Anonymous ID: 1cb3e1 Dec. 30, 2017, 6:51 p.m. No.14071610   🗄️.is 🔗kun

>>14071008

>Creative industries need people who understand the industry, but also balanced with other life experience to draw on.

 

As well as the judgement and critical thinking to know what to crib from earlier creations and when, including and especially knowledge of what makes a particular game that inspires your "tick". If you don't understand why a given fun thing is fun, then you stand little chance of recreating said fun successfully.

 

>>14071567

>For me, anime showed me that execution can overcome a silly premise.

Example? A silly premise is not the same thing as a bad premise.

Anonymous ID: 1cb3e1 Dec. 30, 2017, 10:24 p.m. No.14072523   🗄️.is 🔗kun   >>2651 >>2684 >>2722

>>14072441

For the most part, but when dealing with established properties things can get a bit more muddled because the brand promises certain content - would you enjoy a game completely identical - line for line - to your favorite Mario Kart game as much as the genuine item if all traces of Nintendo were replaced with generic characters/items/tracks/etc.?

Anonymous ID: 1cb3e1 Dec. 30, 2017, 11:18 p.m. No.14072831   🗄️.is 🔗kun   >>2881 >>2887

>>14072651

>Is there any other kart racer that matches Mario Kart's quality level?

I was speaking hypothetically, obviously.

 

>A good example of your point is Zelda: Breath of the Wild and Mad Max. Their quality level is about the same. Both are the same level of fun. User review scores place them at good, but not great games. Yet, Zelda's brand ensures reviewers give it scores that place it as one of the best games ever made. People will also purchase and play BotW over Mad Max.

That's still apples to oranges.

 

>>14072684

>I think what you were trying to say is something like this:

>>would you enjoy a game completely identical - line for line - to your favorite Mario Kart game as much as the genuine item if all traces of Nintendo were replaced with characters/items/tracks/etc. belonging to another series, but that series' previous titles played much different from your favorite Mario Kart?

No, I said what I meant. Think of it this way - if Nintendo never existed and then at some point Sony or Sega or Ubisoft or whoever released a game functionally identical in every way to your favorite Mario Kart game, do you think that you (or others) would have enjoyed said game as much as you enjoyed Mario Kart?

 

>>14072722

>Diddy Kong Racing did exactly that and has an autistic fanbase.

>Street racer was huge back on the SNES. Tux racer is well known and liked. There are infinite cartoon kart racer spins offs which must do reasonably well to keep being made.

Still outside the scope of the discussion. Probably my fault for not being clear enough before.