"The Work-Around"
Because of how crazy things seem sometimes I thought about this the other day as I was digging and following the current crumbs and threads of research, comms and situational developments in "The Plan".
I was reminded of this:
In any good "Plan" there are, calculated-in = "Work-Arounds".
I've mentioned this before having worked for years in (Industrial Engineering & the Motion Control Industry)
Simplified explanation is the example of → (Ladder Logic) of the (PLC) Programmable Logic Computer.
Basically a spider web of circuits with (Pathways) which have a multitude of (Switches = "Bits") that are either (ON) or (OFF)
Switches = Bits
Bits can be "Toggled" = (ON) or (OFF)
"Toggle a Bit" = and it changes the condition of what the PLC is commanding the machine to do.
The caveat is: The condition of one (BIT = ON or OFF) affects all other (Bits) that it's connected to. Those affect the ones they're connected to and so forth. So you can see how things can get complicated very quickly. It's a (Cascading Effect).
Daily, we here who are doing serious research and analysis or lurking attentively, are constantly observing (Bits being Toggled). Sometimes our (Input) here (Toggles a Bit). Other times, POTUS, Q or un-named Patriots (Toggle Bits). Many times [The Enemy] (Toggles Bits).
My point: This is an ever-changing battle space that is like a (Fluid & Adaptable = Ladder Logic Plan) → With planned-in "Work-Arounds" depending on the (ON/OFF) condition of the various (BITS) in the (Diagram of the Map) → With (BITS) being constantly "Toggled".
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Just an observation to help remain flexible and adaptable to the "Work-Arounds" and the "Toggling of Bits" along the way.
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ps: Autists, don't beat me up too bad. This is meant to help those newer eyes following the ever-changing battle-space conditions.
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No battle plan (completely) survives the first engagement with the enemy.