Anonymous ID: 9cfefa Dec. 30, 2017, 4:20 p.m. No.14070826   🗄️.is 🔗kun

>>14070596

>If you ask a complete layman to design a FPS, he'll have to do so from the ground up and take nothing for granted.

And his game'll be shit because he'll be missing all the important lessons that have been learned over the years by other devs. You'll end up with something like Elite: Dangerous, where you get a bunch of people who are very skilled programmers, artists, musicians, etc, but who haven't touched a video game in the decades since the last Elite game before that and don't have the faintest clue about what makes a game fun and engaging.

 

And what they then churn out is a very pretty, very technically impressive game that's not remotely fun because they don't know shit about games and they haven't learned from everyone else who came before so when they try to reinvent the wheel they come up with a square instead of a circle and it's just as awful as you'd imagine.

Anonymous ID: 9cfefa Dec. 30, 2017, 5:34 p.m. No.14071230   🗄️.is 🔗kun

>>14070924

>50 Shades of Gray and Twilight are what happens when a bunch of people who said "I WANT TO WRITE NOVELS WHEN I GROW UP!" actually get what they want.

No, they're female porn. Women read them and schlick. Treating them as novels is like treating porn videos as cinema.

Anonymous ID: 9cfefa Dec. 30, 2017, 9 p.m. No.14072085   🗄️.is 🔗kun

>>14072060

No, those are wages. Billed labour is obviously going to be a lot higher, to pay for support staff and what have you. Of course, it depends on whether the company makes its money off labour mainly or off parts mainly. Some industries will charge a fairly low rate to clients but gouge them on material costs.