You are wrong. What is needed people who know the genre well, people who know the target audience well, people knowledgeable in specific domains related to the game (history,weaponry, architecture, interior design, etc), and people skilled with the tools. Without all of this a game has a high chance of being a complete failure. It won't break any new ground. Nintendo has been refining existing games for a long time, and it has brought them success. They don't innovate with games development. They rely on other studios or teams like they did with BotW. That team just lifted designs and features from existing games. The article is complete faggotry.
To what end? There are many people today that never played DOOM. A game that copies it and improves it by incorperating successful mod features would create a good game people would enjoy. Those who only played DOOM and no mods may even state it is DOOM, but better.
Clones are opportunistic games. To make a good clone, the developer must evolve the gameplay. If they fail, they create a worse game.