So I benched GTA V before and after to see how the Windows PTI patch fucked me up. Please forgive the FPS being all over the fucking place, I run everything on Ultra during Single player with V-sync set to half/30 fps lock. In online mode however I lower settings and play 60fps+
For some reason Rockstars benchmarks do not account for the fps lock (even though the fps counter in the bench does)
before
Frames Per Second (Higher is better) Min, Max, AvgPass 0, 6.778133, 32.374760, 29.930407Pass 1, 25.338121, 32.332169, 29.930540Pass 2, 28.983593, 31.502054, 30.006683Pass 3, 28.879101, 31.491865, 30.008833Pass 4, 21.017761, 54.093540, 29.989971
after
Frames Per Second (Higher is better) Min, Max, AvgPass 0, 1.091753, 34.593140, 30.017406Pass 1, 13.673115, 32.280987, 29.643364Pass 2, 29.004469, 30.925085, 30.005363Pass 3, 18.863031, 32.222633, 30.033684Pass 4, 21.761456, 47.746807, 30.007133
To my relief, even while running on top of two layers of DRM. jack shit has changed. and GTA is a pretty CPU intensive game as well.
>inb4 supporting cockstar
I had this pirated but my friend wanted to play online with me so he gifted it to me when it was on sale