>>14072131
I feel like I've encountered this train of thought somewhere before, but relating to thought and philosophy.
>People aren't created out of the blue, they're various compositions of experiences. When your life is just a derivative of other lives, it just becomes an entirely meta existence. Contemporary life, for example, represents hundreds of years of imitation and cultural stagnation. Life is being defined in terms of itself now.
But I can't remember who would have written or said it. Interesting that it would parallel art.
>>14072203
(1), pls. People in general, not just gamers, usually don't want completely new things anyway. They like the idea of new experiences, but strongly prefer the safety of something that's mostly familiar. It's the same reason they're far more willing to try a new menu item at McDonalds than they are to try a new locally-owned restaurant, even if they say they like to try new things and support local businesses. The new place is more of an unknown. It's shit for the success of new creative products, but you have to work with it. Also, see https://en.wikipedia.org/wiki/Gunpei_Yokoi#Lateral_Thinking_with_Withered_Technology and reflect on how it relates to Nintendo's (over)use of their IPs.
>>14072399
>But Iwata called himself a gamer, and he was one of Nintendo's best people.
Yes, but even he thought that he was inferior to Miyamoto. I'm forgetting which one it was, but there was a conference during the late Wii era where Iwata spoke about how, even though he was one of the best programmers they had back in the day, and made the most technically impressive games, Miyamoto's games were always more creative, and were far more successful as a result. According to him, acknowledging that was integral to his philosophy for running Nintendo.
>>14072441
Artists and enthusiasts ask that question. To a detached entrepreneur whose primary interest is profit, the only relevant question is whether or not there are people who will buy it, no matter what it is, or who the people are.