Wonderful 101 was one of the greatest games of 8th gen. A shame it was one of the only good games on the Wii U.
>was wonderful 101 actually good though?
Yes
>but i've heard its kinda easy and repetitive, but "unique".
It's like Devil May Cry and Bayonetta - just beating the game on the base difficulty isn't too tough, the appeal is for the people who want to go back and try to get all perfect scores on the hardest modes which require mastering the game's mechanics.
Honestly, not sure, don't have a Wii U myself so I just played it at a friend's house. It seemed like it had enough variety in the abilities and shit you get that you should be able to get creative with it, but I can't give an honest opinion since I haven't actually gotten that far. If the Switch ever becomes worth owning I might pick up the supposed remake I'm hearing about.
>can use in-game earned points to purchase health replenishing items
Butโฆ but you'd never spend it on those, you'd spend it on upgrades and new skills.
>default difficulty setting offers up a significant challenge
No? It's pretty easy, especially if you're not going for a high score.
>what? so you basically switch weapons by drawing different shapes? anonโฆ that's not unique and is no different from just a hotkey or keypad. and its not much different from just scrolling through them.
In addition to what >>14119226 says, it's worth noting that while drawing the weapons, time slows down heavily but does still progress, and you can get knocked out of doing it mid-draw. From what I've heard, the hardest difficulty mode removes the slow down, and forces you to draw in real-time, which would make the game ridiculously difficult from what I recall of it but I'm fucking terrible at drawing
>it sounds like a super easy game that had potential and depth but at the last second some retard made a stupid decision to casualize it for children.
It does have depth, it just doesn't require it to achieve a simple clear. Again, see Devil May Cry and Bayonetta and Metal Gear Revengeance. This is pretty much the formula for Platinum.
>that should never be the case. do you have any idea how shitty that is?
Agreed, in an ideal world that would never happen, the game would just be hard to begin with. I think it's their attempt to make something that can still be a tough and challenging video game while allowing the normalfags to get their feel good prize so that they keep buying it.
>they managed to make it eaven more cheating than quicksaving
Again, if your goal is only to beat the game, then yes. If you're trying to play the game right though, the continue system is about as useful as the Cyber Elves in the Rockman Zero games, aka not at all.
I still remember being annoyed at how Persona 2 dumbed down the game from 1โฆ then 3 came along and made 2 look good.
>Encouraging strategic party formations based on weapon ranges of the different characters while making magic valuable because it's position agnostic is horrible game design
>Encouraging experimentation with fusions and balancing power with cost is horrible game design
Nigger what.
I love this one in particular, short and to the point in terms of showing just how much control you have once you git gud
To be fair, that's not exactly a high bar by any means.
You're preaching to the choir Anon, with a handful of exceptions the West has been dead to me for at least the past decade and a half.
>but ots easier to blame minorities and women right?
What? No one here has done that though. Everyone knows the problem is normalfags.
The same reason all the Monster Hunter World shills aren't - shitposting isn't a bannable offense.