HEH
http://archive.is/9ObAU
>He put "gamer" on his resume
why
No one in there right mind would put it on their resume, he's probably talking about people who are passionate about video games. Like you and I.
Their best fucking head Iwata played games himself and fucking loved them, miyamoto the cuck kept making retarded choices that cost games and the company and barely plays games he doesnt make
/v/ would be great at nintendo, since no one here plays games
C H O R T L E
This would explain why Nutendo games tend to have interesting concepts but fail at the actual game part
I wasn't aware Miyamoto was in a position to decide who gets hired.
Depends on the team honestly, either way Nintendo is being held back by the top brass. Just look at Smash Bros as a good example.
He's clearly bullshitting like he usually does
Coming from a guy who made a living off being an idea man, I'm not sure he has the best qualities to judge people that should work on games. Maybe for art but not on the making of them.
>Gamers want to perfect what already exists, while Nintendo is about experimentation and finding new ways to have fun, Miyamoto says.
does that guy live under a rock?
It's Miyamoto, what do you think?
let me clarify here
he really thinks that gamers dont want to experiment and find new ways to have fun
He's right, gamers shouldn't make games. Software developers, artists, and animators should. 343 and the modern Halos are what happens when a bunch of people who said "I WANT TO WORK FOR VIDEO GAMES WHEN I GROW UP!" actually get what they want. That company is staffed entirely by industry newfags who are just barely old enough to have gone into their profession BECAUSE they played Halo when they were in highschool, and wanted to "make Halo" when they got out of college. They got their wish, and Halo 4, 5, and MCC have been trash.
Gamers don't have original ideas, they just want "an open-world X mixed with Y plus GIMMICK." It's like if someone who writes has a favorite author, they unwittingly mimic their writing style until called out on it.
Is there a reason some of those game cases are upside down?
You have to Understand he's probably told this shit by Treehouse.
>He's right, gamers shouldn't make games. Software developers, artists, and animators should
>artists
This is the part where I laugh at you. artists are some of the dumbest mother fuckers in game development, granted they're not all fucking retarded. However if you've worked in gamedev the LAST thing you want to deal with is the fucking artists. You're also forgetting that the people who said that they wanted to work for video games was FUCKING BUNGIE. I would argue that 343 are the "software developers, artists, and animators" you mentioned that have no passion for the game, only the dollar.
343 never liked Halo or video games. They are subversives using social signaling to garner power and money.
>artists are some of the dumbest mother fuckers in game development
Who's gonna draw your textures and model your environments you dumb cunt?
I never said they weren't necessary, they're a necessary evil. You'll know when you make a game, good friend of mine is a gamedev who went through 50+ artists. If you don't contract them, they'll drop you like a tap on the hat.
>the people who said that they wanted to work for video games was FUCKING BUNGIE.
You're a fucking idiot. Bungie was a bunch of oldfags who have been in the game forever and know how to write good code and make a vidya that stands up a decade later. When they started making Destiny, Activision eventually went full-jew and everyone with half a brain left. Bungie is an empty shell of what it once was, now staffed by replacements. 343 was literally a bunch of 20-somethings who dreamed of making Halo games when they were teenagers.
Miyamoto is cancer anyways, I'll take Iwata
Bungie died when they went to activision, we don't fucking talk about modern Bungie.
>tfw Iwata died instead of Miyamoto
>Bungie died when they went to activision
They died when they moved Halo to the Xbox. That's when most of the remaining original employees noped the fuck out if I remember right
He's right though.
Christ 3/4th of the people on this board would be awful game designers
That's leagues above the average rate outside of here at least.
Wait, what's wrong with liking Naruto? It's one of the few animes with a good dub track too.
>Iwata's death was brought on by stress/bile created by fuckers like Miyamoto
Fuck man, shit ain't crotey totey
But for real fuck Jewtendo, Iwata was the last connection that still allowed me to have a fondness for them, now all I have are my memories of better times
>You have to Understand he's probably told this shit by Treehouse.
Or, at the very least, Treehouse and NOA are his only exposure to his customers outside of Nintendo. Shiggy's only other exposure to "gamers" is at conventions and expos where braindead journos and desperate youtubers line up for hours to play a few minutes of a half-baked demo of a game that is, exactly as he says, just trying to perfect a gameplay formula that already exists. Nevermind that Shiggy's entire career has been iterating on the same few formulas for decades..
We actually saw a lot of this during GG's peak: Devs who are out of touch with reality. Whose only connection to the market and outside world comes from journos and the PR goons they hire to run the twitter account and site forums. All they hear is that gamers want "cinematic experiences" and more realistic graphics, and that no one cares about gameplay anymore. They only have a devil whispering in their ear and the devil is telling them that they are making the wrong kinds of games by making platformers and skill-focused action games that reward system mastery. Instead, they are told by some obese, middle aged spinster that the only way for games to survive is if they stop making games and start making "ART"
>he doesnt believe in Antin and Cold Packer
>probably hasn't even preordered it
unironically k y s f a m
I guess that explains Nintendo of America and Treehouse.
Honestly I think it's safe to say they died after Halo 3.
Yes Halo wasn't as good as Oni. However I consider a great use of the Argonaut FPS control scheme and basically brought the genre to consoles. For better or worse.
What I don't get is how this guy's like in his 60s by this point and has been pretty fucking famous and moderately rich for the better part of 3 decades yet doesn't even attempt to try and connect with what is by far his largest audience. He even has the gall to claim country music is his favorite genre yet he doesn't know English, really? I don't buy it.
You're right, but you phrased it in a way liable to misinterpretation.
Suppose someone really likes a game, he then starts making his own which builds upon that game. The new game is usually then too similar to the previous game, and might be hard to tell apart gameplay-wise from the other unless you actually have some experience with said games yourself. Example, Mike Z really liked fighting games, so he made Skullgirls. What makes Skullgirls' gameplay special compared to others? Only fighting game enthusiasts will know.
The biggest problem here is that 'experienced gamers' will design games with pre-conceived notions in mind rather than from the ground up. If you ask someone really good at first-person shooters to make a new FPS, he'll start designing with things which he feels should belong in every FPS, like loads of guns, reloading, huge sprawling maps, hitscan enemies, regenerating health, and so on, because those are the kind of games he has the most experience with and thinks is what makes a FPS work. If you ask a complete layman to design a FPS, he'll have to do so from the ground up and take nothing for granted. Medkits are essential to most seasoned gamers, but a layman would ask 'why?' to that because he hasn't the faintest clue. Why is there ammo? Why is there reloading? Why is there all these weapons? To gamers these questions are self-evident, but such a mindset prohibits innovation beyond 'X but with Y'.
Basically, seasoned gamers make clones, complete laymen will either do what everyone else is doing, or come up with something rough but unique. For Nintendo it kind of makes sense for their new IPs, until they make sequels for it. Again and again. Then you're just building on a concept.
He's really not, why do you think Western gaming has gone to complete shit? Because they're hiring normalfags and NeoFAGS rather than /v/irgins who use a moonman meme or two.
>Nintendo is about experimentation
Says the man that hasn't had a new idea since Pikmin 20 years ago and is responsible for the lack of creative games the company has released since the 90s.
It's a cruel world :(
>He even has the gall to claim country music is his favorite genre yet he doesn't know English
He knows some English, his dad was an English teacher. He just prefers to speak Japanese.
He also told NOISE to go fuck themselves when they wanted to make a Battle Revolution 2 opting to make a sequel to the N64 games instead
Basically
>gamers would be derivative because they actually have a foundation of vidya and would just stick to the conventions they know and would, at best push outside the box but stay within said conventions
Problem is finding people like what you're describing are literally one in a billion, you sound more like you're describing someone like Carmack tbh
You'd be generally better hiring actual gamers to design your shit and the problem is that "normal people" (read: laymen) are becoming more faggoty and cancerous by the day and are less likely of being able to spawn some completely organic concept or masterpiece
instead they just insert whatever shit they like into it, and their taste happens to be shit because they're normalfags in current year
Miyamoto is a lying kike since they hired that tumblr bitch to ruin the last few Fire Emblem games and fucked Paper Mario anyways.
A properly managed company wouldn't bother to choose either or and make a team of both work. Then again, this is all just Nintendo blowing smoke out of their asses during a lull in releases like always.
Yep, that tumblr bitch was exactly who I was thinking of when I posted that
>The reason, he said, is people who play a lot of video games are less willing to try new ideas.
>out of all the hacks in the industry, Shiggy said this
Makes sense considering that Nintendo makes silly little family games. Hiring some gamer tryhards to develop a "perfect mario game" would be too niche.
Miyamoto should work in a mobile division. He'd do very well there.
(checked)
>why do you think Western gaming has gone to complete shit? Because they're hiring normalfags and NeoFAGS
THIS
publishers prefer to hire some clueless good goy than a skilled bad goy any day.
That's why the industry is shit nowadays, and same reason why they are trying to push the Whole "gamers are dead" narrative, because they aren't gamers themselves, that's why they despise them.
https://youtu.be/v9GpCCZ6NAE
Hooktube and learn to embed, you cuckchan rapefugge faggot.
Naruto is a gateway anime of the worst kind. It's a bad series, a clusterfuck of story and characterization that isn't very well done by any aspect, but which attempts to compensate for its weaknesses by adding in excessive shipping faggotry and DARKNESS. The normal anon can see this as the shit it is, and may enjoy it, hate it or be indifferent to it, but all the while recognizing that the series itself, regardless of their opinion, is plain bad.
>can't even embed
After Mario Run I don't see the guy touching phoneshit until the day he dies.
I wouldn't hire some retard that put his hobbies on his resume either. And I assume the Japanese are even less forgiving those kinds of social blunders.
THAT'S NOT WHAT SIGÑOR SYAMUEL MINAROTO SAID
He said he won't use "game fan" as a criteria to hire.
Which makes sense. You scout for competence, not fans of yours, who kight be stupid faggots. It's like hiring someone to take care of a hospital's IT based on his particular desire to care for other people's health. Beautiful intent, but unrelated to his job skills.
Just like you might need someone to render some shit, weather or not he is a mario fan.
>343 and the modern Halos are what happens when a bunch of people who said "I WANT TO WORK FOR VIDEO GAMES WHEN I GROW UP!" actually get what they want.
No, 343 and recent Halo games are the result of MS hiring a "who's who" of developers from dozens of different companies and proceeding to throw money at them hoping it will result in the next "million dollar series".
<Embed related
Does no one remember that all of the campaign staff just walked out at the beginning of Halo 5s development?
But Intelligent Systems isn't Nintendo. It isn't up to Nintendo who they hire.
>knowing what you're talking about and being passionate about your profession is a bad thing.
Miyamoto's a fucking hack. Everybody knows it, nobody wants to say it to his hack face and fire him.
zelda and mario are both overrated pieces of garbage now whose only purpose is to milk cash from company cock suckers anyways.
>gamers
>creative
HUE
That explains a lot, the sneaky kike bastardized Miyamoto's argument and tried turning it into clickbait to rile up gamers.
Miyamoto's point is more in line with >>14070502 , >>14070596 ,
and pic related. No matter what field you're in, whether it's music, architecture, film, painting, vidya development, and so on, having other hobbies and interests on the side really helps your main passion and may give you inspiration you wouldn't find otherwise. People obsessed with one genre and one genre only are often locked into a certain mindset and can make something polished within that genre, but usually not very original.
Don't fall for the clickbait, (((Weinberger))) just wants to start another gamer controversy and blame it on someone else.
>But Intelligent Systems isn't Nintendo. It isn't up to Nintendo who they hire.
Then how does Miyamoto have the right to tell them how to make shit you little bitch? They're in-house, they aren't fucking GameFreak.
Oh yes of course, go…guy, you can totally buy the switch now, trust me I'm an anon like you, everyone should buy a switch and remember in our weekly thread of this exact same questions convince others to do as well.
Nintendo is the only game company that makes anything now good anymore.
They are the oasis of comfort and entertainment in the desert of hate and fake.
Their games are like benevolent videogame entertainment phoenixes, they are reborn every iteration, some times the phoenixes are twins! And the games are split giving you double the fun for just double the price, we did it with Zelda ™️ and we've been having Game Freak® do it for years with those pokemans you and I all love.
The new one is coming out to! Can't wait to play that on my Nintendo Switch.
But back to your subject OG, you should get the Switch, quickly too you know stocks are always running low, people are buying these things up like 10 year old hookers.
Truly a masterpiece in engineering, incredible solid design, you can drop it as many times as you like.
The controllers are revolutionary, split one apart for playing with a friend or significant other, maybe one of your waifus.
It even has anti theft protection, simply combine the controllers the incorrect way, and viola its unusable to any thief.
I love it for when my son's dad's family visits.
I'm a little upset, maybe even a little peppery, that you ask is it good now.
It was always good! An incredible library of games, you had Zelda and others! Not like you need others Zelda is open world now! It offers endless possibilities in all our favorite fantasy lands Hyrule.
Also Skyrim, dudes, imagine traveling down the subway and among your wonderfully diverse and happy passengers a cute girls sits next to you and sees you playing Skyrim, she would totally be into you and I bet she would invite you to her younger sister Batmitzvah, impress her by saying your character only eats food according hebrew dietary guidelines.
The Switch isn't only a console, a tablet, its a life improvement!
So go out there a grab a Switch OG, do it as soon as possible, take a pay day loan if you have to but get it.
It will be great.
it is the version after they gave her lips so it's kinda true
Explains why his games have been so bad as of late.
I can understand the rationale behind not hiring a "gamer" to make games. Being a gamer isn't enough, if games are your passion, that's not enough to be a good game designer. Spending your whole life playing video games will lead one to developing a concept of what their "ideal" game might be, and then they will fixate on that concept and never give up the pursuit of it becoming a reality, but they will not have the life experience or knowledge necessary to pursue it because their entire life was dedicated to playing games.
If you hire someone who has life experience, and knowledge on various subjects, they will be more adept at making a game but that doesn't mean the game they make will be good, because they still have to have a passion for it, but that passion must drive what they know needs to be done to make a game good, rather than fixating on what they consider their perfect game.
If you want examples, look at stuff like disposable chinese cartoons and the RPG Maker community. They're mostly made by people who grew up watching and playing the same shit and want more of it, so they work on superficial reskins of the media that inspired them. The stuff that stands out are either happy accidents or made by people with broader interests.
>someone actually puts gamer on resume
Good. I don't expect gamers to be particularly capable and most of them have no idea how to capitalize on their dream games. When you give gamers money to produce a game you end up with a still born like DF or pure entropy like star jewtizen. Just about any random business major will have a better chance at making a game that sells than any random gamer.
Couldn't that question be applied to any developer who's career began before the Genesis/PC-Engine came out?
We have IDs you know
>If you ask a complete layman to design a FPS, he'll have to do so from the ground up and take nothing for granted.
And his game'll be shit because he'll be missing all the important lessons that have been learned over the years by other devs. You'll end up with something like Elite: Dangerous, where you get a bunch of people who are very skilled programmers, artists, musicians, etc, but who haven't touched a video game in the decades since the last Elite game before that and don't have the faintest clue about what makes a game fun and engaging.
And what they then churn out is a very pretty, very technically impressive game that's not remotely fun because they don't know shit about games and they haven't learned from everyone else who came before so when they try to reinvent the wheel they come up with a square instead of a circle and it's just as awful as you'd imagine.
But Mike Z just copied MvC and Darkstalkers and pretended both never existed by using his artist mongrel troll as his shield from any accusation of being a copycat.
I'm not surprised but I doubt anything will come out of this. /v/ already thinks very little of Shiggy. Good post though, always good to catch kikery in action.
That's clearly Ky Kiske's voice actor. It feels so weird hearing him dub Bateman.
apparently unpopular non-reactionary opinion time but I don't really take it as an insult, there's some pretty autisticly retarded motherfuckers who worship various media and having these guys on your team means you have a bunch of people who argue in a hot-blooded manner about what does or does not fit the setting or some shit, when real creative work is better done without fetters and worship like that. He wants fresh faces who don't worship the medium, who see it as a job to prevent workplace argument.
I can understand WHY he says this, it's practical and it allows the maker of the thing to have full creative control. Nintendo might have some bland games that appeal to casuals, but this is the sort of shit that invites people into the medium as a whole in the first place.
Also you need loads of shit to make games, you need artists, legit programmers, etc, and on a team level you need people who are passionate about these things and are skilled likewise in order to mesh it together into the final product.
Just don't reveal your powerlevel in an interview, people who don't are often people who can't really function in a team.
Shigiru's a senile motherfucker but I have a feeling that (((WEINBURGER))) aka the journo specifically worded some pretty neutral shit to specifically alienate you from a dude who's been in the biz for decades in a successful company that's been around for near 130 odd years. Hate the journolist, not who he interviews, because he's the one giving you the information. We live in an age where shooting the messenger is the most sane thing you can do. The media has become absurd, so take things with a grain of salt and a mote of skepticism.
Remember, these people seek to control everyone through the manipulation of information, everyone's gone over this. Don't be reactionary and think with intelligence.
That explains a lot, actually, especially about their consoles
>inb4 Nintendo fans start trying to defend this and licking Miyamoto's boots just like the Sony and Steam kids did to their heroes
>Don't be reactionary and think with intelligence.
This.
Also Miyamoto is one of the little pet boys of the corrupt press. You can bet that he is the kind that did not created anything and just stole works from others and put his name on it. All pet boys from the press in this industry turned out to be like that.
He's right, people who read novels shouldn't write novels. Novelists, writers, and typists should. 50 Shades of Gray and Twilight are what happens when a bunch of people who said "I WANT TO WRITE NOVELS WHEN I GROW UP!" actually get what they want. Those authors are utter newfags who are just barely aged enough to get into their profession BECAUSE they read novels when they were in high school, and wanted to "make a novel" when they got out of college. They got their wish, and Twilight, Host, 50 Shades Darker and Dune 5 have been trash.
People who read novels don't have original ideas, they just want "a good story mixed with Y THEME." It's like if someone who develops games has a favorite game director, they unwittingly mimic their style until called out on it.
reminder that his guy killed on of the best rpg series of all times
I strongly suspect the anon in that screencap of yours has never actually released a game themselves. Hell I haven't read the thread in question but from what I can gather from the context I'm feeling sorry for this anon whose just trying to make a cool mech game and is getting crap from this pretentious faggot who tells him he's not making anything successful unless he's a "Japanese giga-autist who eat, sleep and breath mechanical design".
Having interesting or unusual sources of inspirations for a game is great, but actually knowing how to make a fucking video game is infinitely more valuable and what is going to be what makes or breaks a video game project. Especially since your biggest challenge as an indie developer is actually getting a finished product.
>50 Shades of Gray
It's a Twilight fanfic with a few names changed when it got a publishing deal. Blame the dumb feminist cunts that make up 90% of all editorial departments for big publishers for why Western literature has fallen so low.
It seemed okay to me, but I liked umaru, slice of lfie animes and other things anons think are shit, so maybe it's just my taste.
Not even feminists, just women authors in general, they're almost all bad especially 20th century onward.
One of them in the 19th century even pretended to be a man and them and derided them in an essay just because she was so sick of their shit.
You ever notice how every time we have some thread about some indie/kikestarter/fanproject/whatever dies due to internal drama, the drama has always without fail been caused by the artists? It's always the same story of the artist getting hissy over some gay shit and leaving the team all while removing/destroying/stealing whatever (usually very few) assets they made. You never hear about programmers killing a game over not getting enough Patreon shekels or flouncing every perceived slight from anyone. Hell, a pissed off programmer will, at the very worst, leave a commented rant about you in the code somewhere.
I believe the only exception to this rule so far has been Yanderedev, but I'd imagine our local /agdg/ folks wouldn't appreciate me calling him a "programmer."
>yanadere sim
It's always down to shit hiring practices and not weeding out the mentally ill. Recently there was a whole shitstorm involving a tranny completely losing his marbles and having the ultimate tantrum and suing the everloving shit out everyone. IIRC he worked on that new River City game.
Don't hire leftists, don't hire the mentally ill (women, niggers, faggots, trannies, furries, etc.), make sure the guy has a clean track record and look up his activity on social media, go to kiwifarms or other autistic shitholes that chronicle the behavior of these people and do a search. It's not that fucking hard to avoid hiring complete fuckups.
I thought that was banned here?
Easily the most overrated game dev.
Yandev was banned you fucking newfag.
>novelists, writers and typists never read any novels, books or typed works before they started writing
This is some retardation
That explains why there's nothing to do in zelda
Good call. Consider anime: anime is mostly, save for a few good exceptions, made by studios of otaku for a target audience of otaku. The people who create anime learn by watching anime from studios that learned to make anime from watching anime from studios that learned to make anime from watching anime… And even when they try to break the mould they're actually just making anime of anime based on other anime based on anime. Every character and story is a composite of an anime interpretation of an anime interpretation of an anime interpretation, until eventually like a grainy rerecorded VHS tape you can barely even tell there was any kind of humanity involved in the production at all. Miyamoto wants Nintendo to avoid that fate.
Creative industries need people who understand the industry, but also balanced with other life experience to draw on.
He's showing how retarded this argument is by applying it to books.
damn, I fell for it
>designing a first person shooter
>why is there ammo?
>why are there weapons?
Yes, this is the kind of visionary we need to make more successful shooters, you stupid jackass.
I see where you're coming from but it's important to be introspective and know the why behind the what. "Why is there ammo? So we can limit the effectiveness of the weapon, or encourage the player to change weapons often and/or aim precisely, and punish the player for wasting it."
The second one is ridiculous though, at best it could mean "Why are there multiple weapons?" but the answer is much more obvious than the previous question.
You are wrong. What is needed people who know the genre well, people who know the target audience well, people knowledgeable in specific domains related to the game (history,weaponry, architecture, interior design, etc), and people skilled with the tools. Without all of this a game has a high chance of being a complete failure. It won't break any new ground. Nintendo has been refining existing games for a long time, and it has brought them success. They don't innovate with games development. They rely on other studios or teams like they did with BotW. That team just lifted designs and features from existing games. The article is complete faggotry.
>Gamers want to perfect what already exists
Truer words have never been said.
I've noticed this with Indie. Any game that is a callback to the old days, I.E. when people where doing weird and interesting shit, literally just copies whatever game inspired them. Bland clones that aren't even as fun as the thing they're copying because they have no fucking soul.
That image using Pong as an example is funny, considering I was just reading some old Eugene Jarvis interviews yesterday where he mentions seeing Pong and Space Invaders in the 70s and those being his own primary inspirations to make arcade games.
>broader interests
This is the key point; if you're game designer, it's important to have vidya inspirations that give you that kick in the ass to make games, but it's an even better asset to combine playing games with other interests that aren't exclusively vidya.
>Unironically listening to the guy that said adding characterization to cardboard cutouts is a bad thing
>Listening to the man that sunk one of the most highly revered game series because he has alzheimers.
>>Listening to the man that sunk one of the most highly revered game series because he has alzheimers.
Metroid?
Starfox??
by matt (((weinberger)))
No the threads too. Making a thread of it will get it deleted and you banned. It happened a while back when I made one to laugh at yandev about his e-mails.
Stop posting this faggot's drawings
>he doesn't like game dude
It's just one guy pushing his comics, take it easy.
Why exactly? I mean I know the game is stupid and the guy is a faggot but what could have happened to have make even having threads about the game a bannable offense?
>I've noticed this with Indie. Any game that is a callback to the old days, I.E. when people where doing weird and interesting shit, literally just copies whatever game inspired them. Bland clones that aren't even as fun as the thing they're copying because they have no fucking soul.
I think we've all had that moment where we've tried some retrosploitation indie shit game, and ask "why am I playing this artsy fartsy knock off when I can just load up the older, better games that inspired it"?
Knowing how to program is the most important skill for making vidya, yeah, but if you're looking for mechanical and aesthetic inspiration you're often best off looking outside your game's main genre. If people want the Iliad or Doom, they'll just read the Iliad or play Doom and its mods instead of playing a polished Doom clone made by a Doom autist who very much likes Doom and nothing else.
Honestly, I'm convinced most games are designed the wrong way and most game developers are nothing more than glorified idea guys with basic codemonkey or artfag skills.
Nobody knows shit about video games. There are several factors, both combined and individual that make video games fun.
>Challenge
>Complexity
>Exploration
>Collection
>Visual Aesthetic
>Auditory Aesthetic
>Simulation
I probably missed a couple.
Everyone has their own pet-favorite factor that they hold above all the rest because we are all individuals from various ethnic backgrounds and have different interests that "satisfy that itch."
Creating a game that satisfies every itch is no easy task, and I don't think it's really something you could solve as easily as not hiring gamers.
I think the real reason he doesn't hire gamers is because they(we) generally are skinner box addicts who turn to escapism to provide surrogate achievement because they for whatever reason can not in real life.
You have to remember how "gamers" in japan are like. They're either extreme casuals or NEETs, there's very little in-between.
>Gamers want to perfect what already exists, while Nintendo is about experimentation and finding new ways to have fun, Miyamoto says.
This quote would have more worth, if there weren't the New super Mario bros seires , 2 Mario galaxy games, and Mario 3D land/world.
A link between worlds whole thing is that it's more a Link to the Past. Adding a new gimmick to the formula is not ground braking.
The only decent authors I see that are women tend to be Asian.
>50 Shades of Gray and Twilight are what happens when a bunch of people who said "I WANT TO WRITE NOVELS WHEN I GROW UP!" actually get what they want.
No, they're female porn. Women read them and schlick. Treating them as novels is like treating porn videos as cinema.
>made by studios of otaku for a target audience of otaku.
Didn't Miyazaki said that was the problem with the modern anime industry?
Honestly, it's true. Those types are liberal activists first, twitter junkies second, and artists THIRD. I even admit this as an artist belongs in that crowd myself.
That demographic that you're talking about would throw you under the bus for any little reason and they will think that it's a good thing. There's a good reason why a lot of their porn games are unfinished prototypes. They're interested in burning bridges than cooperating.
You're better off learning art yourself.
More or less; in the interview everyone loves to wildly misinterpret, he uses military otaku as an example of people with too narrow of an interest to make something innovative or with impact.
Nice meme gif.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
To what end? There are many people today that never played DOOM. A game that copies it and improves it by incorperating successful mod features would create a good game people would enjoy. Those who only played DOOM and no mods may even state it is DOOM, but better.
I'm kinda serious. I think he said something about Otaku that get into the industry only make knockoffs of what they see with added fanservice instead of being innovative and explore the world around them.
Yeah, like that.
It's also ironic that Miyazaki complains about otaku, yet is buddies with Anno. Then again, most of Miyazaki's generation hate otaku, just look up any Yoshiyuki Tomino interview.
Otaku have stopped learning about people and social behavior.
They don't look at the world anymore they just shit out To-Love Ru clones.
It's really not the newcomers fault that what they create is shit. People who are new at things create shitty derivative trash.
They have to ferment and grow into their profession slowly over the course of the years before they even know what "good" is.
The real problem is the fucking suits that fire the old guard and replace them will college grads and expect them to create gold out of sheer virtue of youth and no one to help them sort the gold from the shit they create. It's insane.
The problem can be basically summed up by watching this video. No one really understands what anyone else does or "why it takes so long" so people fight and things go to shit.
He's not wrong though. It's the same reason why animators tell you to draw outside instead of drawing cartoons. It's because you could simplify real things in any way possible, whereas if you're only drawing cartoon you study hard to get that particular look and feel limited in what you can do.
Anno hates Evangelion fans and when he made the series he tried to make the girls unlikable, but that backfired. Gundam Wing did a better job making unlikable females, though that was unintentional.
That's what Miyazaki's beef is. The fact that otaku that refuse to learn about the world around them are getting into the anime industry only to produce knockoffs of the anime/manga/LN they liked. The LN department are plagued with Isekai, as an example. According to Miyazaki, people in the industry should look towards the world for inspirations and come up with new and interesting ideas.
Quite a shame.
Probably not a bad way to knock off which you've completed.
Look,say what you want about the direction the games have taken (it's true) but the PR is amazing. This is the kind of thing I would've giggled about when I was a kid and let's be honest- as we get older (and unmarried) we forget that the ages of 11-15 still exist.
I like VAs who can give and take a joke. Better than the fags who try to suck Hollywood off and seem enlightened like Baker when he started rambling about how much Kanji supposedly like to get POZ loads
Books are for queers
Yes, actually. Why do you ask?
Both Miyazaki and Anno hate otaku because they hate themselves. It's a kind of self-loathing that isn't uncommon among otaku in general really.
Clones are opportunistic games. To make a good clone, the developer must evolve the gameplay. If they fail, they create a worse game.
ITS ALL YOUR FAULT MARK! IF YOU DIDN'T ENDLESSLY SHILL I WOULDN'T HAVE BEEN RECENTLY TRANSFORMED INTO A NINTENDIDDLER! NOW I WILL NEVER GET THAT DREAM JOB AT NINTENDOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
They'd hate themselves less if people stopped making clones like retarded zombies.
Didn't a young Miyazaki win over a bully by drawing a pic of a girl for him?
Not just programming. The art, the animation, the music, the shit that takes actual skill to do.
Where you take inspiration from is actually more in line with idea guy stuff. Literally, the stage where you're coming up with ideas for the game is where you decide what to draw inspiration from.
I guess what I'm getting at here is to have your priorities straight about what is important for a game. There have been loads of great games which have pretty damn insular inspirations. Hell a lot of indie games sell themselves on trying to be spiritual successors to forgotten genres and series, they don't feel they need to draw inspiration from sources other then old vidya but they still work great because the devs knew what they were doing.
Conversely having inspirations outside of vidya isn't a guarantee of a good game either, in case you haven't noticed that's actually a lot of the thinking behind the walking sim genre. Developers who want to do games about the 1988 Yellowstone Park Fire or some 90s Lesbian Romance Story, because they think they're being so bold making games about things games aren't normally about, only then to fuck up at the "actually making a game" part.
>Conversely having inspirations outside of vidya isn't a guarantee of a good game either, in case you haven't noticed that's actually a lot of the thinking behind the walking sim genre.
Those people often have no interest in games. They want to make a movie, but they settle for a game.
I think young Miyazaki loved the female lion in kimba or something. I remember an interview where he admitted he loved animation because in love with an animal girl.
>Where you take inspiration from is actually more in line with idea guy stuff
Having worked with both ideaguys and programmers/asset creators, the latter always come up with the good ideas while the ideaguys can't come up with good concepts to save their lives.
>There have been loads of great games which have pretty damn insular inspirations
Calling most of those "great" is a stretch and most of them are forgotten quickly because they're simply tweaked and reskinned remakes of older games instead of something truly different.
>Conversely having inspirations outside of vidya isn't a guarantee of a good game either, in case you haven't noticed that's actually a lot of the thinking behind the walking sim genre. Developers who want to do games about the 1988 Yellowstone Park Fire or some 90s Lesbian Romance Story, because they think they're being so bold making games about things games aren't normally about, only then to fuck up at the "actually making a game" part.
Of course having inspirations outside vidya isn't a guarantee you'll make a good game, like how it's very possible to fuck up a cake with good ingredients. Walking sim devs and many indie devs are fucked from the beginning because their outside inspirations only influence the story, leaving you with either no gameplay at all or the most superficial copypasted shit imaginable.
It was Panda and the Magic Serpent.
The (((white men and women))) got to him.
>Why is there ammo? So we can limit the effectiveness of the weapon, or encourage the player to change weapons often and/or aim precisely, and punish the player for wasting it.
Anyone who's played a variety of shooters ask that question. However, you also have to play some games that the more autistic /v/irgins are very vocal about despising. Every game out there should be attempting to do something different or interesting (Even just slightly), and the people that fail to see this are why games are becoming more of the "same old, same old".
You're saying stuff like Underrail or Legend of Grimrock are bad games?
> ideaguys can't come up with good concepts to save their lives
For me, anime showed me that execution can overcome a silly premise.
>Consumerist trash with disposable income pretends to be a lower class using his emergency money to get (You)'s out of people.
So fahnny
There are silly premises and then there are bland ones. I've only seen an ideaguy dream up a not bland premise once and he was too retarded to do anything with it.
Haven't played either. Are you telling me they did nothing new or different than other games in the same genre and still ended up good?
>Creative industries need people who understand the industry, but also balanced with other life experience to draw on.
As well as the judgement and critical thinking to know what to crib from earlier creations and when, including and especially knowledge of what makes a particular game that inspires your "tick". If you don't understand why a given fun thing is fun, then you stand little chance of recreating said fun successfully.
>For me, anime showed me that execution can overcome a silly premise.
Example? A silly premise is not the same thing as a bad premise.
who talks like this
Tomino hates everyone and everything though
>all this asshurt
wew
>owning physical games
>wasting 40 hours on a game
>not watching playthroughs for the important parts and reading wiki
>game can be absorbed and enjoyed in 40 seconds instead of 40 fucking hours
>Legend of Grimrock
It isn't a great game. Most people wouldn't recognize where it went wrong unfortunately. It is a couple steps backwards in gameplay compared to earlier games. At least it looks nice.
>>14071622 (checked)
>>14071599 (checked)
Consumerism is just apart of the American ethos anon. What do you expect a man to do with a disposable income? Get married and have children? In CY++++? :^)
Practically everyone and their grandma owns one.
Communists.
>“I always look for designers who aren’t super-passionate game fans,” Mr. Miyamoto said. “I make it a point to ensure they’re not just a gamer, but that they have a lot of different interests and skill sets.” Some of the company’s current stars had no experience playing video games when they were hired.
>not just
Nice clickbait article, OP.
Yes, actually. I could be fugging my qt waifu in my little Mississippi shotgun shack farm, having sons and daughters, raising pigs and chickens and cows and all sorts of crops, but instead I'm a fucking NEET with an escapism addiction in a world where humanity is the closest it has ever been to a dystopia, all because we refused to listen to Hitler.
Maybe shit like the NES, Wii or some other shit, but not the Switch.
>giving money to (((corporations)))
>is communism
Bitch please.
>spending $60 on single player games
Take your plebbit spacing and leave you cancerous retard.
>He even has the gall to claim country music is his favorite genre yet he doesn't know English, really? I don't buy it.
How many weebs do you think there are whose favorite genre is "Vocaloid" but don't know any Japanese other than baka, kawaii, and keikaku?
>the drama has always without fail been caused by the artists
That reminded me of way back when Starbound was first announced. That entire clusterfuck is what happens when an artist quits to make his own game and actually manages to ruse enough people into funding him.
>>14071722 (digits accounted for)
>being so poor that $60 seems like a significant amount of money
>That entire clusterfuck is what happens when an artist quits to make his own game and actually manages to ruse enough people into funding him.
Mighty Number 9
I'm not a commie, I'm just a cynical asshole who wishes half the attention whores here would fucking die. Kikes have absolutely ruined people.
What would sonic look like if it were designed by cwc?
Just sonichu, or did you mean from the start? His tism would be as malignant so relatively normal, unless he becomes a full on pokefag then god help us.
He needs to retire.
That's a funny way of saying die.
>Conversely having inspirations outside of vidya isn't a guarantee of a good game either, in case you haven't noticed that's actually a lot of the thinking behind the walking sim genre. Developers who want to do games about the 1988 Yellowstone Park Fire or some 90s Lesbian Romance Story, because they think they're being so bold making games about things games aren't normally about, only then to fuck up at the "actually making a game" part.
That's equivalent to using "posting on social media" or "breathing air" as an inspiration. They don't require much action like skating, shooting, or base jumping
>an hour's wage is too much to spend on a video game that'll give you several hours of fun
What?
>this is good game design
No shekels have been deposited into your account for this terrible shilling.
>not realizing that wealth isn't determined by how much one spends on games but how many they own and play
Where is Kikenstein in his list of Nintendo games, though?
>get games for free
>get games with drastically reduced file sizes
Those poorfags sure look stupid, don't they?
>60 bucks
>an hours wage
Nintentoddler confirmed for having a job or is a richfag who's never worked a menial job.
Look at these fags that don't get paid $60/hr for having sex with supermodels. I bet they don't even own their own spaceship.
Confirmed for burger-flippers who've never worked a skilled trade. $60/hour is fairly reasonable for stuff like electrician, sprinkler tech, elevator tech, drywaller etc.
Confirmed for faggots who have never worked a day in their lives and who receive all their money from charity or welfare.
He's right. Consider this: Zelda comes from Shiggy's cave exploring. Pokemon comes from Satoshi Tajiri's insect collecting. Prince of Persia comes from Jordan Mechner's love of 1930s adventure movies and Middle-Eastern literature. People bring experiences from the world, and make original games on top of that. What about "gamers"? Sure, it's cool to love games, but you have to bring something else to the table. People who don't have experiences outside of that little bubble can't really add anything. They just distill what has been done before, making games ever more self-centered and unoriginal.
You can notice the same in music. For example, old rock musicians knew blues, jazz, gospel, country, swing, folk and much more. They had various influences, they took little bits from all of that, and the result was original and exciting. But now we have tons of rock musicians who grew up with rock, and that's all. Since they don't know anything outside of rock, they can't add anything to rock.
If he wants to innovate, why doesn't the faggot invest in vr?
Miyamoto's idea of experimentation is pretty weak. Starfox 0 was ruined because of his stupid idea that Platinum would have likely cut out if given the chance. It's really difficult to focus on two screens at once.
And TWEWY is the best example of how to do it right since the top screen only needs quick glances, but SF0 needed near full attention to both to not die and also actually kill things.
This. Video games and rock music are for faggots.
>Zelda comes from Shiggy's cave exploring
And he handed the series over to a guy who made puppets
That might explain Puppet Ganon.
Shiggy made puppets when he was younger too.
$60 an hour is king of the wage slaves.
>$20 an hour - King of the poorfags
>$60 an hour - King of the wage slaves
>$120 an hour - King of the corporate slaves
After that you are able to invest in private equities. You won't be a richfag until you have a net worth of over $50 million these days.
>$60/hour is fairly reasonable for stuff like electrician, sprinkler tech, elevator tech, drywaller etc.
>Thinking billed labor = wages
That's not how it works.
>Iwata will never hear "Jump Up, Super Star."
I agree with the basic idea that fans of media wind up stuck in stale creative patterns, but there's an implicit assertion that keeps coming with that idea, which is that people can't recognize the problem and work to break themselves out of it, which I disagree with. I say this as someone who's working on fan game for his favorite series, which you could easily argue is the greatest manifestation of their argument. However, there's no reason I can't also draw on my other hobbies and interests to create completely new game concepts that have nothing to do with existing game frameworks, and I know that because I've done it before. The same goes for all types of media and art in general.
payment for doing work over a period of time is a wage, if you get paid by the hour it's a wage.
No, those are wages. Billed labour is obviously going to be a lot higher, to pay for support staff and what have you. Of course, it depends on whether the company makes its money off labour mainly or off parts mainly. Some industries will charge a fairly low rate to clients but gouge them on material costs.
Someone post the comic
The trips demand it
True. Ideas aren't created out of the blue, they're various compositions of experiences. When your game is just a derivative of other games, it just becomes an entirely meta product. Contemporary art, for example, represents hundreds of years of imitation and cultural stagnation. Art is being defined in terms of itself now.
>However, there's no reason I can't also draw on my other hobbies and interests to create completely new game concepts that have nothing to do with existing game frameworks, and I know that because I've done it before
Then go for it, I'm not saying you can't.
Honestly, it's best to have both good knowledge of the genre you're working with and knowledge of other stuff as well. The most important part is not getting locked into a certain mindset or genre: mechanical and aesthetic decisions should be there to fit the project and not to fit some arbitrary genre or just originality for the sake of originality.
Nintendo is about finding NEW
What other company makes same shitty game for 30 years.
Gamers want what already exists!!!!
Oh I can see their problem now.
You still need some people who are familiar with the genre and understand the target audience. If you ever contract to content creators, then you are in for a surprise. They have difficulty making good content for games if they are unfamiliar with the approaches and requirements. A writer who can write a good book may not be able to write good dialog for a game. Similarly, a good programmer may not be able to write a good game. There are necessary skills, abilities, and knowledge that are easy to overlook. Your analogy with music is a poor one. Most game developers are familiar with several genres and often do mashups between them. They will also take systems in the real world and reproduce them in a game. Games that failed to do this well were forgotten. Games that did it well were remembered and those systems have been copied and refined by later games.
>while Nintendo is about experimentation and finding new ways to have fun, Miyamoto says.
HEH
But after all this garbage is being said and dicks were jerked, all you have to show for it is Mario.
Take care nintendo bandwagon fagets :^)
But Iwata called himself a gamer, and he was one of Nintendo's best people.
The joke is that he's an Eva fan, I suppose.
Forgot to post this earlier.
Isn't a good rule of thumb to always follow is to ask yourself, "Would I buy this if it was the exact same product, but someone else made it?"
>implying I don't also pirate games and own a PC
<tfw no 2 grand on Roc Band
<tfw never Xbox Live account suspended for life
Yez I em betty betty vealthy
I feel like I've encountered this train of thought somewhere before, but relating to thought and philosophy.
>People aren't created out of the blue, they're various compositions of experiences. When your life is just a derivative of other lives, it just becomes an entirely meta existence. Contemporary life, for example, represents hundreds of years of imitation and cultural stagnation. Life is being defined in terms of itself now.
But I can't remember who would have written or said it. Interesting that it would parallel art.
(1), pls. People in general, not just gamers, usually don't want completely new things anyway. They like the idea of new experiences, but strongly prefer the safety of something that's mostly familiar. It's the same reason they're far more willing to try a new menu item at McDonalds than they are to try a new locally-owned restaurant, even if they say they like to try new things and support local businesses. The new place is more of an unknown. It's shit for the success of new creative products, but you have to work with it. Also, see https://en.wikipedia.org/wiki/Gunpei_Yokoi#Lateral_Thinking_with_Withered_Technology and reflect on how it relates to Nintendo's (over)use of their IPs.
>But Iwata called himself a gamer, and he was one of Nintendo's best people.
Yes, but even he thought that he was inferior to Miyamoto. I'm forgetting which one it was, but there was a conference during the late Wii era where Iwata spoke about how, even though he was one of the best programmers they had back in the day, and made the most technically impressive games, Miyamoto's games were always more creative, and were far more successful as a result. According to him, acknowledging that was integral to his philosophy for running Nintendo.
Artists and enthusiasts ask that question. To a detached entrepreneur whose primary interest is profit, the only relevant question is whether or not there are people who will buy it, no matter what it is, or who the people are.
>To a detached entrepreneur whose primary interest is profit, the only relevant question is whether or not there are people who will buy it, no matter what it is, or who the people are.
For the most part, but when dealing with established properties things can get a bit more muddled because the brand promises certain content - would you enjoy a game completely identical - line for line - to your favorite Mario Kart game as much as the genuine item if all traces of Nintendo were replaced with generic characters/items/tracks/etc.?
fug
Miyamoto has been a backwards hack for years. He's gone senile and this proves it. The only people who want to make video games are either gamers or SJWs. So saying he doesn't want gamers at Nintendo only leaves one option.
Is there any other kart racer that matches Mario Kart's quality level? A good example of your point is Zelda: Breath of the Wild and Mad Max. Their quality level is about the same. Both are the same level of fun. User review scores place them at good, but not great games. Yet, Zelda's brand ensures reviewers give it scores that place it as one of the best games ever made. People will also purchase and play BotW over Mad Max.
No. I remember a Japanese war veteran touching my golden hair and realizing things will be right again.
>>14072644 (checked)
>>14072488 (checked)
that author doesn't know what the word pretentious means. the art world is very jewish, the (((art dealers))) are in on the confidence trick tbh
That's Donald Trump, faggot.
>would you enjoy a game completely identical - line for line - to your favorite Mario Kart game as much as the genuine item if all traces of Nintendo were replaced with generic characters/items/tracks/etc.?
Honestly, yes. However, this causes a problem for the company selling the game as they have to find a "way" to get the public interested in the title over the more well known series that has a history.
I think what you were trying to say is something like this:
>would you enjoy a game completely identical - line for line - to your favorite Mario Kart game as much as the genuine item if all traces of Nintendo were replaced with characters/items/tracks/etc. belonging to another series, but that series' previous titles played much different from your favorite ''Mario Kart''?
In which case, the answer would be no. I would go to both that series and Mario Kart for the unique gameplay differences between to two. To have both games become the same title would result in one or both series getting axed (The other series for copying too much and losing it's identity, and Mario Kart for competing with a series that could have a fanbase built that's just as dedicated as it's).
>Is there any other kart racer that matches Mario Kart's quality level?
Sonic & Sega All-Stars Racing is the first to come to mind.
>Yet, Zelda's brand ensures reviewers give it scores that place it as one of the best games ever made. People will also purchase and play BotW over Mad Max.
That's called "brand recognition". Once again, it is because they go to that series because it has built up trust in it's name and what the series offers. Ultimately, it's just another form of advertising.
>that author doesn't know what the word pretentious means.
Read the file name
So this is why Nintendo keep remaking the same game with a "new" gimmick. They're not trying to improve the game only find a new gimmick which they can use the same mechanics for.
Do any of you still feel like you have an emotional investment to what Nintendo does with their big IPs? If so, what age were you when you first played a big name Nintendo game? For me: 32 and played NES Mario 1 during late 80's. Was around for that 90's Mario Mania, and was a huge Mario fan.
I fell out of love with Nintendo during the Wii years. Bought one at launch and it collected dust for the timespan between 2 months after Brawl released and the niche game, Fragile. The big name Wii games all felt like babby mode to me.
Mario Kart felt slow and had baby-like graphics (big round things)
Twilight Princess was arguably less fun than Okami. Super easy too; only died once when I glitched into a wall. Tied the wiimote to my dog's tail and he beat it.
Galaxy was a blast, but difficulty was minimal if one was a Mario64 vet. I was skipping parts of levels by remembering walljump techniques.
The entire gen just felt like, "Okay, Miyamoto is fine on rehashing stuff with silly gimmicks, but doesn't really care about story." Then came all those interviews years later about what he did with the Paper Mario series.
Seriously, don't have a personal investment in Miyamoto created IP. He doesn't care. He just wants to make phone games for consoles.
Diddy Kong Racing did exactly that and has an autistic fanbase. Street racer was huge back on the SNES. Tux racer is well known and liked. There are infinite cartoon kart racer spins offs which must do reasonably well to keep being made.
BOTW is better than Mad max by quite a way. Mad Max has much less variety in gameplay once you learn the basic mechanics. BOTW has the elemental system and hidden bosses which drastically change how you play.
BOTW is by no means perfect (fucking motion control dungeons) but mad max screams budget movie tie in and I was never compelled to finish it. The race was just bullshit and not fun so I stopped there after an hour of failed attempts because I didn't grind enough to have the best car to do it with.
Someone's on a run. Sure as hell not from here. You know how your kin speak, and the outsiders attempt to mirror as I speak.
It is time.
>Gamers want to perfect what already exists, while Nintendo is about experimentation and finding new ways to have fun, Miyamoto says.
>Nintendo is about experimentation and finding new ways to have fun
So which sequels are they releasing in the next year?
Pretending to be them. Being magnetic has its qualities. They start thinking and speaking as the biggest cock of the walk. I wonder who catches it.
This is one of the last places on the internet that has decent traffic and no censorship. Cuck-chan really is cucked, meme aside. Which is funny, that is why my RL friends and I fled there in 2005 to begin with. Message boards were tyranny.
>Cuck-chan
I'll show you a place with no censorship. It runs long and cold, outside of boards. I bet you couldn't sit your ass there for one minute.
>Is there any other kart racer that matches Mario Kart's quality level?
I was speaking hypothetically, obviously.
>A good example of your point is Zelda: Breath of the Wild and Mad Max. Their quality level is about the same. Both are the same level of fun. User review scores place them at good, but not great games. Yet, Zelda's brand ensures reviewers give it scores that place it as one of the best games ever made. People will also purchase and play BotW over Mad Max.
That's still apples to oranges.
>I think what you were trying to say is something like this:
>>would you enjoy a game completely identical - line for line - to your favorite Mario Kart game as much as the genuine item if all traces of Nintendo were replaced with characters/items/tracks/etc. belonging to another series, but that series' previous titles played much different from your favorite Mario Kart?
No, I said what I meant. Think of it this way - if Nintendo never existed and then at some point Sony or Sega or Ubisoft or whoever released a game functionally identical in every way to your favorite Mario Kart game, do you think that you (or others) would have enjoyed said game as much as you enjoyed Mario Kart?
>Diddy Kong Racing did exactly that and has an autistic fanbase.
>Street racer was huge back on the SNES. Tux racer is well known and liked. There are infinite cartoon kart racer spins offs which must do reasonably well to keep being made.
Still outside the scope of the discussion. Probably my fault for not being clear enough before.
These animals sound like no anon that showed up here in the initial exodus. This, uh, fit, they are in. Sure isn't what I came here for.
If it has those kinds of monsters, I want no part of it. Seriously though, viral marketers have some sort of agreements with 4chan. Have had it for years.
>Diddy Kong Racing did exactly that and has an autistic fanbase.
It was the best kart racer on N64. Lots of great features. Unlocking new races and challenges was fun. It is showing its age though.
>BOTW is better than Mad max by quite a way.
Not really. The games had many of the same features, exploration (towers vs balloons), pacing, variety of enemies, and survival elements (just for health). It also had optional bosses that you could defeat for new customizations to your car. I guess if you played through the game you would know this. The game improved as you played. Eventually, you start ripping shit off of other cars, shooting missiles at them, and other fun stuff. I've played through both games to the end. The quality level was about the same. Breath of the Wild was a bit of a let down, and Mad Max was a surprise.
>Gamers want to perfect what already exists while Nintendo is finding new ways to experiment with games
YOU STUPID FUCKING CUNTS, HOW DID THAT WORK WELL WITH PAPER MARIO YOU ILLITERATE PIECE OF SHIT?
Why did Iwata have to go? Why didn't this fucking retard die instead of him? So this is the reason that we won't get a decent console, but a gimmicky piece of shit because "muh experiments".
This boy, just like the days after five burgers and the fappening. Why I showed up here. to talk vidya. So set out after not allowed to talk vidya anymore. Awoke to the NSDAP in the process. Becoming a gunny in the last few, ready for the biggest game. If you call your bluff.
You're playing with actual metal. Forget /pol/ and /k/. Exactly what called to me in my sticky teens.
WHAT? SAUCE NOW!
>Think of it this way - if Nintendo never existed and then at some point Sony or Sega or Ubisoft or whoever released a game functionally identical in every way to your favorite Mario Kart game, do you think that you (or others) would have enjoyed said game as much as you enjoyed Mario Kart?
Probably
He's also talking complete shit because all Nintendo do is rehash their old games.
If nintendo didn't exist then there would be no American games industry as we know it. PRetty much all the bad business practices stem from Nintendo. When you look how they acted in the 80s and 90s you see the foundation for all the crap we see now.
>If nintendo didn't exist then there would be no American games industry as we know it.
You're serious going to say that with a straight face? The "Gaming Crash" in the 80's wasn't the result of anti-consumer practices that ruined the entire medium. It was the result of companies releasing a bunch of shitty products. All Nintendo did was have a viral marketing campaign selling the NES as "Something different" and actually delivering on good games. And, it really was a viral campaign as Nintendo lost all steam once Sega hit the field hard with the Genesis (And, how they were only able to fend them off once the government got involved).
You make me sad
You might want to actually do some research rather than just repeating what you see on wikipedia. Nintendo brought in almost all the anti-consumer practices in the 90s. The entire USA business model of paid exclusives and that sort of shit was made by Nintendo. Sega even ran ad campaigns about Nintendo trying to fuck the consumer over and suing people over dumb shit.
The gaming historian has quite a few videos on the era which covers these business practices.
Yea but she looked pretty basic.
>Iwata died for this cunt
Sonic Kart
>no Mouthness
What subhumans.
Be crowned by dubs of shame
I REGRET NOTHING
other than Zelda those games are very good, although you'll need to finish Xenoblade 1 first before doing Xenoblade 2
I used to think /v/ hating Miyamoto was a meme but this is the last straw. He needs to retire. I understand wanting people that have interests other than games, especially for artists and musicians, but actively avoiding people that like video games is the dumbest thing I have ever heard. It is no wonder now that Nintendo manages to combine occasionally very thoughtful game design with baffling regressions and an online experience literally worse than the original Xbox Live. Down to the least significant employee, their company hasn't tried to understand their competitors for at least a decade.
The most obvious place you see this in Nintendo games (other than the retarded online)
is in the balance of their multiplayer games. You see over and over again in the Splatoon games that the devs have absolutely no idea of how to look at the game through a competitive player's eyes, and are incapable of designing anything remotely balanced without several rounds of watching the audience break it right in front of their eyes. They would save so much time if they had a few people that are passionate about shooters (admittedly a rarity in Japan) to point out the flaws in their designs, and if they think this would result in a more generic shooter, then it's their own fault for not having managers and directors that know how to filter good advice from the bad.
To be fair though, I think most modern games are garbage and I wouldn't want to hire someone that actually enjoys cinematic hallway shooters and plays Overwatch all day any more than I'd want to hire some idiot "retro gamer" that only likes basic bitch games like Mario and Final Fantasy. But browsing /v/ I run into people with genuinely interesting perspectives on games and life in general all of the time, and (assuming they had the chops to contribute) I would much prefer to work with someone like that than some proficient normalfag.
Not only Shiggy Diggy, but Sakurai would be better off retiring as well. The main issue seems to be that the leads have too much power rather than treating a project as a team effort. It's why Zelda is fucking shit.
I don't like Zelda, Breath of the Wild is painfully average. Zelda is good for a launch game when you're waiting for the other games to come out, but once that next big game from Nintendo comes out, Zelda ain't worth shit anymore.
It's not actually a bad idea to recruit people outside of your medium or people who have experience outside of your medium.
Lets use Dark souls as an example because every fucker has played it.
The entire co op system from Dark Souls comes from a weird real like experience Miyazaki had on a snowy hill. Each person would help push the person infront up the hill in a conga line. No idea who they were helping or who was helping them, they just did it and then it was done and off they went.
The story lay out of Dark souls is due to his poor English trying to read fantasy books. He couldn't read the dull story so he had to imagine the bits he couldn't read himself. This lead to the lore system people loved so much.
These 2 experiences come from outside gaming. But if we use the gaming standard then we would have drop in/drop out multiplayer with lobbies and joining games as a party. Lore would be huge manuscripts found in desk draws and audio clips on tape players.
You can't make a medium just based around fanboyism. All you end up with is CoD or Assassin's creed which makes the same game yearly. You need people with real world experience, real hardships and real knowledge to make something new and fresh. You shouldn't discredit gamers entirely because they can push you towards where you need to go, but you also shouldn't seek them out because while they may have experienced many worlds they're also just making a copy of a copy if they just try to replicate those experiences again.
Why do you think every game has to be competitively balanced? What ever happened to just playing a game for fun where you have options? In Splatoon you can have a massive effect on who wins/loses without even fighting someone else. It's not about having the best equipment if you just run around with a roller on the edges of the area capturing space constantly.
Competitive shooters are good, but not every game has to be competitive.
Oh, you will regret it before you grow older.
Well yeah, but there's a difference between hiring people with different experiences like you'll have someone autistic about games here and someone autistic about swords or guns doing something else over there. Games are a team effort, going out of your way NOT to hire people good at game design and have the actual passion to get the project done is not only half assed but idiotic.
>tfw
You're an amateur, never set foot in South Africa. Your kin never even showed up there as priests.
I remember hearing something similar from another Miyazaki: Hayao of Studio Ghibli fame. I don't know if he said this exactly or if I'm even getting the right guy, but I believe he said something like this: The issue with anime nowadays is that ideas don't come from creators experiences out in the real world, but rather what they've seen in anime. It all starts becoming derivative and unoriginal, ending up with more fanservice trash and repeating plots and settings.
That's not necessarily saying that you should never enjoy the medium for which you create for, nor does it mean that someone outside of the medium will always have good ideas. However wanting people with more experience outside of games can be a good way to get some fresh and original ideas into gaming.
You want to talk about South Africa, get rid of the UN and going home. Before it goes Rhodesian.
Right. It's why everything is stagnating. It's becoming infested with fanboys wanting to make the same thing they enjoyed which can never be as good as the original. It's why Dark souls 3 is bland as fuck.
>>14073177
There is no home for you.
I get where you're coming from but a guy who has real experience doing stop motion and hand drawing animations will be a better animator then someone who does it from scratch. Someone who does dancing will have a better idea for the flow of combat. The Great Mighty Poo's singer sings opera, Kane's actor Joseph David Kucan is a professional sword fighter and he was part of the Las Vegas theatre community for over 40 years. And on the Indies scene My Summer Car anyone?
Of course but those skills don't have to come from vidya. They can come from CGI movie making or from animation.
>A person who enjoys listening to music shouldn't compose it
>A person who enjoys reading stories shouldn't write them
>A person who enjoys watching movies shouldn't direct them
>A person who enjoys viewing art should not create it
>A person who enjoys playing games should not make them
Sounds like he wants to invite the tumblr plague.
Miyamoto is right about gamers, but nintendos games have been pretty uninspired lately.
I wasn't arguing against that.
>I understand wanting people that have interests other than games, especially for artists and musicians
>but actively avoiding people that like video games is the dumbest thing I have ever heard
Basically I agree that you want people with interests outside of games, and that people who are only interested in games (or have shallow interests outside of games) are probably detrimental outside of certain specific areas. I'm just saying that refusing to hire people that like video games is fucking retarded and has resulted in them missing a lot of obvious things that other devs figured out a long time ago. It boils down to whether Miyamoto had a more nuanced opinion that the journo twisted, or if he literally won't hire gamers.
Even if Nintendo wants to distance themselves from the fact, Splatoon is a competitive shooter. It may be easy to get into and friendly for kids and women, but it is fundamentally a game about struggling to improve as a player so you can play as well as you can against the entire playerbase. The game's entire claim to fame is that Nintendo managed to make a competitive shooter for audiences that usually have no interest in that kind of thing.
Contrast that with something like TF2 which (outside of the small competitive community) is basically an excuse to fuck around and socialize with people, and which you can play for a very long time without caring about where you stand against the rest of the playerbase. Or the couch shooters of yesteryear like GoldenEye, where you're only "competing" against a small group of friends for fun. Meanwhile in Splatoon, you are pitted against the strongest players the game thinks you can handle, you are constantly reminded of your rank, and it will gleefully crush your ego when you fail. When you looked at the ever-present Miiverse posts of frustration you could tell it was a game that even little girls took seriously.
When GoldenEye is unbalanced, you ban Oddjob. When TF2 is unbalanced, you can either bully them off the server or take advantage of the wide difference in skill on most servers and beat them at their own game. But when Splatoon is unbalanced, it fucks with the game for high and low level players alike. Everyone is already trying their hardest to compete at the level that they are capable of, and it makes the game more frustrating and less interesting for everyone when a balance issue create a clear "OP" weapon or strategy that you "have to" use to compete.
Balance is more complicated than that. It's just as bad game design to make everything equally blandly viable. I don't want to argue the specifics of balance, I only want to say that balance and competitive nuance are important in any game that is intended to be played, well, competitively, and Splatoon is one of those games.
Splatoon is a fucking meme game.
I agree that people having experience outside of vidya (or the primary medium they want to be part as a creator) is always a good thing.
Im surprised nobody made a game about being a teacher for instance which used to be my previous job. Sole example I have in mind is that japanese-only title Gachitora (a game where you play as a yakuza enrolled as a teacher after saving a student from roof-jumping suicide) and Summon Night 3, but that's it. It tends to be more the protag being a student, specifically in jap games.
>time-based simulator game you either play as a male or female teacher in high school
>you're the principal teacher, for a whole year, in a class that has its peculiar students and troublemakers
>your objective is to make sure your class achieve a record score this year, in order for the school to save face
>you get to tutor your students, help your coworkers, and develop friendship with them, while also dealing with all sorts of problems
Granted I have zero experience in programming, and my idea of a game comes more from the old jap games back to the Playstation 1 & 2 era in the 90s - 2000s. And like >>14073061 said, you have to hire a whole team, especially with people competent in the technical side of making games, that will handle better the project.
Sounds like what you want is a teaching story or a teaching themed game. I don't think you can replicate the experience of teaching without an advanced AI, and if you're actually after that, then go teach people.
>teaching game
Unity would be sufficient for a game like that. Single location and redundant content. Would be cheap to produce.
He provided an example game. Mini games are used for interactions with students.
Nintendo is doing the right thing. The best games have always come from people who have real life experiences, not from people who have spent their entire life playing games or being unique snowflakes.
Wah wah I don't like Nintendo games is all you're saying.
Nintendo have never claimed to make anything but retard entertainment. Smash is not a competitive fighting game, Splatoon is not a competitive FPS, Mario Kart is not a competitive racing games. It's cancer like you who want to compete in meaningless ways which try to make it so.
Go play a game, have fun with it. Stop trying to make your E peen bigger when no one gives a fuck.
It probably exists. Sim hospital type shit exists but no one cares about retro PC gaming because it's not MUH MARIO or MUH ZELDA
>>tfw when you see that playing a game not only doesn't have value but actually lessens your net value in the world
I actually like Nintendo. I bought a Wii U for Christ's sake. Splatoon is objectively a competitive shooter (that is taken FAR more seriously in its primary market of Japan than it is here, you have no fucking idea), I put a lot of time into it, I'm going criticize it and the company that made it. Your post reflects more poorly on you than it does on me.
>fucking tryhards why do you care about anything just have fun XD
You're the cancer.
Just checked, half of your posts ITT have been shitting on Nintendo. You hate Nintendo but get pissed at people criticizing their game design? I don't get it man. Also nice job ignoring my attempt to clear up your poor reading comprehension, didn't realize both of those posts were from the same person.
>I will hide behind a group identity rather than admit my own problems.
Nintendo are faggots sure, but that doesn't mean every game has to be competitively balanced. This competitive autism destroys what could be a fun game because it demands the removal of stuff that might be unbalanced but good for a laugh.
Odd Job was funny as fuck when he ran up to someone and slapped them in the nuts til they died. It didn't matter he wasn't balanced because he added fun to the game when he was used. In your competitive balanced world everyone would be the same neon green/red humanoid figure like you're playing Super hot. I have no interest in your autism simulator, it's not fun, it will simply die because of that. It's the reason why Quake 3 knock offs can't get off the ground any more. They're trying too hard to be competitive balanced games rather than fun games. Quake 3 is well balanced but it's been done to death, it's not fun to just replay it over and over for the rest of your life.
>I own a Wii U
So do I faggot. Now shove your consumer E peen up your tranny cunt.
>Gamers want to perfect what already exists, while Nintendo is about experimentation and finding new ways to have fun, Miyamoto says
>experimentation
>when every single Nintendo game is a "safe bet" with a gimmick
Can you name a game which was great because the person who made it had "real life experiences"?
Dark souls is a prime example above.
Casual. Who cares. Great vidya is always beyond the face on it.
It is interesting that faggots here will call Miyamoto inept and senile but then turn around and take anything he says in an interview as insightful.
What are you talking about? Only "gamers" would constantly demand another derivative Mario game or Zelda title.
So your example is a game which by all accounts draws shit loads from western fantasy vidya, the very practice which is under criticism here? And you're using stuff as simple as "climbed up a hill in a conga line once" or "tried reading a book in a language he didn't quite know" as examples of real life experiences? (Or for that matter, arguing that lore faggotry was a reason for Dark Souls being a good game). In that case everyone has had real life experiences some way or another.
Inspiration doesn't always have to be big. Small things make a larger impact. When you ask a gamer to draw an alien are they going to draw Halo, Mass Effect or Dead Space? Someone who has never played any of those games won't just draw what's presented to them here. They will see the world differently because they aren't involved in the same "meme" circles as gamers are.
Yeah, because drawing a Lovecraftian Elder God is so fucking original, right?
I already addressed everything you said, you either didn't read my post or lack the reading comprehension to understand it. I know you're going to continue being aggressively retarded so here's my final response, not reading anything you say after this:
>competitive autism destroys what could be a fun game because it demands the removal of stuff that might be unbalanced but good for a laugh
The example I had in mind was a ridiculously unbalanced weapon (buckets in early Splatoon 2). This forced everyone to use that weapon to compete. "Competitive autism" in the playerbase was an unavoidable force of nature. Everyone wanted to win, everyone figured out that buckets were OP, it trickled down to the dumbest of players until everyone was either bucketfagging or raging at the bucketfags.
What could have solved this? "Competitive autism" in the development team. If one developer had been a "tryhard xD what a fag he cares about a children's game xD" they would have realized it was broken before the game shipped.
I was literally arguing that I wanted a greater variety of weapons and strategies to be viable, and you act like I'm supporting nofunallowed fox final destination. I literally stated that I think over-balancing games makes them boring, and you say
>In your competitive balanced world everyone would be the same neon green/red humanoid figure like you're playing Super hot.
You even talk about Oddjob somehow without making the connection that if GoldenEye were a competitive online shooter today then everyone would play as Oddjob, and it wouldn't be a fun joke, just an annoyance that you can't play as any other character without handicapping yourself.
I honestly wish you were a troll, but it's more likely that you are either skimming posts for reasons to rage at people, or are genuinely retarded. Whichever is true, please kill yourself, new years would be a fine occasion.
>be locally successful rap group with your girlfriend
>re-imagine your gimmick into being "zef" take the world by storm with clever marketing and some good songs
>girlfriend is about averagely talented, but she acts a slut and looks a bit freaky so it plays well
>sitting on top the world, get movie roles, living the dream
>girlfriend leaves you for a local drug dealer
>have to perform songs she's wrote about how much she loves her new drug dealing shitskin boyfriend.
is south africa the land of the cucks?
Dork Souls actually has lore? Never noticed, and I beat the games several times each.
Wait what happened to Die Antwood?
>You're just emotional
Yea yea suck it up liberal. Not everything is emotional.
>Everyone would play Oddjob
Yea they would and it would turn into a game mechanic that defined the genre i.e. bunny hopping and rocket jumping in FPS games. But hey lets patch all that shit out and then we can play CS which is oh so much more fun than Quake ever was right?
>Yea yea suck it up liberal. Not everything is emotional.
>When you ask a gamer to draw an alien are they going to draw Halo, Mass Effect or Dead Space?
Or maybe they'll draw something they saw during a moment of sleep paralysis they once experienced? Why does playing games mean they don't have these moments of life experience when you've already acknowledged they don't have to be major parts of their lives?
Yolandi and Ninja broke up a year or so ago, now she's seeing some drug dealer from the local slum and writing songs about it which Ninja has to sing.
Ugly Boy is one such song about how much she loves her new shitskin boyfriend. She rode Ninja to the top then pushed him aside for a more "exciting" guy and now Ninja is trapped having to play the part of the dude his ex is now banging in their music videos so he can keep his paycheck going.
Isn't he rich enough to walk the fuck away?
>nintendo
>games
~~pick one~~
(MARK BANNED THIS USER. YOU ARE COSTING ME SHILL SHEKELS WITH SUCH POSTS)
>microsoft funded 343
<hurr 343 sucks at games durr
wtf I hate gamers now! down with the gamyarchy!
No shit, i wouldn't hire marks either.
and that why kamiya is failing.
Sakurai is a freelance dev, Nintendo hasn't owned him in years. I think he's done with Smash because he wanted to be done with it since Melee and the only reason he does work for Nintendo was because his friend Iwata was there.
Kamiya's games didn't sell because he doesn't market.
Now that the games have had time to fester their remakes and HD re-releases are getting shilled constantly for free, he played the long game.
W101 didn't sell shit because the Wii U flopped, it's not really a fault of him.
He has clearly wounded you, but know that he makes sense.
If you employ people who are heavily into games, they will only want to remake something they've played in the past.
That is how boring clone games are made.
The best and most interesting games have often been made by people who don't play them.
Same with films, do you think all the directors and actors watch films constantly?
If you work at a cake factory you tend not to eat that much cake.
W101 is also not a very good game. Neither is Bayo 2. The WiiU could have been sold on those games and yet they just aren't DMC 3 good which is what they would need.
No clone games get made because there is an established market for them, do you seriously think developers make clone games because they lack the imagination to try something different? They do it because they are more than weary of the risks that goes into trying anything that isn't a tried and tested formula, it's an industry, there is rarely room to risk wasting time on an idea that doesn't work out.
>If you work at a cake factory you tend not to eat that much cake.
Are you really going to use food as an analogy when "don't trust a skinny chef" is a well known saying?
>W101 is not a good game
>Wait, what's wrong with liking Naruto?
>Main trio hardly has any meaningful interaction with each other past the original series
>Sakura being completely irrelevant to the plot. She literally doesn't absolutely NOTHING for the entire 700 or so episodes aside from being a big "muh sasuke" crybaby. To excuse her uselessless, they made her into a healer so she would have an excuse not to participate in any fights.
>Sasuke as a character. In the original series he was more or less alright. In shipuden he has very little screentime for the first half of the series or so, then suddenly it's just sharingan this sharingan that with the entire story revolving around sharingan power levels. His interactions with Itachi are pretty good, but outside of that it's just him being all out "crawling in my skin" edgyness.
>Most side characters have terrible development plots, or sometimes don't develop at all. Others have completely useless powers that prevent them from having any meaningful impact, other than prolonging episodesTenTen, Ino* or serving as deus ex machinas for story progressionKiba with his smelling powers, Shikamaru always weaseling his way out of things**.
Outside of that the show tries really hard to milk itself by constantly dragging out episodes with constant pointless reminiscence montages of previous episodes, as well as ranging from meh to terrible filler episodes. Characters that have exhausted their use story-wise are swiftly killed off jiraya, yamato. Previous villains have changes of heart for no reason and help the good guys.
Sage for offtopic.
can't say I blame nintendo.
take a look at (((blizzard))) where they do the complete opposite - hire the most autistic of gamers to design and run their games.
and they've all been shit since at least bagging tigole
Blizzard's Wow balance guy played the game on a fucking tablet.
Blizzard hasn't hired autism in years.
Even this post could be misinterpreted as a catch-22 whose core idea is that amount of games played=inability to develop a good video game, when really the point is that people who romanticize and idolize video games are likely to be poor at the actual development process due to uncontrolled passion and misplaced judgement. You and 40b7ae gives off it is exactly this, just this that causes new game developers to make bad products, when it's the seasoned gamer's wisdom and cognitive skills, not his experience and time spent playing video games, that determine the design philosophy and quality of a game he works on. If it can be learned and understood why video games are developed the way they have been, then certainly it means the people who play them are not pigeonholed into only making imitations or worse clones of the products they've played. Essentially this is a matter of both self-control of one's aspirations, as well as vertical and horizontal thinking. The most true thing to take from this thread is that idea guys are just shitty. They're called idea guys because their most useful function in the creation of a video game are concepts that they themselves cannot attempt to develop alone, and the one thing everyone can do is think of ideas and concepts. The second someone becomes capable of actually making a video game, he stops being an idea guy, though I wonder if having lots of money should be considered an acceptable condition for one to avoid being correctly labeled an idea guy.
I agree with Miyamoto, but this is only because gaming is no longer novel.
The famicom was successful as developers would spend time after their shifts testing/playing the games for the sake of enjoyment, but this is no longer true as we have dedicated testers.
This is applies to any business; an overly zealous individual will be less respectful of the hierarchy and more prone to cargo-cult thinking.
People that prioritize hobbies over family and finance are usually childish faggots.
If you were a band leader you wouldn't hire your fans, etc.
>dedicated testers
>they will only want to remake something they've played in the past
Exactly what nintendo have been doing for 20 years thanks to iron fist miyamoto.
>That image
>No matter what field you're in, whether it's music, architecture, film, painting, vidya development, and so on, having other hobbies and interests on the side really helps your main passion and may give you inspiration you wouldn't find otherwise.
Have you people forgotten how much of Miyamoto's work was inspired by he adventurous youth or hobbies such as gardening (Pikmin) or even getting a dog (Nintendogs)
Look at Will Wright's history.
>First game he works on is Raid on Bungeling Bay, about using a attack helicopter to destroy enemy bases on different islands before their infrastructure advances and become more difficult to kill.
>He got a lot of enjoyment out of design and layout of the enemy bases on the islands and he continued to develop the level editor as a personal toy because he enjoyed it so much
>Starts researching urban planning while realizing that others may also enjoy constructing and building cities themselves
>Ends up creating SimCity and lead to the creation of other Maxis developed simulation games, SimAnt, SimEarth, etc.
But he didn't work on Okami.