Anonymous ID: 3819b1 Jan. 4, 2018, 9:19 a.m. No.14096063   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>3878 >>5885

Companies just gives what the gamers wants

They want shit? They'll get shit, simple as that

As long you have a majority of plebs who will fall for marketing and peer pressure without thinking for themselves, we'll keep having shallow games

KILL ALL THE ENABLERS

Anonymous ID: fc451a Jan. 4, 2018, 9:25 a.m. No.14096090   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

They shouldn't be caring about awards and about what their customers, the ones that actually buy their games, think about it. The ones that actually play games all the way to the end are more valuable than the reviewers who rush reviews for a quick buck. That's the problem with basing pay on metacritic scores and award shows in general. It's all ego stroking nonsense that matters for the short term with no long lasting goal in mind.

Anonymous ID: 2c6e34 Jan. 4, 2018, 9:45 a.m. No.14096215   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9084

>>14096058

You get the point, TLoU is a shitty game yets get raving reviews to the point where normalfags are parroting how it's the best game ever and anyone who disagrees is a nintendrone. Just go to any video gaming site other than here and you'll see that I'm right.

Anonymous ID: ec430f Jan. 4, 2018, 9:56 a.m. No.14096286   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9084

>>14096105

Last time I played it it felt like a walking simulator where they desperately tried to add on gaming mechanics. All the new additions to game play are basically

>well you want to walk around and explore?

>haha everything is broken go fix it

 

>>14096187

Reviewers always rate non-games higher because they suck at games and they aren't frustrated by the non-existent game play. I usually take a few points off their scores for story-games, and add a few points for games that are difficult to try and make up for it.

Anonymous ID: fe9ef0 Jan. 4, 2018, 11:01 a.m. No.14096621   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>6761 >>6767 >>7348 >>7491 >>7551 >>7598

>>14096527

Or you could support devs that don't give a shit about promoting Marxism and focus on making good games like Cuphead so that walking simulators die off by lack of popularity and funds. Isn't it more satisfying to see them find ways to bring down better games despite them not being propagandas and are just focused on embracing themselves as games?

Anonymous ID: f69904 Jan. 4, 2018, 2:21 p.m. No.14097537   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>AAA GAMES WITH BIG ADVERTISING BUDGETS GET BETTER REVIEWS FROM THE SMALL STUDIOS

>HOW>?>!!>!

stop being a fucking idiot, so long as AAA games publishers pay review sites big ad money to keep their games on the sites banner ads for 4 months leading up to the game they site in question can't in their right mind give it a bad review. We're also aware the most reviewers are casual idiots who love non-games and fluff

Anonymous ID: eb1a46 Jan. 4, 2018, 9:13 p.m. No.14099084   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9559 >>3661

>>14096187

>>14096286

>>14096215

>TLoU is a shitty game yets get raving reviews to the point where normalfags are parroting how it's the best game ever and anyone who disagrees is a nintendrone. Just go to any video gaming site other than here and you'll see that I'm right.

I remember someone here on /v/ who posted a screencap about a guy who apparently worked for an advertisement company of some sort, who was hired to basically shill for "undertale" like there's no Tomorrow, to the point of making up fake polls where undertale was going to win best game against titles like mario or zelda and ridicule whoever didn't consider undertale to be the best game ever.

The goal was to reach a point where the general consensus was that undertale was one if not THE best game of all time, and people who disagreed were going to be ridiculed and called ignorant, contrarian and shit like that, because EVERYONE knew how undertale was the best thing since sliced bread.

Anyone remember that?

I think that the same shit happened with (((The Kike of US)))

Anonymous ID: ebb70e Jan. 4, 2018, 11:38 p.m. No.14099559   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>3661

>>14099084

I mostly remember all these threads made by people who hated undertale and pretended like it was the best shit ever to make people hate this game, and I'm not talking about the generals threads.

Now I can understand shitting up shill threads, but making entire thread for that was retarded

Same shit happened with nier automata recently

Anonymous ID: c05ba8 Jan. 5, 2018, 6:41 p.m. No.14103613   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14096048

the Last of Us got good reviews mostly cus muh graphics and $ony shekkels the muh story part along with the poz are the reason it got a 10/10 GOTY instead of a 9/10 but the bulk of the review scores is rooted in how the "game" looks and $onyggers shilling

Anonymous ID: c05ba8 Jan. 5, 2018, 6:53 p.m. No.14103661   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14099084

the wanted to push Endertale into the "Citicen Kane" of Vidya so they could use it as a plataform to justify themselves as they pushed for similar low effort garvage

they failed cus no matter if the game had actual good points in it's favour, normalfags just want shinny, and undertale ain't shinny, it's hippster

TLOU is shinny, as shinny as it is expencive, no indie hippster has the budget to make such a polished turd that normalfags eat up like a fly would, hippsters praised it for many reasons, the poz, the lack of gameplay, $ony shekkels but all of their shilling fell on deaf normie ears as their small normie minds were still hypnotized by the expencive shinny graphics

>>14099559

>Same shit happened with nier automata recently

Nier had hot ninja robo waifus and a platinum style combat sistem

it had enough to it's favours that people would shill it for free just cus they liked it

>>14103576

i hope that post of yours was not an insult directed at God Hand motherfucker

that game is fucking awsome

beat it like 10 times alrready and i still keep coming back for more every now and then

Besides, it was made by Shinji Mikamy, not Kamiya

Anonymous ID: b31cef Jan. 8, 2018, 8:40 a.m. No.14118571   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>8660 >>8822

the last of us had actually really good third person shooting parts in between long periods of dialogue and walking simulation. but the parts that had actual action were pretty top tier. just not nearly enough of it and too much bullshit in between. if you played the game on its 1 good difficulty (turn it up until spider sense turns off, then play) its a solid 7/10.

 

was wonderful 101 actually good though? i hear alot of mixed things about it. most agree the game is super short (which i'd prefer over lengthening it with walking simulation and dialogue if the action is solid) but i've heard its kinda easy and repetitive, but "unique". doesnt really sell it for me. and gameplay looks pretty generic. what's good about it?

Anonymous ID: 838f2d Jan. 8, 2018, 8:55 a.m. No.14118637   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>8696

I liked TLoU

The gameplay was fun, the story and world were interesting, the stealth could of been better but it's not awful. Worth the $5 I paid and 8 hours I spent with it

 

I don't have a WiiU so I can't speak for Wonderful 101

Anonymous ID: 258085 Jan. 8, 2018, 9:01 a.m. No.14118660   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>8799

>>14118571

>was wonderful 101 actually good though?

Yes

 

>but i've heard its kinda easy and repetitive, but "unique".

It's like Devil May Cry and Bayonetta - just beating the game on the base difficulty isn't too tough, the appeal is for the people who want to go back and try to get all perfect scores on the hardest modes which require mastering the game's mechanics.

Anonymous ID: b31cef Jan. 8, 2018, 9:36 a.m. No.14118799   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>8832

>>14118660

>get all perfect scores on the hardest modes which require mastering the game's mechanics.

so im guessing this doesnt fall into the pitfall of "whats fun becomes completely unviable, and whats tedious becomes the only viable strategy"? thats pretty refreshing if true.

Anonymous ID: bf8329 Jan. 8, 2018, 9:41 a.m. No.14118822   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>8868

>>14118571

>most agree the game is super short

It's 28 missions total, which is almost longer than Bayonetta 1 and 2 put together, and those are already slightly longer than most stylish action games: DMC1 can be beaten in about ninety minutes, Viewtiful Joe in 2 hours, MGR in 3 hours. I don't know who told you it was short.

 

>i've heard its kinda easy and repetitive, but "unique". doesnt really sell it for me. and gameplay looks pretty generic. what's good about it?

The wonder liner inputs a) are unlike any other action game on the market and b) mean you have every weapon and technique in the game freely available you to at any time without having to go through a menu or a wheel selection, for one thing.

Anonymous ID: 258085 Jan. 8, 2018, 9:42 a.m. No.14118832   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14118799

Honestly, not sure, don't have a Wii U myself so I just played it at a friend's house. It seemed like it had enough variety in the abilities and shit you get that you should be able to get creative with it, but I can't give an honest opinion since I haven't actually gotten that far. If the Switch ever becomes worth owning I might pick up the supposed remake I'm hearing about.

Anonymous ID: 679ba5 Jan. 8, 2018, 9:48 a.m. No.14118859   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9498

>>14103436

There is a blog somewhere devoted to recording times imagine party babyz has outscored actual games. According to IGN, games lile Ruiner, Let It Die, NieR, nuDOOM, Dead Rising Off The Record, Kirby's Air Ride, and Persona 1 all pale in comparison to the incredible gameplay of Imagine Party Babyz.

Anonymous ID: b31cef Jan. 8, 2018, 9:49 a.m. No.14118868   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>8980 >>9092

>>14118822

"professional game reviewers" said they beat the game in like 4-6 hours.

your other metrics are clearly speedruns.

 

aside from that, your "a" point was just "unique" which i already said i heard about it. your "b" point could you elaborate more on this? most non-rpg games i play i have all the stuff available to me from the start, but then theres usually a "best" way to do something so that all goes right out the window and it just turns into only using abilities that arent the "best" for specific enemies. what does this game do to keep it interesting?

Anonymous ID: bf8329 Jan. 8, 2018, 10:19 a.m. No.14118980   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>8991 >>9010

>>14118868

"Professional game reviewers" are shitters who stumbled through the game thanks to the lenient continue system and a majority of them don't actually finish the games they claim to. The most famous example from W101's launch was this jackass who claimed to beat the game but also never figured out what Unite Guts is used for, which is one of your two major defensive options.

>your other metrics are clearly speedruns.

You clearly haven't played those games (and you should) if you think those times are unrepresentative of a typical playthrough. The DMC1 speedrun record is under 40 minutes, actually.

 

>your "b" point could you elaborate more on this?

In a majority of other action games you'd have two weapons (or three, if it's DMC4) which you toggle through using one of the triggers as you use combos, and you have to go through a menu to choose which weapons are in those spots. For W101 you can draw any weapon you like at any time. You can draw a sword, use a stinger, switch to the hand, launch with an uppercut, switch to the gun, juggle, switch to the bomb, freeze them in place, switch to the claws to keep the juggle going, slam the enemy back to the ground with the hammer, use Unite Tombstone to launch them back up while you're falling, etc. Having 10+ weapons available to you at all times means there's more open combo potential than a lot of other action games out there.

 

>but then theres usually a "best" way to do something so that all goes right out the window and it just turns into only using abilities that arent the "best" for specific enemies. what does this game do to keep it interesting?

It might be easy to see it that way on a first playthrough, but most enemies have a number of viable techniques, not just one. For example you'd probably see the turtle enemies as the "hammer" enemies at first, since that's the only weapon that breaks their shell, but you can also use the whip to pull their tails and stun them, or use Guts to parry their stomp attack and flip them over, use Team Attack to pin them in place, or use Unite Hand to make yourself immune to their fire attacks instead of dodging them. The only enemies that really shoehorn you into one single technique are the Gedie Dough-goo enemies, since they're only weak to the whip.

Anonymous ID: 258085 Jan. 8, 2018, 10:23 a.m. No.14118991   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14118980

>can use in-game earned points to purchase health replenishing items

Butโ€ฆ but you'd never spend it on those, you'd spend it on upgrades and new skills.

 

>default difficulty setting offers up a significant challenge

No? It's pretty easy, especially if you're not going for a high score.

Anonymous ID: b31cef Jan. 8, 2018, 10:28 a.m. No.14119010   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9072 >>9090 >>9092

>>14118980

professional game reviewers are trash, confirming my point that the game seems easy and short. if the guy beat the game without ever learning a main defensive option, doesnt that mean it's not that important?

but before we get into that

i have played all of those games, when they were new. except i never beat viewtiful joe, because that game's trash.

if you cant even concede that dmc1 takes longer than 90 minutes to beat, im going to just disregard your opinions altogether since youre not capable of rational thought.

 

>10+ weapons

how do you use these different weapons without having to switch to them?

 

ok, so only a few enemies actually force you to beat them a certain way, so doesnt that mean the rest of the enemies can be beaten with the "best" combo making the game repetitive? i mean, it kinda sounds like the game can be beaten with button mashing and not even blocking, and youre arguing you CAN do more. but if its not required, and if the game doesnt offer enough of a challenge to require it of you, whats the point? so you can be more stylish? or beat the enemies faster?

Anonymous ID: bf8329 Jan. 8, 2018, 10:49 a.m. No.14119072   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9156

>>14119010

>if the guy beat the game without ever learning a main defensive option, doesnt that mean it's not that important?

The ONLY reason reviewers beat the game, if they even did (since almost no reviewers showed footage beyond Operation 006), is because you're allowed to continue the game from the point you died indefinitely. Every continue drops you a full rank at the end, but that's not a punishment to anyone who doesn't care about their rank. I don't know where you're getting the 4-6 hour figure, anyway, since it's really at odds with a majority of reported completion times.

 

>how do you use these different weapons without having to switch to them?

Do you understand how the wonder liner works? I didn't say you don't switch to them, I said weapon switching doesn't work the same way it does for other games. You just draw the weapon you want. Straight line for the sword, circle for the hand, right angle for the gun, etc.

 

>it kinda sounds like the game can be beaten with button mashing and not even blocking, and youre arguing you CAN do more. but if its not required

If you get hit, not only do you receive a damage penalty, but it also knocks out members of your team, meaning you are unable to draw unite morphs (meaning you are unable to either attack enemies or dodge/block any oncoming attacks) until you round your team back up. It's definitively mechanically impossible to make it through the game by mashing buttons and tanking damage through each encounter. I'll reiterate that the ONLY reason this would not be true is that dying multiple times during each enemy encounter doesn't actually keep you from beating the game, you're never forced to get good and a lot of people never did.

 

>ok, so only a few enemies actually force you to beat them a certain way, so doesnt that mean the rest of the enemies can be beaten with the "best" combo making the game repetitive?

You really want me to wax on the multitude of equally viable techniques for every single enemy type? The last post and this one were already long enough.

Anonymous ID: bf8329 Jan. 8, 2018, 10:55 a.m. No.14119090   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14119010

If HowLongToBeat's survey isn't persuasive enough for you, consider that mathematically, even assuming that reviewers beat the game in 6 hours and not 4, that's an average completion time of 12 minutes per sub-operation. Pure Platinum completion times (from people who actually know what they are doing) are at best 15 minutes apiece if not 20-30 for longer missions like 006-B or 009-C. If a reviewer is claiming they beat the game in that time they are lying through their teeth.

Anonymous ID: f275a5 Jan. 8, 2018, 10:55 a.m. No.14119092   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9156

>>14118868

>your other metrics are clearly speedruns.

Not really, no. I recently got the Stormbringer cheevo in MGR and the game is pretty damn short when you skip all the cutscenes and arent dying/retrying all the time, and even then there are still some in-game cutscenes you cannot skip. You don't even have to intentionally speedrun for such a time because the game is really that short, obviously those times do not include deaths.

 

>>14119010

>if the guy beat the game without ever learning a main defensive option, doesnt that mean it's not that important

The guy tanking his way through the game by spamming healing potions and continues at the serious cost of his rank, which is in the game so casuals can at least get the experience of the game and so Platinum doesn't completely become a niche developer, but they're discouraged through clear and obvious scoring penalties so superplayers have something to work towards. You really should know this if you have actually played these games.

 

>confirming my point that the game seems easy and short

Having played those games should also let you know that they always have multiple difficulty settings where the harder or more harder difficulty tends to be leaps above normal difficulty, are you seriously going to use the baseline of a journalist playing the game on Normal or lower for the game's difficulty? If you actually, seriously, played these games, then you should also know they encourage playing for rank hunting after you're capable of just surviving, where you're aiming for an excellent performance instead of just passable. See: Style Meter

 

>how do you use these different weapons without having to switch to them?

<For W101 you can draw any weapon you like at any time

 

>so doesnt that mean the rest of the enemies can be beaten with the "best" combo making the game repetitive? i mean, it kinda sounds like the game can be beaten with button mashing and not even blocking, and youre arguing you CAN do more

Again, if you really have played these games, then you should know that each combo has its own uses and that not every combo is useful in every situation, and is not always useful because you're constantly thrown into different situations with different groups of enemies of different types, each with their own dangers and vulnerabilities. Which combo suits the current situation best depends on your judgement. And for the love of god, don't actually use the opinions of someone fucking terrible at the game as a baseline, most of the time any brought up gripes are easily explained away.

 

>but if its not required, and if the game doesnt offer enough of a challenge to require it of you, whats the point? so you can be more stylish? or beat the enemies faster?

Skill ceilings like these exist to separate excellent players from good players. If you're really good at the game, then you can play in the most aggressive and effective way possible, which is in turn also the most dangerous way of playing because of the risks involved as opposed to playing it slow and safe. It gives people a metric by which to improve at the game and see how far they can take it. See: Taunting/Keeping up combos/parrying rather than dodging attacks. Often aggression is intertwined with efficiency, so you're honestly losing out if you don't.

 

Didn't you ask these same questions in a cuhrazy thread some while ago here? Because I can tell it was you.

Anonymous ID: b31cef Jan. 8, 2018, 11:10 a.m. No.14119156   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9226 >>1470

>>14119072

most of the reviews complaint was the game was short, followed by them saying that.

ohโ€ฆ so the game has continue rules like bioshock? that sucks.

 

>wonder liner

what? so you basically switch weapons by drawing different shapes? anonโ€ฆ that's not unique and is no different from just a hotkey or keypad. and its not much different from just scrolling through them.

 

ok, so yea, to beat the game you can just button mash. doing "better' just gets you a better score, but is entirely optional.

 

i didnt ask how many ways to skin a cat, i asked if i can skin all the cats the same way, and you already answered that. and its a yes, aside from a couple enemies that require you to skin them a different way.

 

>>14119092

you guys are pretty much confirming what i heard, but justifying it. thanks for the info though. doesn't sound like it's for me.

Anonymous ID: af01b8 Jan. 8, 2018, 11:15 a.m. No.14119186   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>5214

>>14119032

 

Check out this soyboy filled with contempt and impotency still thinking that he will convince (real) people that his shitty games are worth anything.

How are things with the whores, eh? I bet that they sure "love" some soyboy without any manhood. Getting all the pussies?

 

>>14118711

 

If they truly think that way, then they really are useless now.

Well organized boycotts and smear campaigns against leftists and other corrupt pieces of shit always work.

Not even Star Wars and Disney could get away from boycotts.

Anonymous ID: bf8329 Jan. 8, 2018, 11:22 a.m. No.14119226   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9351 >>1470

>>14119156

>what? so you basically switch weapons by drawing different shapes? anonโ€ฆ that's not unique and is no different from just a hotkey or keypad. and its not much different from just scrolling through them.

Of course it's fucking different. Drawing weapons of different sizes affects the damage output, and you can draw multiple weapons at the same time which means that you have to ration both your battery meter and the literal number of teammates involved in those morphs. You also have to draw the weapon in the same physical space the enemies occupy, meaning that you can't draw a certain shape if an enemy is blocking you. I have never once in another game had an enemy preclude me from switching to another weapon when I wanted to.

 

>ok, so yea, to beat the game you can just button mash.

Only because of the continue system. Attacks don't stunlock enemies, meaning you can't "mash" to win since an enemy will inevitably attack you, and I already explained why you can't tank damage. If you're fine with dying hundreds of times throughout the game and never want to learn to play correctly, then I suppose you can "beat" the game, sure.

 

>i didnt ask how many ways to skin a cat, i asked if i can skin all the cats the same way

They can't. Good luck trying to kill a turtle, a dragon, a Hoedown, or a Doora by mashing the basic Unite Hand combo, if you think that you can button mash your way through the game effectively. Jesus Christ man, I don't understand what your goal is here, you clearly know nothing about the game at all but are perfectly comfortable talking about it in hypotheticals.

Anonymous ID: b31cef Jan. 8, 2018, 11:42 a.m. No.14119351   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9434 >>9670 >>1470

>>14119226

i was asking questions, not "talking in hypotheticals", blame people answering my questions if thats what i got out of it.

it sounds like a super easy game that had potential and depth but at the last second some retard made a stupid decision to casualize it for children.

i wasnt aware how weapons worked, hence why i asked. it sounds like a gimmicky "drawing" system done with some depth, but outside of that the rest of the game seems pretty standard. but outside of that, all of that depth is rendered obsolete when you can just repeat the same combo to beat the majority of enemies. aside from the few that force you to beat them in a specific way.

 

>never want to learn to play correctly, then I suppose you can "beat" the game, sure.

that should never be the case. do you have any idea how shitty that is?

Anonymous ID: bf8329 Jan. 8, 2018, 11:58 a.m. No.14119434   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9477

>>14119351

>i was asking questions, not "talking in hypotheticals"

You took a few snippets from bad reviews and then explicated "if that's true, this must be true", it's definitively hypothetical. It's an awful basis for questions anyway, if that hilarious 4-6 hour figure is anything to go by.

 

>it sounds like a super easy game that had potential and depth but at the last second some retard made a stupid decision to casualize it for reviewers

They made the continue system the way it is because otherwise (with a DMC-style life system) it would be so tough that 95% of people would never finish it. Criticizing a stylish action game by the lowest common denominator instead of understanding the height of the skill ceiling is such a misunderstanding of the genre I don't really believe you're that familiar with these games.

 

>all of that depth is rendered obsolete when you can just repeat the same combo to beat the majority of enemies. aside from the few that force you to beat them in a specific way.

The only specific enemy I mentioned that forced you to beat them in a specific way were the Gedie Dough-Goo, so I don't know where you're getting "the few" from, and I never said that you can just repeat the same combo to beat the majority of enemies, so I have NO idea where you're getting that from.

>blame people answering my questions if thats what i got out of it.

Are you ESL? "what i got out of it" is admitting that you're speaking hypothetically based on what little information people have told you. Even then it's a shitty point, I can't be blamed if you're totally misinterpreting every answer.

Anonymous ID: b31cef Jan. 8, 2018, 12:06 p.m. No.14119477   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9515 >>9532 >>1470

>>14119434

i never said the reviews were true about the length. i just said what i heard. stop projecting.

 

>with a DMC-style life system

they managed to make it eaven more cheating than quicksaving anon. you cant think of ANY other continue system? maybe a checkpoint system? anything would be better. stop defending casual bullshit.

 

>>14119434

>I have NO idea where you're getting that from.

read the thread instead of shitting it up with your autism.

>"what i got out of it" is admitting that you're speaking hypothetically

read the thread instead of shitting it up with your autism.

Anonymous ID: bf8329 Jan. 8, 2018, 12:15 p.m. No.14119515   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9534

>>14119477

>read the thread

So is that a yes on the ESL thing? Nobody ever told you that every enemy could be beaten with the same combo.

>i just said what I heard. stop projecting.

And what you heard was plainly wrong, so a lot of reasonable people might realize that talking about a game you haven't played based on spurious second-hand knowledge is a bad idea. What am I "projecting" exactly? That makes literally no sense in this context.

Anonymous ID: f275a5 Jan. 8, 2018, 12:20 p.m. No.14119532   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>0046

>>14119477

>they managed to make it eaven more cheating than quicksaving anon

The game flat out tells you right in your face that you fucking suck if you use continues through shit scores and medals, and only people who don't care about rank or getting good would set that aside. If you want to play the game as is intended (as is obviously represented through the scoring system), you need to restrict yourself from using continues. It'd be a problem like quicksaving if it didn't tell you that being able to shrug off damage and deaths is not intended through its ranking system. You could play the game, continuefeed your whole way through, and view the ending on Normal (or lower) difficulty while getting shit ranks all over. And once you do post your hot opinions about the game here, what's very likely to happen is that everyone is going to call you a scrub because you never put in the effort to get the most out of the game.

 

The fun isn't automatically going to get to you, you don't need to use every tool at your disposal just to survive especially when the game penalizes you for it. You wouldn't judge an arcade game with a creditfeed run either, would you? It's a matter of self-restriction, but unlike most cases, a justified matter of self-restriction. Stuff like healing items and continues exist so people can have more control over their learning curve, some people like to practice with a handicap, some people like doing it the hard way.

 

What's hypothetical is how you keep assuming this shit about the game which doesn't even completely represent the truth and keep using it as the baseline for your argument when instead you could just play the game for yourself and find out. You keep assuming it's too ez because of continues without taking into consideration the different difficulty settings and the fact that you're better off not using continues even though I already told you. You keep assuming you can spam a certain combo over and over because of your preconceived notions about the genre even though anyone who has actually played the game will tell you that is not the case, and the only metric you judge by whether you need to use different combos is enemies on which only a certain attack type works, which is terrible for chaining different combos together and using the most out of the system, on par with color-coded enemies in Donte May Cry.

Anonymous ID: b31cef Jan. 8, 2018, 12:20 p.m. No.14119534   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9670

>>14119515

>Nobody ever told you that every enemy could be beaten with the same combo.

i never said that you illiterate subhuman.

 

>second hand knowledge.

and what would you consider the info i'm getting in this thread? first hand?

god you're a dumbass.

you're projecting that i accept everything i hear as fact.

Anonymous ID: bf8329 Jan. 8, 2018, 12:45 p.m. No.14119670   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9842

>>14119534

>i never said that you illiterate subhuman.

The precise quote is "you can just repeat the same combo to beat the majority of enemies" >>14119351. I said I had no idea where you're getting that from, and you told me to read the thread. Nobody in the thread ever suggested that this was true, so you're either misinterpreting something or just making it up. Holy shit, the irony of claiming that I'M illiterate when you're too dense to follow this basic line of questioning.

 

>and what would you consider the info i'm getting in this thread? first hand?

The info you're getting in this thread is also second-hand, my point is that you shouldn't be taking what people are saying, anons or reviewers alike, and then making assumptions about it. Was "explicate" too big of a word for you? That's what I was talking about.

 

>you're projecting that i accept everything i hear as fact.

That's not "projection" you dense motherfucker, that's just an assumption.

Anonymous ID: bf8329 Jan. 8, 2018, 1:10 p.m. No.14119907   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9940

>>14119842

Do you seriously, SERIOUSLY, need me to adjust that statement to say "the majority of enemies could be beaten with the same combo", as though a marginal difference in the degree of the claim would make it any less baseless or incorrect? Are you that much of a pedantic faggot? This from the cunt who just learned what projection was half an hour ago?

>it's time to stop posting anon

I think every post of yours I'm forced to read is killing a few brain cells, so you might be right.

Anonymous ID: bf8329 Jan. 8, 2018, 1:27 p.m. No.14120046   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>0065

>>14119940

It is pedantic because saying "every" and "the majority" are functionally similar claims and are equally false. You do understand what "pedantic" means, right? That's not too big of a word for you?

 

>most enemies apparently can be beaten with the same combo, since only a few pigeonhole you into doing something different.

I feel like a broken record, because, again, I have no idea where you're getting "a few" from. I only mentioned one specific enemy that requires one specific strategy to beat, and even then it's only during its first phase. Other enemies have some similar invulnerabilites you have to work around but the Gedie Dough-Goos are the only ones which are only weak to one weapon during their first phase. Even then, like >>14119532 said, taking that kind of attitude as the sole determiner of combo variety is such a shitty and simplistic outlook on action games that there's no way you play enough of them to have this discussion.

 

>please prove otherwise.

It's like you haven't learned anything. Why would I take the time to explain the spectrum of viable strategies against each individual enemy type? It's not like there's any way for you to vet whether what I'm saying holds water or is even true at all because you don't know the first thing about this game, and it's for that same reason that it's impossible for you to respond in any meaningful way. You're just speculating on what the game might be like based on your second-hand knowledge. This isn't a discussion, this is me bouncing ideas off a stubborn wall with bad hearing.

Anonymous ID: ff323b Jan. 8, 2018, 1:31 p.m. No.14120075   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14096048

>Game takes skill

>Far more likely to get a lesser review

>Game takes time/no skill

>Far more likely to get a greater review.

 

I'm with the "keep gaming fun instead of stressful" thing, but that's a wrong metric, fucking period

Anonymous ID: f275a5 Jan. 8, 2018, 1:41 p.m. No.14120137   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>0196 >>8994

>>14120065

You're really throwing the sincerity to have an actual discussion out of the window when someone actually bothers explaining his own points of view and the only thing you respond with is 'lol autism'. That's just being intellectually dishonest and nobody's going to give you any points for that.

 

The post you replied to doesn't even qualify as actual autism, I know because I often dish out replies taking up multiple posts and am writing some megapost for another subject in a text editor right now. The post you replied to might be considered long and autistic if you're used to cuckchan's 2000-character limit, but that's not how we do things here.

 

Back to combo variety, see this video. It doesn't entirely apply to TW101 as TD is another game (nor have I played TW101 because I don't have a Wii U, though I know a thing or two about Platinum games in general), but you should be able to see here why you'd want to use different kinds of combos.

Anonymous ID: 258085 Jan. 8, 2018, 5:40 p.m. No.14121470   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14119156

>what? so you basically switch weapons by drawing different shapes? anonโ€ฆ that's not unique and is no different from just a hotkey or keypad. and its not much different from just scrolling through them.

In addition to what >>14119226 says, it's worth noting that while drawing the weapons, time slows down heavily but does still progress, and you can get knocked out of doing it mid-draw. From what I've heard, the hardest difficulty mode removes the slow down, and forces you to draw in real-time, which would make the game ridiculously difficult from what I recall of it but I'm fucking terrible at drawing

 

>>14119351

>it sounds like a super easy game that had potential and depth but at the last second some retard made a stupid decision to casualize it for children.

It does have depth, it just doesn't require it to achieve a simple clear. Again, see Devil May Cry and Bayonetta and Metal Gear Revengeance. This is pretty much the formula for Platinum.

 

>that should never be the case. do you have any idea how shitty that is?

Agreed, in an ideal world that would never happen, the game would just be hard to begin with. I think it's their attempt to make something that can still be a tough and challenging video game while allowing the normalfags to get their feel good prize so that they keep buying it.

 

>>14119477

>they managed to make it eaven more cheating than quicksaving

Again, if your goal is only to beat the game, then yes. If you're trying to play the game right though, the continue system is about as useful as the Cyber Elves in the Rockman Zero games, aka not at all.

 

>>14119498

I still remember being annoyed at how Persona 2 dumbed down the game from 1โ€ฆ then 3 came along and made 2 look good.

 

>>14119536

>Encouraging strategic party formations based on weapon ranges of the different characters while making magic valuable because it's position agnostic is horrible game design

>Encouraging experimentation with fusions and balancing power with cost is horrible game design

Nigger what.

Anonymous ID: af01b8 Jan. 9, 2018, 1:31 a.m. No.14123750   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14123517

 

Good. Now make it become dead to those that still have hope for it.

That is the way to improve things: take away from the incompetent and give all to the who has the best offer. Nowadays, those would be the japanese.

Anonymous ID: 12bdea Jan. 9, 2018, 6:08 p.m. No.14127690   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14125214

Climate change is a myth and you are way out of your fucking hugbox. Soy however is a totally different issue, and is an excellent source for foreign estrogen elements to be introduced to the male body. There are a huge number of reasons for why the average testosterone level has dropped so drastically.

Anonymous ID: 734f9b Jan. 9, 2018, 10:18 p.m. No.14128994   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

Maybe not but I can (and will) blame companies for not taking a more firm stance on creativity and good design against these evil goobers

>>14103436

>Never forget

In our case it's also Never forgive as well

>>14103576

Dude fuck off, you had your chance to rip on platinum when Korra & TMNT were still (relatively) fresh, and unless you're telling me ps2 vidya from Clover aren't fun or just didn't like it I don't understand your point

>>14118939

>vaping

>in a fucking wedding

JUST

>>14119032

>last of us

>good

Try again darlin'

>>14120092

>TLoU is Ellie's character model.

Ah, you're one of THOSE people

>>14120137

>>14121641

>>14120196

Saurian is like literally one of the only people on jewtube I actually respect, dude clearly has a love for these games and has the know how to properly analyze these types of vidya.

Anonymous ID: 3e8980 Jan. 10, 2018, 4:49 p.m. No.14133462   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>3529 >>4070

maybe they are punished because the market economy completely homogenizes the medium to make as much money as possible and not necessarily a quality product that we can enjoy.

 

but ots easier to blame minorities and women right?

Anonymous ID: c33f5a Jan. 10, 2018, 5:53 p.m. No.14133798   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>4070

>>14097410

The movie industry isn't quite as bad because people don't listen to movie critics as much because movies are typically no more than 2 hours. Video games are a much larger time and typically monetary investment. By that same token it's easier to bullshit your way around a video game review because someone needs to invest a significant amount of time to call you out on the bullshit. So the incentive is greater in video games to make up shit for early review access and it's also easier to get away with it.

 

There have been instances where producers like Sony have been caught astroturfing and creating fake movie reviews however.

Anonymous ID: af01b8 Jan. 10, 2018, 6:44 p.m. No.14134070   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>4084

>>14133462

 

Non-white minorities and women are shit that needs to be removed from any aspect of society. Everything normalfag also applies to them.

 

>>14133798

 

This is another reason to boycott (or at least pirate) any game that is presented as "good" by proven corrupt reviewers. Depending on WHO praise the game (at least western games), you can already know for sure that it is not worth any money.

 

>>14134019

 

You are the soyboy that believes in fake news. You are banned from a good life of success. Say hello to your impotent frustration.