MinecraftAnon !!QXqSZ2ev8. ID: 49f2fd Dec. 19, 2017, 10:58 p.m. No.664   🗄️.is 🔗kun

>>659

Tomorrow I'll render the F side more. What is it about that side that makes multiple columns in (-E,0) that are fully populated with imperfect squares on N? N..-1, -4, -9, -16, -25, -36, -49, -64. Why are THOSE numbers perfect squares? I initially thought -E was a red herring, but I'm out of ideas.

MinecraftAnon !!QXqSZ2ev8. ID: 49f2fd Dec. 19, 2017, 11:06 p.m. No.669   🗄️.is 🔗kun   >>672 >>674

In the original code,

int f = e - ((2 * d) + 1)

f, n - 1, d + 1, x + 1, a, b

 

Why is F calculated like that? Why are the variable's adjusted like that? On the E side, D=floor(sqrt(c)), on the F side, D=ceiling(sqrt(c)). What does this mean?

MinecraftAnon !!QXqSZ2ev8. ID: 49f2fd Dec. 19, 2017, 11:14 p.m. No.673   🗄️.is 🔗kun   >>675

>>672

F isn't just negative -E values, F is a copy of the E side with different rules. Why the copy? What is the purpose of the new rules?

MinecraftAnon !!QXqSZ2ev8. ID: 49f2fd Dec. 19, 2017, 11:29 p.m. No.679   🗄️.is 🔗kun

>>676

If geometrically swapping N and A are equal, why does the grid not allow it?

 

Also going to the F side, we aren't fixing A or B, we're fixing X and N. Why?

 

What if D=floor(sqrt(c)), is the small square root, and D=ceiling(sqrt(c)) is the big square root, the answer lies in the difference between them?

 

I'm just throwing shit at the wall now to see what sticks. I gotta get to bed now though.