Anonymous ID: f0e5c4 Dec. 30, 2017, 4:43 p.m. No.14070936   🗄️.is 🔗kun   >>1201

>>14070754

I strongly suspect the anon in that screencap of yours has never actually released a game themselves. Hell I haven't read the thread in question but from what I can gather from the context I'm feeling sorry for this anon whose just trying to make a cool mech game and is getting crap from this pretentious faggot who tells him he's not making anything successful unless he's a "Japanese giga-autist who eat, sleep and breath mechanical design".

 

Having interesting or unusual sources of inspirations for a game is great, but actually knowing how to make a fucking video game is infinitely more valuable and what is going to be what makes or breaks a video game project. Especially since your biggest challenge as an indie developer is actually getting a finished product.

Anonymous ID: f0e5c4 Dec. 30, 2017, 5:27 p.m. No.14071187   🗄️.is 🔗kun

>>14071158

Why exactly? I mean I know the game is stupid and the guy is a faggot but what could have happened to have make even having threads about the game a bannable offense?

Anonymous ID: f0e5c4 Dec. 30, 2017, 6:09 p.m. No.14071421   🗄️.is 🔗kun   >>1476 >>1496 >>1766

>>14071201

Not just programming. The art, the animation, the music, the shit that takes actual skill to do.

 

Where you take inspiration from is actually more in line with idea guy stuff. Literally, the stage where you're coming up with ideas for the game is where you decide what to draw inspiration from.

 

I guess what I'm getting at here is to have your priorities straight about what is important for a game. There have been loads of great games which have pretty damn insular inspirations. Hell a lot of indie games sell themselves on trying to be spiritual successors to forgotten genres and series, they don't feel they need to draw inspiration from sources other then old vidya but they still work great because the devs knew what they were doing.

 

Conversely having inspirations outside of vidya isn't a guarantee of a good game either, in case you haven't noticed that's actually a lot of the thinking behind the walking sim genre. Developers who want to do games about the 1988 Yellowstone Park Fire or some 90s Lesbian Romance Story, because they think they're being so bold making games about things games aren't normally about, only then to fuck up at the "actually making a game" part.

Anonymous ID: f0e5c4 Dec. 31, 2017, 4:09 a.m. No.14073642   🗄️.is 🔗kun   >>3652

>>14073597

So your example is a game which by all accounts draws shit loads from western fantasy vidya, the very practice which is under criticism here? And you're using stuff as simple as "climbed up a hill in a conga line once" or "tried reading a book in a language he didn't quite know" as examples of real life experiences? (Or for that matter, arguing that lore faggotry was a reason for Dark Souls being a good game). In that case everyone has had real life experiences some way or another.

Anonymous ID: f0e5c4 Dec. 31, 2017, 4:38 a.m. No.14073717   🗄️.is 🔗kun

>>14073679

>When you ask a gamer to draw an alien are they going to draw Halo, Mass Effect or Dead Space?

Or maybe they'll draw something they saw during a moment of sleep paralysis they once experienced? Why does playing games mean they don't have these moments of life experience when you've already acknowledged they don't have to be major parts of their lives?

Anonymous ID: f0e5c4 Dec. 31, 2017, 8:32 a.m. No.14074498   🗄️.is 🔗kun

>>14073954

No clone games get made because there is an established market for them, do you seriously think developers make clone games because they lack the imagination to try something different? They do it because they are more than weary of the risks that goes into trying anything that isn't a tried and tested formula, it's an industry, there is rarely room to risk wasting time on an idea that doesn't work out.

 

>If you work at a cake factory you tend not to eat that much cake.

Are you really going to use food as an analogy when "don't trust a skinny chef" is a well known saying?