>not recognizing ancient pasta
>>>/reddit/
>>>/neogaf/
>>>/somethingawful/
That image using Pong as an example is funny, considering I was just reading some old Eugene Jarvis interviews yesterday where he mentions seeing Pong and Space Invaders in the 70s and those being his own primary inspirations to make arcade games.
>broader interests
This is the key point; if you're game designer, it's important to have vidya inspirations that give you that kick in the ass to make games, but it's an even better asset to combine playing games with other interests that aren't exclusively vidya.
>I've noticed this with Indie. Any game that is a callback to the old days, I.E. when people where doing weird and interesting shit, literally just copies whatever game inspired them. Bland clones that aren't even as fun as the thing they're copying because they have no fucking soul.
I think we've all had that moment where we've tried some retrosploitation indie shit game, and ask "why am I playing this artsy fartsy knock off when I can just load up the older, better games that inspired it"?
More or less; in the interview everyone loves to wildly misinterpret, he uses military otaku as an example of people with too narrow of an interest to make something innovative or with impact.
Nice meme gif.
It's also ironic that Miyazaki complains about otaku, yet is buddies with Anno. Then again, most of Miyazaki's generation hate otaku, just look up any Yoshiyuki Tomino interview.
It was Panda and the Magic Serpent.
>60 bucks
>an hours wage
Nintentoddler confirmed for having a job or is a richfag who's never worked a menial job.