There's a process called using temp music, they do this in movies.
Temp music is literally when you use a real song you don't have the rights to to set a scene or idea, and it's full of problems that fuck over soundtracks.
They use these songs to set scenes and build around these songs, but can't use the rights to them because of budget issues, so they contract their own folks to make music similar to it so it ends up bland and crap, because it's not a piece made specifically for the scene using an artist's passionate vision, it's just a worse version of what's likely pop music trash.
The practice is borderline plagerism, and movie students are taught this process, fail in the movie industry because Hollywood has a tight monopoly on movies, and they instead move to games since the positions are more open.
So not only do you have people who don't want to make stuff for games in the industry producing trash, you have creative directors who are literally just plagerizing instead of creating content. Good games cannot come from a corparation, they can only make good graphics, but anyone working for one is effectively creatively bankrupt due to the various processes that prevent people from having sway in improving the thing.