3DAnon !!!N2ZmYzdiNjdkYTk2 ID: 075c7a May 22, 2018, 10:01 a.m. No.6077   🗄️.is 🔗kun   >>6080 >>6081

>>6068

This should be fun :)

 

>>6069

Welcome!

 

Hi guise

 

Silently lurking, kinda burnt out on programming for a while, although following along with the amazing progress last two threads. Would have posted earlier if I had anything, you've been killing it! Congrats on your graduation CA (or is it GA)!

 

Will try to get my head in the game again

3DAnon !!!YmM2NGExNzVlMDQ2 ID: 075c7a May 22, 2018, 10:09 a.m. No.6081   🗄️.is 🔗kun   >>6087

>>6077

Accidentally used compromised trip (hopefully someone would've called me out on this).

This one should verify against

>>4388

 

Older unposted image as extra sauce

3DAnon !!!YmM2NGExNzVlMDQ2 ID: 075c7a May 22, 2018, 11:33 a.m. No.6083   🗄️.is 🔗kun   >>6084

>>6082

Trying to catch up on the code side of things, any chance you can share some of your functions for coloring squares programmatically?

From the images I'm guessing you fill each of the eight triangles separately and use some hackish transforms to map them to coordinates in the final image, but your ascii versions look more like arranging mod values in a grid and coloring those afterward.

If its the latter case, what do your loops look like and how are you distributing for example the n values to the outer edge?

 

>>5851

Assuming this is still the technique you're using, the challenge seems to be filling in/drawing each triangle evenly within a square grid. The actual white triangle lines look like just a graphic overlay, so which triangle does 1,1 belong to in the first two images?

 

Amazing work!

Hints (or code) welcome - I'd rather not start from scratch on the diagram stuff

3DAnon !!!YmM2NGExNzVlMDQ2 ID: 075c7a May 22, 2018, 12:13 p.m. No.6084   🗄️.is 🔗kun

>>6082

>>6083

Best I can come up with is that you're drawing each triangle somewhat like this, starting from the center, coloring cells for each variable, and stitching them together (or transforming coordinates in the drawing code directly). Seems easy enough.

For the displaced portions, it looks like there just distributed to every second triangle for symmetry purposes, until you run out.

If there is a way to draw the whole thing in one go that would be even easier but I'm not seeing it

 

Should be enough to get started on coding anyway - hints are still welcome