nigs gonna nog
>Solutions. Solutions everywhere
c'mon, GI, she ded long time
>The trouble is that what “works” in the moment usually corrodes trust, relationships, and self‑respect over time; you’re seeing the moral cost of that and calling it evil, which is a very sane reaction to the long‑term damage lies cause.
you have just summarized the fundamental conceptual error in "the prisoner's dilemma"
upon which most game-theoretic decision models are based
o7