Anonymous ID: 4c3fba Dec. 30, 2017, 5:20 p.m. No.14071134   🗄️.is 🔗kun

>>14070754

That image using Pong as an example is funny, considering I was just reading some old Eugene Jarvis interviews yesterday where he mentions seeing Pong and Space Invaders in the 70s and those being his own primary inspirations to make arcade games.

>>14070787

>broader interests

This is the key point; if you're game designer, it's important to have vidya inspirations that give you that kick in the ass to make games, but it's an even better asset to combine playing games with other interests that aren't exclusively vidya.

Anonymous ID: 4c3fba Dec. 30, 2017, 5:28 p.m. No.14071197   🗄️.is 🔗kun   >>1372

>>14071128

>I've noticed this with Indie. Any game that is a callback to the old days, I.E. when people where doing weird and interesting shit, literally just copies whatever game inspired them. Bland clones that aren't even as fun as the thing they're copying because they have no fucking soul.

I think we've all had that moment where we've tried some retrosploitation indie shit game, and ask "why am I playing this artsy fartsy knock off when I can just load up the older, better games that inspired it"?

Anonymous ID: 4c3fba Dec. 30, 2017, 5:37 p.m. No.14071251   🗄️.is 🔗kun   >>1259

>>14071231

More or less; in the interview everyone loves to wildly misinterpret, he uses military otaku as an example of people with too narrow of an interest to make something innovative or with impact.

 

>>14071242

Nice meme gif.