EMPs, Mass coronal ejections, photoid spheres, blackouts caused by the DARPA AI?
Not a problem with the Prepco(tm) Analog Corn Popper
Think analog, dig, meme, pray and alwaysSTAY COMFY
EMPs, Mass coronal ejections, photoid spheres, blackouts caused by the DARPA AI?
Not a problem with the Prepco(tm) Analog Corn Popper
Think analog, dig, meme, pray and alwaysSTAY COMFY
https://www.paranoidamerican.com/paranoid-pamphlets/001-MK-ULTRA/
Ever been part of "the wave" at a sporting event? Stood up at a show or event and applauded because others were applauding without knowing much about who, or what the clapping was for?
It is trivial to exploit our human propensity for imitation to go along with the crowd and use this to propagate unconscious self-replicating social behaviors (fads, trends, crazes) in a culture for purposes of marketing or for social control.
It's common sense that such a phenomenon, ripe for exploitation, is being used by cultist pedovores interested in controlling human behavior โ especially the for controlling the future evolution of social and economic systems.
Pop culture is not the organic phenomena it appears, but a cultivated artificial medium engineered to permit rapid introduction and transmission of contagious, conditioned behaviors like purchasing and to spread psychogenic illnesses, self-destructive sexual fetishes etc.
Cultures where commerce controls media content and where art is used to sell consumer goods also have the capacity to engineer psychological operations which induce delusions and powerful contagious mental illnesses or collective insanities.
Historical incidents and known forms of contagious psychogenic illnesses are described in "Extraordinary Popular Delusions and the Madness of Crowds" by Charles Mackay.
https://www.gutenberg.org/ebooks/24518
In recent years, we have seen mysterious maladies proliferate. Recently, American and European psychologists have been tracking the blue whale game, the Momo challenge, the gorilla glue challenge which use guided imagery, occult symbols sigils and glyphs to evoke a psychic dilemma which persuades victim to ice themselves or huff wasp spray. In addition to obvious mind traps like Momo and the Whale, there are similar cognitive exploits which are far more dangerous.
Rothko's basilisk is a logic trap to which a small segment of the population is especially vulnerable -
https://slate.com/technology/2014/07/rokos-basilisk-the-most-terrifying-thought-experiment-of-all-time.html
The evil clowns create both the pathology, โinduced contagious, epidemic psychogenic illnessโ and the psyops which exploit it, constantly.
https://en.wikipedia.org/wiki/Blue_Whale_Challenge
https://en.wikipedia.org/wiki/Momo_Challenge_hoax
https://indianexpress.com/article/trending/trending-globally/louisiana-man-tries-gorilla-glue-challenge-with-a-cup-ends-up-in-hospital-7188330/
DIG MEME PRAY
Most of the information we receive today does not come to us directly from the natural world. It still comes via the optic nerve to the brain, but the source is digital media displayed on a monitor or device screen.
Less that 10% of the average person's daily information input is direct sense experience of the natural world. What we imagine we know about the greater, outside world, our fellow humans and the universe is all acquired from TV "news" or "entertainment" programming - TV, movies, games VR and MR are how we form our understanding of greater surrounding social, economic and political reality.
We are entirely dependent on the integrity of MSM/legacy media for our understanding of the reality we share, and legacy media has betrayed us, engaging in massive deception and running 'psyops,' or 'Information Operations,' stories which use information in ways engineered to divide, confuse and terrify us.
Over 90% of all the information we take in about the world, about our reality, our fellow citizens, friends and neighbors, comes to us through a legacy media or big tech driven SCREEN.
*The average American household has only 2.75 people, but 3 TVs and 6 Internet devices.
*The average American family spends more money each month on media consumption than on groceries or electricity.
*The average American consumes 12-15 aggregate hours of digital media per day.
*The average American child consumes more than 10 hours of digital media per day.
*The average American smartphone is checked every 6-12 waking minutes.
With the emergence nonlinear networked communication it became possible to control individual and group information environments at all levels. Modern technologies have made "kinetic war" obsolete.
Information warfare destroys people and countries from within. By controlling the minds of citizens, by exploiting conditioned response with prepared information packages targeted individuals or nations can be (and have been) brought to take ANY specified action (including 'genocide') voluntarily.
Non-linear or Information war tactics involve turning enemy nations against themselves by infiltrating and subverting moral values and gradually degrading the whole information infrastructure, from popular entertainment to text books. Occult materials (eg. Catcher in the Rye) are introduced into high school required reading lists. False history and false flags arelegitimized, self-destructive behaviors are promoted as fashionable, mental illnesses and perversions like pedophilia are normalized by stages, while subversive 'educational' programs like "common core" are promoted to turn kids off learning.
Cultist media gradually, over decades, reduces the public vocabulary, promotes social division, emphasizing inequities, fanning the flames of old grievances, using false flag terrorism to foster or rekindle resentments, falsifying historical records to provide evidence for a shameful cult created US history that never happened. Destroying the story of a nation destroys that nation; the nation falls apart.
Mind war, non linear war, is a highly developed form of conflict, with tested doctrines and a protean tactical repertoire. We don't hear about IO, mind war and it's power and tactics because our entire information distribution infrastructure; the entertainment industry and social media/ tech companies are all controlled by a subversive confederacy of deep state criminals.
It is well to remember we have ALL been deceived. Some may learn sooner, some learn later; but whenever you do, remember fellow citizens still trapped in the matrix of lies and fears and taboos created by sophisticated IO operators for purposes of social control.
https://en.wikipedia.org/wiki/Hybrid_warfare
https://archive.org/details/AlgebraOfConscience