Anonymous ID: 258085 Jan. 8, 2018, 9:01 a.m. No.14118660   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>8799

>>14118571

>was wonderful 101 actually good though?

Yes

 

>but i've heard its kinda easy and repetitive, but "unique".

It's like Devil May Cry and Bayonetta - just beating the game on the base difficulty isn't too tough, the appeal is for the people who want to go back and try to get all perfect scores on the hardest modes which require mastering the game's mechanics.

Anonymous ID: 258085 Jan. 8, 2018, 9:42 a.m. No.14118832   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14118799

Honestly, not sure, don't have a Wii U myself so I just played it at a friend's house. It seemed like it had enough variety in the abilities and shit you get that you should be able to get creative with it, but I can't give an honest opinion since I haven't actually gotten that far. If the Switch ever becomes worth owning I might pick up the supposed remake I'm hearing about.

Anonymous ID: 258085 Jan. 8, 2018, 10:23 a.m. No.14118991   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14118980

>can use in-game earned points to purchase health replenishing items

Butโ€ฆ but you'd never spend it on those, you'd spend it on upgrades and new skills.

 

>default difficulty setting offers up a significant challenge

No? It's pretty easy, especially if you're not going for a high score.

Anonymous ID: 258085 Jan. 8, 2018, 5:40 p.m. No.14121470   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14119156

>what? so you basically switch weapons by drawing different shapes? anonโ€ฆ that's not unique and is no different from just a hotkey or keypad. and its not much different from just scrolling through them.

In addition to what >>14119226 says, it's worth noting that while drawing the weapons, time slows down heavily but does still progress, and you can get knocked out of doing it mid-draw. From what I've heard, the hardest difficulty mode removes the slow down, and forces you to draw in real-time, which would make the game ridiculously difficult from what I recall of it but I'm fucking terrible at drawing

 

>>14119351

>it sounds like a super easy game that had potential and depth but at the last second some retard made a stupid decision to casualize it for children.

It does have depth, it just doesn't require it to achieve a simple clear. Again, see Devil May Cry and Bayonetta and Metal Gear Revengeance. This is pretty much the formula for Platinum.

 

>that should never be the case. do you have any idea how shitty that is?

Agreed, in an ideal world that would never happen, the game would just be hard to begin with. I think it's their attempt to make something that can still be a tough and challenging video game while allowing the normalfags to get their feel good prize so that they keep buying it.

 

>>14119477

>they managed to make it eaven more cheating than quicksaving

Again, if your goal is only to beat the game, then yes. If you're trying to play the game right though, the continue system is about as useful as the Cyber Elves in the Rockman Zero games, aka not at all.

 

>>14119498

I still remember being annoyed at how Persona 2 dumbed down the game from 1โ€ฆ then 3 came along and made 2 look good.

 

>>14119536

>Encouraging strategic party formations based on weapon ranges of the different characters while making magic valuable because it's position agnostic is horrible game design

>Encouraging experimentation with fusions and balancing power with cost is horrible game design

Nigger what.