>>14118868
"Professional game reviewers" are shitters who stumbled through the game thanks to the lenient continue system and a majority of them don't actually finish the games they claim to. The most famous example from W101's launch was this jackass who claimed to beat the game but also never figured out what Unite Guts is used for, which is one of your two major defensive options.
>your other metrics are clearly speedruns.
You clearly haven't played those games (and you should) if you think those times are unrepresentative of a typical playthrough. The DMC1 speedrun record is under 40 minutes, actually.
>your "b" point could you elaborate more on this?
In a majority of other action games you'd have two weapons (or three, if it's DMC4) which you toggle through using one of the triggers as you use combos, and you have to go through a menu to choose which weapons are in those spots. For W101 you can draw any weapon you like at any time. You can draw a sword, use a stinger, switch to the hand, launch with an uppercut, switch to the gun, juggle, switch to the bomb, freeze them in place, switch to the claws to keep the juggle going, slam the enemy back to the ground with the hammer, use Unite Tombstone to launch them back up while you're falling, etc. Having 10+ weapons available to you at all times means there's more open combo potential than a lot of other action games out there.
>but then theres usually a "best" way to do something so that all goes right out the window and it just turns into only using abilities that arent the "best" for specific enemies. what does this game do to keep it interesting?
It might be easy to see it that way on a first playthrough, but most enemies have a number of viable techniques, not just one. For example you'd probably see the turtle enemies as the "hammer" enemies at first, since that's the only weapon that breaks their shell, but you can also use the whip to pull their tails and stun them, or use Guts to parry their stomp attack and flip them over, use Team Attack to pin them in place, or use Unite Hand to make yourself immune to their fire attacks instead of dodging them. The only enemies that really shoehorn you into one single technique are the Gedie Dough-goo enemies, since they're only weak to the whip.