came after male journalists or game developers. They went after outspoken women game developers.

 

>Journalistic ethics do matter. If we get free stuff, free trips, we should disclose that.

 

>PewDiePie is doing a little better than me when it comes to followers. He’s not a quiet person. He made jokes that made him seem like a Nazi sympathizer, but nobody’s perfect (laughs). This of draws the distinction between influential people in the industry. On one side you do have journalists. On the other side it’s a new game. Game journalism is changing. You guys asked how game journalism is changing. Well, these people are in the picture now. They’re more like personalities and entertainers than they are journalists. They can command the attention of companies more so than game journalists can. That’s an issue.

 

>I posted a 26-minute video back in August from a demo I had at Gamescom in Germany. It was the first time I played Cuphead […] But I did a terrible job playing it. […] This went viral on the internet. It got 1.2 million video views on YouTube. That’s astounding for a VentureBeat video. […] I’m okay with people attacking me for this. Saying, “You’re unqualified to be a game journalist, to review games.” I was fine with people seeing this video and concluding that. But there was a post to go with this that kind of said, “Hey, this is a joke. This is me making fun of myself. I’m self-deprecating here.” I do that a lot. But people didn’t see that post. They went straight into the video, and they went into the video thanks to a guy I would call a “shitlord.” On the internet, in this age of internet haters, we have shitlords who can direct our hate in their chosen directions […] he helped me get so many more views from my video, because he cast it in a fake-news kind of way.

 

>It’s very interesting to me how Gamergate and fake news share all this common heritage.

 

>I would love to see game journalism thrive as both a business and a profession and an art. I hope everyone gets paid to play games just like I do. I wish we had as many sponsors as someone like PewDiePie.

 

>The term “gamer,” of course, has lost its meaning.

 

This man is literally all over the place.