Anonymous ID: bf8329 Jan. 8, 2018, 9:41 a.m. No.14118822   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>8868

>>14118571

>most agree the game is super short

It's 28 missions total, which is almost longer than Bayonetta 1 and 2 put together, and those are already slightly longer than most stylish action games: DMC1 can be beaten in about ninety minutes, Viewtiful Joe in 2 hours, MGR in 3 hours. I don't know who told you it was short.

 

>i've heard its kinda easy and repetitive, but "unique". doesnt really sell it for me. and gameplay looks pretty generic. what's good about it?

The wonder liner inputs a) are unlike any other action game on the market and b) mean you have every weapon and technique in the game freely available you to at any time without having to go through a menu or a wheel selection, for one thing.

Anonymous ID: bf8329 Jan. 8, 2018, 10:19 a.m. No.14118980   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>8991 >>9010

>>14118868

"Professional game reviewers" are shitters who stumbled through the game thanks to the lenient continue system and a majority of them don't actually finish the games they claim to. The most famous example from W101's launch was this jackass who claimed to beat the game but also never figured out what Unite Guts is used for, which is one of your two major defensive options.

>your other metrics are clearly speedruns.

You clearly haven't played those games (and you should) if you think those times are unrepresentative of a typical playthrough. The DMC1 speedrun record is under 40 minutes, actually.

 

>your "b" point could you elaborate more on this?

In a majority of other action games you'd have two weapons (or three, if it's DMC4) which you toggle through using one of the triggers as you use combos, and you have to go through a menu to choose which weapons are in those spots. For W101 you can draw any weapon you like at any time. You can draw a sword, use a stinger, switch to the hand, launch with an uppercut, switch to the gun, juggle, switch to the bomb, freeze them in place, switch to the claws to keep the juggle going, slam the enemy back to the ground with the hammer, use Unite Tombstone to launch them back up while you're falling, etc. Having 10+ weapons available to you at all times means there's more open combo potential than a lot of other action games out there.

 

>but then theres usually a "best" way to do something so that all goes right out the window and it just turns into only using abilities that arent the "best" for specific enemies. what does this game do to keep it interesting?

It might be easy to see it that way on a first playthrough, but most enemies have a number of viable techniques, not just one. For example you'd probably see the turtle enemies as the "hammer" enemies at first, since that's the only weapon that breaks their shell, but you can also use the whip to pull their tails and stun them, or use Guts to parry their stomp attack and flip them over, use Team Attack to pin them in place, or use Unite Hand to make yourself immune to their fire attacks instead of dodging them. The only enemies that really shoehorn you into one single technique are the Gedie Dough-goo enemies, since they're only weak to the whip.

Anonymous ID: bf8329 Jan. 8, 2018, 10:49 a.m. No.14119072   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9156

>>14119010

>if the guy beat the game without ever learning a main defensive option, doesnt that mean it's not that important?

The ONLY reason reviewers beat the game, if they even did (since almost no reviewers showed footage beyond Operation 006), is because you're allowed to continue the game from the point you died indefinitely. Every continue drops you a full rank at the end, but that's not a punishment to anyone who doesn't care about their rank. I don't know where you're getting the 4-6 hour figure, anyway, since it's really at odds with a majority of reported completion times.

 

>how do you use these different weapons without having to switch to them?

Do you understand how the wonder liner works? I didn't say you don't switch to them, I said weapon switching doesn't work the same way it does for other games. You just draw the weapon you want. Straight line for the sword, circle for the hand, right angle for the gun, etc.

 

>it kinda sounds like the game can be beaten with button mashing and not even blocking, and youre arguing you CAN do more. but if its not required

If you get hit, not only do you receive a damage penalty, but it also knocks out members of your team, meaning you are unable to draw unite morphs (meaning you are unable to either attack enemies or dodge/block any oncoming attacks) until you round your team back up. It's definitively mechanically impossible to make it through the game by mashing buttons and tanking damage through each encounter. I'll reiterate that the ONLY reason this would not be true is that dying multiple times during each enemy encounter doesn't actually keep you from beating the game, you're never forced to get good and a lot of people never did.

 

>ok, so only a few enemies actually force you to beat them a certain way, so doesnt that mean the rest of the enemies can be beaten with the "best" combo making the game repetitive?

You really want me to wax on the multitude of equally viable techniques for every single enemy type? The last post and this one were already long enough.

Anonymous ID: bf8329 Jan. 8, 2018, 10:55 a.m. No.14119090   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun

>>14119010

If HowLongToBeat's survey isn't persuasive enough for you, consider that mathematically, even assuming that reviewers beat the game in 6 hours and not 4, that's an average completion time of 12 minutes per sub-operation. Pure Platinum completion times (from people who actually know what they are doing) are at best 15 minutes apiece if not 20-30 for longer missions like 006-B or 009-C. If a reviewer is claiming they beat the game in that time they are lying through their teeth.

Anonymous ID: bf8329 Jan. 8, 2018, 11:22 a.m. No.14119226   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9351 >>1470

>>14119156

>what? so you basically switch weapons by drawing different shapes? anonโ€ฆ that's not unique and is no different from just a hotkey or keypad. and its not much different from just scrolling through them.

Of course it's fucking different. Drawing weapons of different sizes affects the damage output, and you can draw multiple weapons at the same time which means that you have to ration both your battery meter and the literal number of teammates involved in those morphs. You also have to draw the weapon in the same physical space the enemies occupy, meaning that you can't draw a certain shape if an enemy is blocking you. I have never once in another game had an enemy preclude me from switching to another weapon when I wanted to.

 

>ok, so yea, to beat the game you can just button mash.

Only because of the continue system. Attacks don't stunlock enemies, meaning you can't "mash" to win since an enemy will inevitably attack you, and I already explained why you can't tank damage. If you're fine with dying hundreds of times throughout the game and never want to learn to play correctly, then I suppose you can "beat" the game, sure.

 

>i didnt ask how many ways to skin a cat, i asked if i can skin all the cats the same way

They can't. Good luck trying to kill a turtle, a dragon, a Hoedown, or a Doora by mashing the basic Unite Hand combo, if you think that you can button mash your way through the game effectively. Jesus Christ man, I don't understand what your goal is here, you clearly know nothing about the game at all but are perfectly comfortable talking about it in hypotheticals.

Anonymous ID: bf8329 Jan. 8, 2018, 11:58 a.m. No.14119434   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9477

>>14119351

>i was asking questions, not "talking in hypotheticals"

You took a few snippets from bad reviews and then explicated "if that's true, this must be true", it's definitively hypothetical. It's an awful basis for questions anyway, if that hilarious 4-6 hour figure is anything to go by.

 

>it sounds like a super easy game that had potential and depth but at the last second some retard made a stupid decision to casualize it for reviewers

They made the continue system the way it is because otherwise (with a DMC-style life system) it would be so tough that 95% of people would never finish it. Criticizing a stylish action game by the lowest common denominator instead of understanding the height of the skill ceiling is such a misunderstanding of the genre I don't really believe you're that familiar with these games.

 

>all of that depth is rendered obsolete when you can just repeat the same combo to beat the majority of enemies. aside from the few that force you to beat them in a specific way.

The only specific enemy I mentioned that forced you to beat them in a specific way were the Gedie Dough-Goo, so I don't know where you're getting "the few" from, and I never said that you can just repeat the same combo to beat the majority of enemies, so I have NO idea where you're getting that from.

>blame people answering my questions if thats what i got out of it.

Are you ESL? "what i got out of it" is admitting that you're speaking hypothetically based on what little information people have told you. Even then it's a shitty point, I can't be blamed if you're totally misinterpreting every answer.

Anonymous ID: bf8329 Jan. 8, 2018, 12:15 p.m. No.14119515   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9534

>>14119477

>read the thread

So is that a yes on the ESL thing? Nobody ever told you that every enemy could be beaten with the same combo.

>i just said what I heard. stop projecting.

And what you heard was plainly wrong, so a lot of reasonable people might realize that talking about a game you haven't played based on spurious second-hand knowledge is a bad idea. What am I "projecting" exactly? That makes literally no sense in this context.

Anonymous ID: bf8329 Jan. 8, 2018, 12:45 p.m. No.14119670   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9842

>>14119534

>i never said that you illiterate subhuman.

The precise quote is "you can just repeat the same combo to beat the majority of enemies" >>14119351. I said I had no idea where you're getting that from, and you told me to read the thread. Nobody in the thread ever suggested that this was true, so you're either misinterpreting something or just making it up. Holy shit, the irony of claiming that I'M illiterate when you're too dense to follow this basic line of questioning.

 

>and what would you consider the info i'm getting in this thread? first hand?

The info you're getting in this thread is also second-hand, my point is that you shouldn't be taking what people are saying, anons or reviewers alike, and then making assumptions about it. Was "explicate" too big of a word for you? That's what I was talking about.

 

>you're projecting that i accept everything i hear as fact.

That's not "projection" you dense motherfucker, that's just an assumption.

Anonymous ID: bf8329 Jan. 8, 2018, 1:10 p.m. No.14119907   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>9940

>>14119842

Do you seriously, SERIOUSLY, need me to adjust that statement to say "the majority of enemies could be beaten with the same combo", as though a marginal difference in the degree of the claim would make it any less baseless or incorrect? Are you that much of a pedantic faggot? This from the cunt who just learned what projection was half an hour ago?

>it's time to stop posting anon

I think every post of yours I'm forced to read is killing a few brain cells, so you might be right.

Anonymous ID: bf8329 Jan. 8, 2018, 1:27 p.m. No.14120046   ๐Ÿ—„๏ธ.is ๐Ÿ”—kun   >>0065

>>14119940

It is pedantic because saying "every" and "the majority" are functionally similar claims and are equally false. You do understand what "pedantic" means, right? That's not too big of a word for you?

 

>most enemies apparently can be beaten with the same combo, since only a few pigeonhole you into doing something different.

I feel like a broken record, because, again, I have no idea where you're getting "a few" from. I only mentioned one specific enemy that requires one specific strategy to beat, and even then it's only during its first phase. Other enemies have some similar invulnerabilites you have to work around but the Gedie Dough-Goos are the only ones which are only weak to one weapon during their first phase. Even then, like >>14119532 said, taking that kind of attitude as the sole determiner of combo variety is such a shitty and simplistic outlook on action games that there's no way you play enough of them to have this discussion.

 

>please prove otherwise.

It's like you haven't learned anything. Why would I take the time to explain the spectrum of viable strategies against each individual enemy type? It's not like there's any way for you to vet whether what I'm saying holds water or is even true at all because you don't know the first thing about this game, and it's for that same reason that it's impossible for you to respond in any meaningful way. You're just speculating on what the game might be like based on your second-hand knowledge. This isn't a discussion, this is me bouncing ideas off a stubborn wall with bad hearing.