I agree that people having experience outside of vidya (or the primary medium they want to be part as a creator) is always a good thing.
Im surprised nobody made a game about being a teacher for instance which used to be my previous job. Sole example I have in mind is that japanese-only title Gachitora (a game where you play as a yakuza enrolled as a teacher after saving a student from roof-jumping suicide) and Summon Night 3, but that's it. It tends to be more the protag being a student, specifically in jap games.
>time-based simulator game you either play as a male or female teacher in high school
>you're the principal teacher, for a whole year, in a class that has its peculiar students and troublemakers
>your objective is to make sure your class achieve a record score this year, in order for the school to save face
>you get to tutor your students, help your coworkers, and develop friendship with them, while also dealing with all sorts of problems
Granted I have zero experience in programming, and my idea of a game comes more from the old jap games back to the Playstation 1 & 2 era in the 90s - 2000s. And like >>14073061 said, you have to hire a whole team, especially with people competent in the technical side of making games, that will handle better the project.